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* Round A Prizes and Awards, Part 3: *
* *
* THE WARLORDS PULITZERS - ROUND A *
* *
* "Honoring diplomatic, role-playing, and battlefield achievements." *
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Note - The compressed final gamefiles and game histories can be easily
downloaded from the Web and then viewed offline:
Gamefiles -
http://www.pixgen.com/~rfheeter/w2home/archive/tournament/rounda/results/
Game Histories -
http://www.pixgen.com/~rfheeter/w2home/archive/tournament/rounda/histories/
A. DIPLOMATIC AWARDS:
1. The "NO-Front War" Award:
This honor goes to Avenger, for his use of
diplomacy to obtain cities without bloodshed. By Turn 15 he had
acquired 17 cities with the loss of only 13 units in battle!
Meanwhile, he had maneuvered his rival (diagonally opposite)
into a two-front war. Quote of the game: "A two-front war
is not neccessarily foolish, but it is if those are the
only two fronts in the game!" Avenger's game history is an
excellent example of what a seriously strategic Tournament
game history could look like.
2. The "Silver Tongue" Award:
Given to the player who has the best diplomacy in Round A.
This award can only be given to Celeborn, the Orange player of A10.
Oh how many players would have wanted to have Celeborn's sylvan graces!
No matter how many times his armies got into hopeless situations,
this silver-tongued elf was always able to talk his way out in the end!
Two such episodes have earned fates worthy of legend:
First, on Turn 5, Celeborn's Orange heroine (and wife), Galadriel,
was sent to search for gold. Alas, it was nearly a suicide mission,
for it was pointed out that Little Puppy (White) could kill her with
his own hero in the gold ruins. But Galadriel didn't die, for
Celeborn pulled off his first diplomatic coup: he convinced
White not to kill his heroine, using a strange tale of a
"lost spear". What is more, he even convinced the (much stronger)
White to become his ally, thus breaking White's alliance with Blue
made only two turns before! Thus Celeborn went from certain
elimination on turn 10 (a path heavily traveled by other Warlords),
and became instead part of the dominant alliance, with nothing more
than a few choice words.
But that was not all, for Celeborn's very survival is a feat
that remains unequaled in the tournament. This second success
came late in the game. By Turn 16 the war had gone against Celeborn.
Green (Bosquito) was gone and Blue (Gor Bonecracker) was down
to one city. Celeborn (his silver tongue seemingly silent)
had lost both his heroes the Turn before, to his former ally White.
By Turn 18, White would take his last city and on Turn 20 would take
the last Blue city, for a certain 100% victory. But the moment of
greatest despair was the time of Celeborn's greatest diplomatic
triumph. He asked White for mercy, both for himself and for Blue,
to let them live with only one city each. He didn't beg, but he
pointed out their long prior friendship and how another player's
misdirected demise had skewed the outcome of the game.
In all the annals of recorded Warlords history, we know of no such
mercy being granted, but with Celeborn's sylvan graces,
White granted both players mercy and one city. But Blue chose to
die rather than take mercy from an ally who betrayed him,
and was eliminated. Thus although Celeborn finished the game with
only one city, he did come in second place, and ahead of all
those other Oranges who were eliminated.
3. "Mafia Shakedown" Award - Best use of "Gentle Persuasion":
The Machiavellian computer-AI system Hegemon (A11, Orange) clobbers Blue,
then persuades him to disband his last hero stack, give up all of his items,
and sit with only one unit defending one city, in exchange for "protection"
and a chance to survive longer in the game, instead of getting
rapidly eliminated. Orange ends up with a free city, flight item,
and gold item, and Blue lives about 7 extra turns, only to be eliminated
after Hegemon has swallowed up all of the other players...
4. The "Nobel Peace Prize" / "Strength through Peace" Award:
Piglet of A04 is the deserving winner of this one, for consistently
seeking peace rather than war. It seems that his "Farm Animals" were tame!
One of his opponents launched a surprise attack on him, and he
puts up strong defense, but instead of crushing the treacherous foe,
he forced the player to accept a dictated peace agreement.
Piglet then held an "alliance lottery" in which all *three* of his
opponents asked to be his ally! What a coup! And then he *allied*
with the same player that had treacherously attacked him!
Piglet's spirit in this game can be found in this quotation:
>Winning the game is not really important to me at this early
>stage of the tournment so I guess I can "afford" to just sit and wait this
>out... I think 15 cities should put me in pretty good shape in advancing
>but then, maybe not... I too is disappointed that I did not get to really
>fight in this game but what can I do? Attack you? I can't go back on my
>words and attack Blue - they have complied with all the demands I laid out
>for them so there is no reason that I should attack them un-provoked.
But as his opponent, MadMax, put it:
>This "okay, this is good enough," frankly, just freaks me out! :*)
or:
>I think the simplest analogy I can come up with is that the two of you
>have sent in the second-stringers for the 4th quarter of a tied game!
Yet there is Piglet's explanation at the end:
>In this game, I have *NEVER* gone back on my words, *NEVER* attacked
>someone unprovoked, and didn't even engage in any significant combats.
>I think this will boast well for me in future rounds - people can trust me.
>I really intend to keep this up at least into round D or E (if I make it
>that far ;-). Not attacking someone also make people think twice before
>they attack you: they are never really sure how good of a player you are
>in combat ability. I may claim to be a good player but are you guys really
>sure that I am? [...] Futhermore, no one really know from reading the
>history on how I initiate an attack, how I deploy my support stacks,
>how I set up my support lines, etc... ;-)
Unfortunately, Piglet's masterful peacefulness left him with only 17
cities at the end, and he ranked just 15th out of 36 as Green.
Will he be as peaceful in the future?
5. "Best Buddies" - Players who kept their alliance and split the map:
The winners: ZAK and Apache in A12
Given to those two warlords who were the best and most trustworthy allies in
Round A. Such good friends were they that they split the map 50/50. Apache
actually stopped fighting on Turn 14 (losing only 29 armies to get 50%) and
nobly waited for ZAK to finish up against a very difficult static defense. He
never tried to take advantage of ZAK's more difficult position, and neither
tried to sneak one last city on Turn 20 so they'd be the winner. Their
honorable behaviour was in direct contrast to their most ignoble heroes. ZAK
was led by Marv Albert and OJ Simpson while Apache was led by Mike Tyson. With
all the biting and slicing those three were doing, it's amazing that trouble
never broke out.
The runners-up: Sir Ripper and Sir Uriah in A27. (21 and 22 cities.)
6. "Best Buddies Gone Bad" - Players who... well, you'll see!
The game is A15, and it tells a sordid tale: Hunzo (Blue) allies with White,
who then drops out on Turn 7. Meanwhile, Hunzo has also set up an alliance
with Orange, promising on Turn 7 to let Orange fight the Static defense,
much as Apache and Zak did in A12:
>1) I have 15 cities. green has 9 cities. 15 + 9 = 24!
>2) You have 10 cities. white has 8 cities. 10 + 8 = 18!
>
> "Of course I'll give you my word (as I did before) that I'll stay
>completely out of your way!."
Orange responds with the fateful words:
>Honourable Hunzo, We accept your proposal. Let's rock.
Just 4 turns later, on Turn 12, Orange has 15 cities, after successful
attacks on the Static White, while Blue has climbed to 18 cities.
Now, to the outside observer, it appears Orange was more successful
in taking 5 of White's 8 cities while Blue took only 4 of Green's 9.
So perhaps that is why, on Turn 12, Blue attacks his "worthless ally",
the "unworthy and lazy" Orange:
> An honourable day indeed!..
>
>MANY! battles and victories were carried out on this day!..
>Does your heart tremble!?.. Indeed!, It must!--worthless ally!
>
>To the unworthy and lazy athlete "King" Mikey182!:
>
>I have been very dishonored by your actions of so-called alliance!.
>You have shown no desire nor interest in defending or strengthening your
>"kingdom"!. It is a big land with very little armies to defend it!. making
>it a target very hard to resist for my samurai warriors!.
>
>What did you think??..
>
>that I was going to finish off the feeble Red Baron on turn 15 if not 14,
>then sit around for 5 or 6 turns doing nothing!?, when I have a big and
>powerful army with blessings and might!?.. surely you knew that in time we
>would make battle and one of us (me!), would be standing alone victorious!.
>
>Did you think that alliance meant peace!?..
>You must've thought this was the 20th century!!.
This led to an extended archive-message debate about the concept of honor
(ahem), but Hunzo (Blue) wins on the battlefield, and takes over the world!
B. ROLEPLAYING AWARDS:
1. The "Iliad and Odyssey" and "Aeneid" awards go to Steve the Giant
and Lord Lucky, for their Homeric and Virgil-esque verse-based
role plays, which also garnered Best Actor nominations.
2. The "Animal Farm meets Winnie the Pooh?" award goes to
Piglet and his Farm Animals. They weren't really Orwellian,
and they definitely didn't come out of AA Milne, but we couldn't
find a better way to describe Piglet's strong, but peaceful
annals of his farm animals. However, they sure were entertaining!
A sample from the beginning, where a poor scout gets disbanded:
>"The Adventure of Piglet ane Wild Boar"
>
>Well, Wild Boar woke up one day and found that his friend, Piglet was
>nowhere to be found! So he went on a quest to find his friend.
[...]
>...he headed East,
>and found another city. He was just about to start snouting for truffles
>but another scout came out and told him to go away. Do you know what
>happens when a pig is disturbed when he is digging for truffles?
Here's another gem that one can only find in a crazy Warlords Tournament:
>Meanwhile, Wild Boar found the Jump of Lewis which will enable him
>to fly! What a sight: Flying Pigs!
3. "Pulitzer Prize for Fiction"
One of the real Pulitzer Prizes is given each year for the greatest
book of fiction. L'ennemi du bien deserves one, as that is what he
delivered. A truly massive piece of work, his turn reports were both
entertaining and innovative. We could not settle on one particular
turn message so we are handing this award for the whole thing. We hope
you will go and have a look at the archives to see what we mean!
4. "When the evil ones fight the evil ones, the good ones prevail":
The Russian legends live on in the tales Falcon weaves in A25,
with the hero Finist and the heroine Sineglazka leading the way
to victory and a Best Actor nomination. In a characteristic moment,
Sineglazka convinces a terrified Light Cavalryman from the city to go
into the wicked woods and recruit the wolfriders there:
The Light Cavalry's Question:
>"But... But wolfriders and orcs are our eternal enemies! Yes, I
>understand that we have even worse enemies, but why would we
>make alliance with the evil ones?"
The Answer:
>Sineglazka radiantly smiled. "When the evil ones fight the
>evil ones, the good ones prevail."
5. "Olympic Spirit" Award - for the most sportsmanlike conduct in the face of
bad luck, stupid moves, idiotic moderator decisions, Lost Players, and so on.
(See also the Chicago Cubs award and the Charge of the Light Brigade awards.)
This honor goes to King Chu and Gem in A01 -
King-Chu arrived after the start of the invasion, when the previous ruler
abdicated. He surveyed the battlefield left by his predecessor:
the future looked grim. The enemy was gaining in strength,
and the potential for defense was small. Nonetheless, King-Chu fought
the war honorably and to the end, where others gave up and left.
We also have a special word for Gem. Gem lost his younger brother during
round A, and kept on warring. We, the prize comittee, would like to
extend to you, Gem, our deepest sympathies.
6. The "Chicago Cubs" Award: Rabid Rob the Recondite
Given to that player who displays the most grace and sportsmanship
in a losing cause. Rabid Rob received several nominations for this
award, from his fellow players, his moderator, and the prize committee.
Rabid Rob had a great roleplay, in fact one of the most educational
and original of the Round. In his spare time (when he's not playing
Warlords!), he is a microbiologist - so of course his two heroes were
the microviruses, Rhodospirilium and Blastocholoris. But as deadly
as these two may be in real life, they both met a quick and painful death
on Turn 5, leaving Rabid Rob with no heroes and without enough gold to
get a replacement. It took till Turn 10 for Rabid Rob to finally
meet his end, but he was a good sport during his slow decline, and
never flinched right up to the finish. And just like the real life Cubs,
his opponents may have liked him, but that didn't stop them from taking
his last city! And if only he had lived longer, we could have enjoyed
more of his tale...
7. Best "Tournament Attitude" Quote:
"I may not be the winner. I may even be the loser. But this is fun."
(PupiDeath, White in A15, who later had to drop out due to excess work.)
8. The "Vice President" awards.
(Great examples of "Who Am I?, How did I get Here?" game openers.)
The hero-recruiting stories were one of the best parts of reading the
Round A game histories. Many awards could be given out, but we will
have to content ourselves with honoring L'ennemi du Bien and Avenging Angel.
As two of the most talked-about role players, these mutual enemies
do not disappoint with their openings. Both play off of the scenario's
premise, theme, characteristics, and strengths, and each adds his own
brew of elements to present his heroes very well. We wish we had
space to print the whole story, but you will just have to read it!
9. The "Scoutmaster" awards.
(Best explanations for disbanding of that Useless Scout.)
Don Ehrigi, Reporters in A01:
> Later, A little judicious applied torture gave him some deep
> background from the paper boy, squeaky. Squeaky, it turned out,
> had been embezzling from the paper for years, dragging down profits.
> He was, of course, eliminated in a very public manner, as an example,
> but unfortunately this was not news fit to print."
MadMax of A04 contributed this one -
>"From out of the Great Wasteland there emerged a Man. A man of many talents
>with a hidden past.... A survivor of the Duel of the Gods-- the Apocalypse
>that left the land desolate and undeveloped.
>
>And he set forth in search of the precious items.... with which to
>reconstruct the civilization he once knew.
>
>That man... was MadMax."
>
>[With apologies to George Miller for massive plagiarizing....]
[...]
>{Max} Rocatansky surfaces in the city of Locker Room. He was immediately
>confronted by a slovenly Scout, offering a deal:
>
>"Ay, mate. A man like you could use an 'and, eh? Maybe a little
>"assistance"? 'ah could be of 'elp, you see. I've got this banner..." And
>with that, the Scout revealed the Orange Standard, once used by the Hero of
>the Athletic Tribe of the Northern Forest.
>
>"Where'd you get that?" Max demanded.
>
>"Oh, I find things 'ere and there in my travels. I find all the ruins. I've
>got a Map, you see...." and his eye twinkled with greed as he revealed the
>Ruin Map in Jpeg form.
>
>"What's the deal?" asked Max, trying to hide his intense interest.
>
>"25gp a day. And...." the scout said, drawing it out for reference, "I get
>to walk just 6 spaces a day."
>
>"I've got a better deal" said Max. "Why don't I take the banner and the map
>from You..." and in one swift move he snatched the two with his left hand
>from the Scout, and unholstered and leveled his sawed-off shotgun with his
>right-- "and spare your life?"
>
> "Well that hardly seems fair..." swallowed the Scout.
>
>"I dun' know" continued Max, clicking back both triggers, "seems to me yer
>gettin' a bargain."
>
>The scout flinched his left hand, and Max shot him dead, using his last
>bullet. He dropped the shotgun and hoisted the ancient banner. "With the
>power from this, I don't need that anymore anyway....."
There were plenty of others as well. A quick look at Turn 1 of the
various game histories will give you an hour's cheap comedy entertainment!
10. "Best Supporting Ally... er, Actor"
We thought there ought to be an award for the best roleplay and
personification of an ally unit. Although there were many fine examples,
including Dark Lord Pi's dragon "Bob" in A14, we give this honor
to Avenging Angel of A17.
To choose between his various tales of ally ruin searches would be
both difficult and dangerous. The remailer is a good place to find out
how the Avenging Angel takes us through the process of searching a ruin
for allies. We are going to provide you with just a small one here.
But be forewarned that the Angel's material may not be suitable for
younger viewers:
> You slowly arise from your long slumber, and admire the rising sun
> with all of it's fiery splendor. You contemplate many things -- the
> meaning of life, man's place in the universe, the paradox of quantum
> mechanics, and why people like to pick their nose.
> But it does not matter, for you are just a horny little devil. And all
> you need from life is to be left alone so you can play practical jokes,
> wag your tail, and whistle at the girls as they go by. Life doesn't get
> any better than this. But trouble is brewing....
11. "Where'd That Item Go?" Best tales of finding items...
Whether it be Junior in A05, L'enemi du bien in A17 or Sir Boo in A17,
finding an item has not been more entertaining. I think we can all
agree with Junior's conclusion in this little passage:
> To celebrate, Junior heads to Birnbaum's Crypt, where he
> hears that good things happen to those that wait. He arrives and finds a
> plaque at the side of the door. "Who is this Elam character?" he
> questions. Junior thinks nothing of it, but decides to enter anyway. He
> raises his sword in tribute, and yells "Elam is the best!" A
> bag drops to the floor. Junior opens the bag and finds 2423 gold.
> Junior's jaw drops to the floor. "Hmmmmm" he thinks, "maybe this Elam
> guy isn't so bad after all!"
(Our apologies to those other Warlords whose exploits could not be honored
in the small space we have available.)
12. "The Little Piece of Cork Floating in your Wine"
This prize goes to Magnus of A07, who gets into some diplomatic difficulties
and decides to make life hard for his adversaries, so he signs his messages:
> "Samaranch,
> the thorn in your side!
> the pebble in your shoe!
> the little piece of cork floating in your wine..."
13. "The Winners Write the History Books..."
The honor of writing the best end-of-game summary of Round A falls
to Lord Amaranth the Orange of A31. This summary is an impressive
and nearly poetic reprise of the history of the game. It must be read
as a whole for full effect, but this short snippet serves as a sample:
> Suddenly, the great Ice-lord Shaitan was possessed by evil spirits
> (or so it is claimed), and overcome in a raging ague. A month passed
> with him ripped in searing pain and despair, until he died
> (some say it was an unearthly visitation by the slain and by this
> time rotting Ishmael that finally pushed him over the edge).
> The Blue capital of the Couch was taken and razed, and it was
> there that the corpse of Shaitan was found, lurched back in morbid
> despair until the very end.
C. BATTLEFIELD ACHIEVEMENTS:
1. The "Ninja" awards - nastiest, cleverest, and most deadly hero slayings...
We were compelled to give out three of these this round.
a. "Ninjas in the Fog of War" - Wowbagger and RoadRunner in A19
They used a tag team approach to achieve one of the cleverest and sneakiest
hero slayings in Round A. And they got revenge too!
Lovesword's unsuspecting Orange hero, Chalupa, had boldly moved into
the city of Seoul with great dreams of further conquest. As he had a mighty
army with him, he had no fears and quickly settled in for a good night's
sleep....... but he would never see the dawn. Although his armies were much
weaker than Lovesword's, RoadRunner (Green) had a powerful motive: Revenge.
On the previous turn, Orange had killed Green's namesake hero, RoadRunner.
Seeing the sleeping Chalupa, Green devised a cunning and deadly plan on
the spot. At the darkest hour of midnight, RoadRunner attacked Seoul twice,
losing 10 armies to kill 3 of Lovesword's. Green then sent an urgent message
to Wowbagger's White hero, Controller, describing the situation and urging
that he attack with all haste. Rarely has tactical advice been given with
such devastating effect: the 3 armies Chalupa had lost were just enough to
let the White hero Controller storm the city of Seoul with a great army
led by an Archon . Alas for poor Orange Chalupa! He was still rubbing
the sleep from his eyes when all was lost. So White got the city of Seoul
and Chalupa's magic items, Green got revenge for his beloved RoadRunner,
and Orange received a valuable lesson: in the Warlords 2 World Tournament,
it pays to sleep very softly, for out of the fog of war may come
some nasty surprises!
b. "Ninjas sneaking through the city" - Turin Turambar, Green in A29
We have no idea how Turin Turambar would realize that he was in line
for a Pulitzer Prize for this deed, but he was. On Turn 16:
> CNN HomeOffice Times
>
> In an investigative report worthy of Pulitzer Prize nomination,
> Tuor discovers that the evil antihero of the Athletes, Lord Rand
> made a fatal stop in order to utilize illegal performance enhancing
> drugs.
Tuor diverts a catapult and spider to take over an enemy city
that blocked his path to the enemy hero. By occupying the city
first, Tuor was able to sneak stealthily through, and had just
enough movement points (and the aid of a hero-hungry devil)
to eliminate The Master Psycho's crack hero Lord Rand:
> Due to this drastic oversight, the Lord Master Psycho
> discoverered that Lord Rand was in a precarious position as he
> suddenly became vulnerable to a vengeful tabloid expose.
[ ... ]
> Tuor picked up the astonishingly large quantity of items Lord Rand
> was carrying, including: Orange and Cyan Standards, Starter's Gun,
> Jump of Lewis (fly), Olympic Fire, TV Rights and Official Sponsoring
> (both gold +6).
[...]
> Cheering could be heard all the way from the HomeOffice
> when this news flashed across the teleprompter.
With losses of only 2 units, Tuor had eliminated a hero and 7 other units,
and collected nearly half the items in the game!
The Master Psycho (Orange) acknowledged the blow, and answered with
one of the classic quotes of Round A:
> Lord Turambar,
>
> Very good strike. I had calculated that your hero could not
> reach mine, but I did not account for the additional movement of the
> captured city. Although I did spend time measured in hours on that
> turn, I did not spend as many hours as I usually have.
[...]
> "After the first hour, my mind is racing. The second hour,
> my vision is blurring. After the third hour, my eyelids are
> twitching. After the fourth hour, my brain is throbbing.
> After the fifth hour, I'm beginning to question why I'm
> still awake. After the sixth hour, I'm beginning to question
> if I'm still sane. After the seventh hour, I realize that
> I made a huge positioning mistake, and I have to start all over
> from scratch. AAAAAARRRRRRGGGGGGGHHHHHHHH!!!! This is a true
> strategy game, a perfectionist's game, and a living nightmare.
The full effects of this slaying on the outcome of the game were tremendous.
For complete details, check out the "Decline and Fall of the Roman Empire"
Award in the Gossip Column!
c. "Ninjas with the Flying Surprise" - Guntar, Green in A36:
As Guntar's heroine Anchorwoman was marching relentlessly toward
the enemy, she knew the fight would be cruel. She was at best
evenly matched with the foe, DaSnake's Spectator hero Ronaldo.
Unconfirmed rumors say Ronaldo was taunting her, daring her to find a
proper mount and come fight over the lake. But even the mightest of
dragons could not prevent certain death if she fought as the enemy hoped.
Something a little more subtle was needed, so Guntar devised the
slyest of plans. Calling forth some non-flying reinforcements,
his heroine took a quick detour to speak with Eddy d'Eagle, and
was rewarded with his flight item. With the item carrying some
ground-based reinforcements, but with only 1 movement point to spare,
she took the enemy completely by surprise. The fight was short and
brutal, and when the enemy was dead (with minimal casualties),
the Reporters had secured the TV Rights, and were well on the path
to their eventual victory!
* Also noteworthy - A14, Dark Lord Pi (as detailed in the Best Actor award)
2. The "Masada Defense" award:
Way back when (err, at least according to the Hollywood movie),
the Romans were pounding on the Jewish tribes of Israel, and a band of
Jews retreated to the city of Masada, sited high up and
surrounded by cliffs. The Romans besieged the town, and although
the Jewish tribe held out as long as they could, they could not hold
out forever. But rather than let the Romans conquer the city, plunder
their wealth, rape their women, and sell them into slavery, the entire
tribe committed suicide. When the Romans finally climbed up to occupy
the city, they found only corpses. Or something like that. Well, in
A13, Khaavren was on the ropes, and going down fast. Where other
players in this situation chose to send all of their forces off into
a final battle against their worst enemy, or else simply hunkered down
in their remaining cities with a Turtle Defense, Khaavren chose
the "Masada Defense". She didn't want to give her enemies
the satisfaction of killing her off as she Turtled, but she didn't want
to unbalance the game by throwing all of her units (and hero items)
at either of her enemies, so she simply disbanded her units and left her
last city vacant for the first invader! As she put it:
"...in the end I had no real vendetta against either of the closest
players......rather than drag out the agony for any longer,
I left it to the remaining players to ... decide their own fate."
This was a great job of denying all glory to her opponents...
3. Barnum & Bailey Award: The A13 Gang: Mite, Iceman, & Nightrazor
What a circus this was! 4 hero slayings and 2 betrayals in just one turn!!
The dastardly deeds occurred between Turn 14, Side 3 and Turn 15, Side 3,
some time after Khaavren (Blue) was eliminated after her Masada Defense.
The actions of the remaining players speak for themselves:
On T14S3 Nightrazor's Green hero, Madden, kills Mite's White hero, Jan 1.
With the very next move, White gets revenge for Jan 1 by killing
Green's hero Madden with his other hero, the aptly named Jan 2.
On the next move after that, Iceman's Orange heroine, Lady Bettman,
betrays Orange's alliance with White by killing White's last hero, Jan 2.
And then Orange agrees to an alliance with Green. But on his turn just after,
Green has a change of heart and betrays Orange (who gets a dose
of his own medicine) by killing the other Orange hero, Lord Stanley!
Green claims he does this in the interest of "balance." ;-)
Unfortunately, this was one show that ended with most of the performers
dead - but what a show it was!