Rules Changes from "Round B Official Version" (16-Feb-98) to "Round B Second Official Version" (7-May-98) II. Overview of the Tournament E. How to Win the Tournament -> Added separate tiebreakers for players eliminated during a round, including Lost Players. See the new version. Only criteria after #5 have been changed. Revised #9 on May 7 (others May 4). -> Removed the phrase "in the rounds where you didn't play them" from the description of the Opponent Quality scheme. Rules Changes from "Round A Second Official Version (3-Dec-97) to "Round B Official Version" (16-Feb-98) III. Game Setup / General Rules D. Turnaround Time Limits, Timeouts, and Absences 1. Added a sentence allowing the time limit to go to 3 days when 2 players left: The limit will be increased to 72 hours if two players are eliminated from the game and only two players remain. 9. Added this sentence on retroactive timeouts for late gamefiles: If you get your move in before the Moderator applies the Lost Player rules, that's allowed, but you will be charged 2 vacation days as a "retroactive timeout". V. Game Endings A. Losing Gracefully 3. Changed last sentence to indicate that it's against the rules to resign. Players should go out via Standing Orders (or Static Defense if they bail out of the tournament complately). 5. Added a new paragraph with the Standing Orders rules:
If you send an invalid gamefile, (wrong turn, wrong game, not compressed right, etc.) the game will be suspended until a valid gamefile is sent, and a rules-error point will be assessed against you for delaying the game, since the delay might have been intentional. When re-sending the gamefile after a transmission error, do not replay your turn. If a turn report was sent with the invalid gamefile, the valid gamefile that is finally sent should match the turn report. (If there are other rules errors that require changes in the turn, then of course the entire turn must be replayed.)
If you send a valid gamefile, then it should be played. But if you realize that an incorrect file was sent (say a file from before the move was finished), you can say in effect "Oops, I made a gamefile transmission error" and re-send the gamefile if you wish. This is only allowed if (a) the next player hasn't sent their turn through the Remailer yet, (b) no player has sent an "archive" (diplomacy) message since your turn report, and (c) the next player's turnaround time hasn't expired yet. And if you do send the gamefile again you will still be penalized with a rules error - but it might be worth the price! Rules Changes from "Final Beta Version (18-May-97) to "Practice Round Version" (20-July-97) II. Overview of the Tournament A. Registration/Practice Round - Italic comment at end of first paragraph revised. E. How to Win the Tournament - Inserted a new tiebreaker criterion #3: Number of sides you lasted through on the turn you died. So if 2 Green players in 2 games are eliminated on Turn 16, but one is eliminated by Blue (side 4) and the other is eliminated by Orange (side 2), then the first player survives 15 turns and 3 sides, while the other survives 15 turns and only 1 side. The first player gets the better rank. - Inserted a new tiebreaker criterion #5: Your position within a game (1st, 2nd) is now the main tiebreaker *after* city fractions. So if two players playing Orange in two different games end with 25% of the cities, but one finishes 2nd and the other finishes 3rd, the player who finished 2nd is ranked higher, regardless of his army strength, gold. etc. - Adjusted tiebreakers #4-8 to apply also to players who are eliminated during a game. IV. Taking Your Turn A. Receiving Gamefiles - Added some info on which saved-game slot PC-Classic players should use. B. Fundamental Rules - The first fundamental rule was clarified slightly. It now reads: 1. Anything you can do WITHIN the Warlords application is LEGAL (except as restricted elsewhere in these rules), BUT the only changes allowed in the official gamefile sent to the next player are those from playing your own turn. This specifically allows you to: * Revert moves in the official game to improve outcomes. * Save unofficial copies to peek at other players' upcoming turns. You are NOT allowed to adjust another's side in the official game file; this includes changing another player's "enhance" setting. Rules Changes from "Draft of Final Beta Version" (24-April-97) to "Final Beta Version" (18-May-97) I. Getting Started - This section has been almost completely rewritten, especially part A. III. Game Setup / General Rules E. Shared Information and Limited Diplomacy 6. Rewritten (some players found it confusing). IV.(Taking Your Turn) C. Heroes and Hero Actions 9. We have officially ruled that you are not allowed a replacement hero if your gold is below 300. Warlords doesn't seem to allow it and we don't want anyone cheating by claiming they were able to get a hero for 250 or whatever. D. Combat - Added a sentence to the second paragraph with a link to the battle-bonuses page.