The game started out as one of the few well-balanced games in the round, with a cast of four strong warlords: MadMax, Red (24); Zak, Green (27); Gor Bonecracker, Blue (10); and Apache, Black (17). Early on, Green makes a show, hiring griffins right off (by turn 6 she will have elephants as well, but only one hero), and introducing the mighty Rhonda: > Until, suddenly, seemingly out of nowhere Û RHONDA appears. Rhonda, a > dark haired vixen; a leather clad, muscle bound goddess of death; a > woman with her own 401K plan; a woman scorned. > > And there is nothing more frightening than a woman scorned. Black roleplays a druidic nation called the Black Drai, let by a giant serpent Black Mamba, and Morganna. The two heroes are at odds while they are both alive, and eventually Morganna kills her rival. Black is the only player who roleplays the entire game, and the roleplays are always interesting. On turn 2 we get a very nice introduction to Gor and the characters in his cast. Gor's is probably among the most well thought-out bases for a roleplay in the Tournament, and deserves a read, but it is too long to put in here. Like Rhonda, he builds griffins - not one city's worth, but TWO! By turn 3, Gor and Max are trading rhymes. Says Max: But I've a thought for him-- [And this surely was a whim.] "How much will Great Gor *pay*?" To get more money his way? Will he sacrifice his flag? Leave it in a little bag? Will he give me better odds Just to feed a few more sods? It seems a daring ploy For the sickly old boy. I almost think he might.... But he'll have to do the first fight. :-( Blue ignores the warning and steals Red's gold ruin (killing a spider and light cavalry, but condemning his hero and her command item). This was a turning point both on and off the battlefield. Red begins to overwhelm Blue very soon, but also begins to alienate some of the players with harsh words. Black agrees to a deal with Blue. Rhonda's response to Max's poem: > Uh-oh. Now he's done it. Rhonda's in a state. > > "AUGH! I can't believe it! The nerve! The gall! MadMax has written a > so-called 'poem,' and within it, he calls me a *#&*#! Outrageous! What a > nightmare, it's happening all over again! > > "I think I'm falling in love!" Not a turn goes by all game where I don't laugh at something Rhonda says. Then Red claims he will crush Blue. Blue suggests to Green and Black that he will give up his cities to them if they help him attack Red, and Green agrees! Black, however refuses, as he hopes to attack Green. He agrees to peace with Blue, but pointedly tells his friend that he will be sending no assistance. Moreover, he allows Red boats to fill the central sea and keep Blue from having a secure front. Blue, it seems, will be left to die before Red's swords. Red does not appreciate the willingness with which Green turned on him, but agrees not to attack him out of necessity. This may have been the pivotal diplomatic moment. One can only wonder how things would have turned out if Red had welcomed Green with open arms. Turn 5 is hilarious from all sides. Gor (the character, not the player) goes missing and his kingdom is split up by his underlings (Lemonhead the burnt parrot declaring himself absolute ruler over his new republic, the minstrel taking part). Civil war ensues until Gor is found again. By turn 6, MadMax (Red) has 14 cities and Gor (Blue) has 9. Gor implies that if somebody else will agree to fight Max, then Gor will be happy to keep just two cities at the end, giving the rest to his savior. Black sends a query to Green at this point, wondering about the possibility of halting hostilities to take on a growing Red, but at the same time sends his soon-to-be-dead hero and demon into Green's territory to sack Green's griffin city! On Turn 8, MadMax muses on what goes through the mind of a warlord in his position. His intention might not have been to frighten the others into a pact against him, but it probably didn't help to say that one of those things he mentioned is: "I must take over the world!" Green takes the cue and offers an alliance to Black. Black accepts and says he'll move against Blue. On turn 9, MadMax has almost resigned himself to the possibility that nobody wants to be his ally, but he can't understand the allure of a Black/Green friendship. Quite presciently, he notes: "I'd think the opportunity for backstabbing between the two of you will be endless." Black takes a Red city, even though the two had agreed to avoid hostilities through turn 10. By turn 10 Red has 20 cities, and Blue is down to 3, but the wrath of the world has turned against Red, as much for what he has said as for what he has done on the battlefield. The rest of the war would be a long, slow fall from glory. Red suggests a treaty with Blue, but that goes nowhere. By turn 14, Red accuses the others of colluding in a frustrated and angry message. A moderator panel disallows future correspondence from him. Green now betrays Black (as Red had predicted), and Rhonda and the Drai mix it up for the rest of the game, though they both also duel with Red. In the end, Black and Green split the victory with 17 cities each, Blue has an amazing 10 (he has only 66 total army strength!), and Red has 4. This game began as a certain contender in the Best Picture category, but devolved near the middle into mostly angry words and silence.