C11 pit two of the tournament's major contenders (first ranked Knight Isc and sixth-ranked Commando) in a game with two other highly capable warlords (Overlord, 36, and White Dragon, 38). And quite a game it turned out to be, at least for the first half! Red (Commando) begins by hiring Elisa Homeater as the hero, followed by Lord Isc for Green, General Eisenhower himself for Overlord (apparently due to incompetance on the part of Patton, Bradley, and MacArthur), and Basyliskus for Black (White Dragon). On the second turn, the players demonstrate they intend to spare no expense. All four hire second heroes (Hellbound, Knight Isc, Churchill, and Pilatus), Blue builds minotaurs, and both Red and Black hire griffins. On Turn 3, Red would build minotaurs also. Green is the only one who sees fit to play without two-turn units. Not much happens in the beginning (Turn 3). Elisa Homeater "walks around aimlessly and gains no experience (7) but some exercise", though Black has taken an early lead with 12 cities to 9 for the others. However, on Turn 4 the tempo picks up. Lord Isc offers peace to Commando (Green/Red), demonstrating his desire to pit the tournament powerful against those less likely to make it into Round E. At the same time, he takes two Black cities - one defended by an archer, two wolfriders, and light infantry! Quite a battle for this early in the game. Overlord (Blue) takes a Red city, demonstrating that he does not intend to turn belly-up to Commando. Then White Dragon (Black) offers peace to Commando (Red), suggesting that the powerful Lord Isc will eventually turn on his friend. Lord Isc pens a quick response: "When a weak sheep is cheeping for mercy of two hungry lions I think they will eat this sheep... I offer to you south part." On turn five, things begin to go poorly for Overlord (Blue), as Commando kills a hero and a demon. Next turn, Black and Green continue to trade cities, while Red takes two more Blue cities. Lord Isc suggests to White Dragon (Black) that he will spare Dragon's hero at the price of two cities, which Black rejects. Commando decides that Lord Isc is making too much progress against White Dragon, and offers an alliance to Black! Green fires back a generous proposal to Black and also to Blue. In this message, the refrain is heard many times: I AM NOT TOO GREEDY! Blue agrees, but Black does not, and Black takes two Green cities. He also takes a Blue city and apologizes but says he needs the money. While this new alliance structure might on the surface appear to have major implications, in the end the war continues to be fought East-West. By turn 7, Green already has 20 cities! Commando is getting nervous, and tells White Dragon how to kill Lord Isc's demon. Green gets scared and offers an alliance again to Black saying I AM NOT TOO GREEDY! He then makes the following quote, which might haunt him if he makes it to Round F: There is only one game to cheat one's alliances - the final game. White Dragon replies to Green's suggestion with by quoting Lord Isc himself: "And just one statement of Lord Isc from better times: 'we are playing WARLORDS not Girls Toys if you forgot.' Do me a favour. Loose with honour. Stop crying like an old lady." In retaliation, Lord Isc gives advice to Overlord on Turn 8. In this part of the game, the war is furious, for a few turns every player captures at least one enemy city per turn, but 3 and 4 is more common. By Turn 9, though, things begin to go very poorly for both Blue and Black. Red takes Overlord's capital with just a light cavalry and a bat, while Green kills the last of White Dragon's heroes. Green gives even more advice to Blue, demonstrating for the third time this game that the "no advice" rule may not have been as clear as intended! In a final bit of possibly-illegal commentary, Red points out to Black that their forces could combine to crush one of Lord Isc's cities. White Dragon declines, pointing out that he would need his griffins for defense. In the end, it wasn't to help very much, as White Dragon fell to Lord Isc on Turn 11. The very next turn, Commando kills Overlord, and the two behemoths turn to face each other. A couple turns pass at near stalemate, and then, just as the reader is looking forward to a strategic bloodbath, Commando proposes a 50/50 split on turn 14! Lord Isc accepts, and suggests that Commando allows him to make all of the moves so that it is certain nobody will renig. Then Commando moves without sending in an archive message, and Lord Isc gets mad at the move's abiguity, saying now his price was a split of 20/28. Then Red makes a good move, so Green changes his proposal to 22/26. Turn 16 Commando agrees, but still battles Lord Isc. Lord Isc says he's tired of fighting and proposes 24/24 after all! However, he takes a Red city to get 25, and then moves a massive attack force into Red territory. Red then makes a counter attack to which Green replies: "Trust me last time and you won't regret this. Believe me. If you leave my center I will move all of my forces to "home" STRAIGHTAWAY. 24/24 - I promise.into Red territory." Commando says OK, and then fights a bunch of battles. Finally the two seem to be willing to trust each other (perhaps it was Green going a single turn without killing anybody!). They get so lovey-dovey that they send bats around to sack each other's gold to ensure the best finish possible. A bit of a disappointing ending, but perhaps we will see these two actually fight in Round E!