__________ __________/ \__________ <__________ Turn 1 __________> \__________/ _______________________________________________________________________________ A message from Gandalf The White (White) dated Wednesday October 08, 1997 at 11:21 AM EDT; Dear Warlords, Sorry for the delay, but I sent my turn several time and I always received it back from the Warlords Remailer telling me that the password was uncorrect. I noticed only today that I used Dragon instead of dragon... Advice, be careful! Bob, I think it would be worth to mention it somewhere if it isn't already done. *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 01 Side: Organizer (White, 1) Sir Gandalf emerged in I.O.C... Initial Scout was disbanded... A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Bob Heeter; Athletes: You discovered a scroll containing the following message signed by Sir Gandalf: "In the spirit of the legendary Organizer's peace in all Olympics Games, I would be glad to sign with Athletes a non-aggression treaty for the whole Round A. Indeed after consulting my War Council, I reached the conviction that an alone country wouldn't be able to get over the first cut without making clever strategical alliances. So if you accept mine, which I really hope, I propose to apply the first come, first served rule to fix our respective borders and ruins. Anyway please let me know your intentions, whishes and propositions soon." B) INITIAL STATUS: Initial Status: 1 City, 4215 Gold, 40 Incomes, 25 Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: * Sir Gandalf occupied the neutral city of Los Angeles and pillaged it for 175. E) CONQUESTS AND BATTLES: - F) NEW PRODUCTIONS PURCHASED: * A new production of Dwarf was purchased in I.O.C for 450 gold. * A new production of Dwarf was purchased in Los Angeles for 450 gold. G) FINAL STATUS: Final Status: 2 Cities, 3490 Gold, 60 Incomes, 0 Expenses H) HEROES NEWS * Final Sir Gandalf Experience: 2 (+2 change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.c _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ The following message was sent on Thursday October 09, 1997 at 09:00 AM EDT by "Robert F. Heeter" to all players; TURN REPORT: A11, Turn 1, Side 2: The Athletes Take to the Field! =================================================================== It's morning on the east coast, and Curly, the beautifully bald basketball star of the Harlem Globetrotters, wakes up in the Locker Room. He's got a splitting headache and feels completely exhausted. The when he finally manages to open his eyes he finds himself dressed in some *extremely* strange clothes. He thinks: Man, must have been a wild night... :) Damn shame I can't remember any of it! He stands up gingerly as the fog clears out of his mind, and then he starts to remember things again. He remembers waking up in October '97 -- thats 1997 -- thinking it was time for a career change. Running the 'trotters was running him ragged, and life in the gym was starting to feel like an elevator with too many people on it. Claustrophobic, and when you got through all the ups and downs, you hadn't actually gone anywhere. Maybe it was a desire for new adventures, or maybe he was just crazy, but he'd believed that strange "Hegemon" dude who claimed he was looking for a "born leader" to run a sort of SCA-type medieval fantasy war show game gig deal thing. Whatever. Whatever it was, Hegemon said he needed an ace shooter who could drive the lane, slam the dunks, swish 'em from the 3-point line, never foul out, and do it all with class and a sense of humor. Like Curly. Flattery will get you everywhere, especially when the paycheck runs to 12 figures, even if they're dollars from A.D. 2100 and who knows what happened with inflation. 9 figures is a lot of figures, and 12 is astronomical! $500,000,000,000. Wow. You need scientific notation for those kind of numbers. But it really wasn't the flattery or the money, or even the fame that would come if Curly led his squad to victory. No, the thing that got him hooked was that Olympic Spirit. The thrill of victory. After leading the Globetrotters to 20 undefeated seasons against stage-managed guaranteed-to-lose opponents, there was no thrill left. And Curly wanted to savor a real victory again, against real competition, in a real Olympics. Hell, he was too old for the Sydney 2000 games, so why not try out for the Olympic Wars of 2100? Okay, so it was crazy. And that explains the headache and the sense of exhaustion. Jetlag, man, it gets you every time. Especially when the timezone shift is 100 years. And then they ask you to dress in styles that were out of fashion 1000 years ago! Makes for one hell of a costume party, he thought, looking down at his plate armor and checking the edge on his magical sword. Nice thing about modern technology is that this stuff doesn't weigh much, either! Irritable because of the timewarp lag, Curly swats aside some expensive-looking servant homeboy, and decides he needs some breakfast. Trouble was, he forgot that he was still holding that ultra-light, ultra-sharp, ultra-strong sword, and poor scout-boy got in the way. He thinks: Oops. No more scout boy. Ah well, he was useless anyway. Teach 'em a lesson. Gotta whip this team into shape before the other sides eat us for lunch! No more overpriced, good-for-nuttin, sluggish-as-hell boy scouts in this outfit. Gotta get lean and mean! Hmm, speaking of lunch... Gotta get out of the locker room and get something for this jetlag. Coffee. Of course, a few burgers and a light workout would help me stay in shape too. He heads for the exit, then pauses, spotting a pair of notes on the bench. What's this? Ahh, instructions from Hegemon. He picks up the first one. "Welcome to the Olympics! Some more scouts are waiting to serve you breakfast in Amsterdam. You'll get a nice jog through the woods on the way there. Check out this message from the Organizers and send me your thoughts." Wow. Curly thinks: Man, I just got up, and they already want me *working*??? Shit, I guess this is a real war. Let's do it! What's this from the Organizers? Gandalf the White offers a non-aggression treaty. Hmm! That will take some thinking-over. Curly scrawls a note to Hegemon: "Offer sounds intriguing, but let's see what the others say. Suggest we respond to Gandalf after hearing what the Reporters and the Spectators say, but before the Organizers' next move. Off to Amsterdam. Need cheaper, more efficient servants. Horses good. Light Cav?" And he takes off for Amsterdam, thinking: Hey, I dig these new shoes. Armored on the outside like the boots of a knight, but air-cushioned soles on the inside. Air Lancelot's, best they make. Not bad! He arrives at Amsterdam, does a little light pillaging for breakfast, and gives the scout-makers a quick training course in the virtues of ultralight aircraft disguised as giant bats. Then he whips out his laptop and his satellite-cell-phone, and begins recruiting the rest of his team. Dream Team XXV. Yeah. Twenty-fifth Olympic Dream Team. QUICK SUMMARY: ============================================================== Actions: Hero Curly timewarps into the Locker Room. Starting gold 4215. Light Cav installed in the Locker Room for 200. Curly pillages neutral Amsterdam for 175. Giant bats installed in Amsterdam for 160. Diplomacy: Received a non-aggression treaty offer from White. Athletes need more time to consider the offer. Final response will be sent after Green and Blue move, but before White's next move. Final Stats: Cities: 2 Gold: 4030 Income: 60 Costs: 0 Curly: 2 experience, up 2 ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Sunday October 12, 1997 at 08:31 AM EDT by Anna-Karin och Stefan to all players; Lord Vetinari assigns the perfect man to conquering the cities around Ankh-Morpork: Corporal Carrot of the City Watch. His first task is to march into the city Pseudopolis and demand - no, assume - their surrender. The surprised citizens can't even think about resistance in the face of Carrot's absolute conviction that he's doing the right thing. Next on the agenda is the delicate diplomatic situation of this first round. After much deliberation Lord Vetinari comes to the conclusion that contact with the Hegemon will probably come quite late in the game due to the geographic situation. This means that either Gandalf the White or BigMike is a potential ally, or at least possible partner in a non-aggression pact, while the other one then turns into the prime adversary. Not committing to anything at this stage, he awaits their comments to his musings. Gold at Start of Turn: 4215 City Squaw Valley taken (pillaged scouts for175 gold) City CNN Office renamed Ankh-Morpork City Squaw Valley renamed Pseudopolis *** I hope this is OK, I don't remember the rules on renaming cities... *** New Build of unit type wolfriders purchased in city Ankh-Morpork for 450 gold New Build of unit type spiders purchased in city Pseudopolis for 700 gold Final Cities: 2 Gold: 3240 Income: 60 Expenses: 0. Final Hero Experience: 2 Change from last turn: 2 _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Sunday October 12, 1997 at 02:42 PM EDT by MikePutney@aol.com to all players; As the dawn crept up on the mighty city of The Couch, BigMike arose and looked around at the vast land he would hope to conquer. It had changed much from his last campaign in which he failed miserably. He hopes to start anew in this land and gain much prase and glory for the Spectators. In his first order of buisness as lord of the Spectators he sends the pitiful townsfold of The Couch off to the fields to farm the land, not wanting them to get in the way of his mighty conquerings. BigMike sets off North-West to the great city of Sapporo where he dispenses of the townsfolk there in similar fashion. He now sets his sights to production as he sets up Dwarves in The Couch and Spiders in Sapporo. A messenger arrives at the gates of Sapporo bring news from the other mighty warlords that also vie for control of the land. He reads the messages and shudders with fear of an alliance in the North for in his last battle a Northern alliance crushed him and his neighbor to the East. BigMike sends his messengers out with great speed to the warlord to his West, Lord Vetinari. He proposes an alliance or a non-aggresion pact with him if he so chooses, and begins to wait on his response as the day comes to an end. BigMike appears in the city of The Couch Dwarves built in the city of The Couch Scout disbanded in the city of The Couch BigMike pillages the city of Sapporo Spiders built in the city of Sapporo Final Cities: 2 Starting Gold: 4215gp Final Gold: 3240gp Income: 60gp Expense: 0gp Hero XP: 2 Change: 2 BigMike _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Monday October 13, 1997 at 06:04 AM EDT by "Robert F. Heeter" to all players; Diplomatic Pouch from Hegemon of the Athletes to the Warlords of the Olympics: Greetings, all! It's an immense pleasure to contend with you all for dominance in this year's war. :) Win or lose, the joy of honorable competition is a great thing to experience! *** To Lord Vetinari of the Reporters: Welcome, forest brothers! We do not expect to come in contact with you anytime soon, and there is no point in a needless war of words, so we look forward to continued peace with you. As the war progresses, if we come in contact with you, we will be happy to negotiate before crossing swords. *** To BigMike of the Blue Spectators: We delayed our response to the Organizers non-aggression treaty offer in order to give you a chance to reply with a counteroffer. As your counteroffer was not to us, but an alliance offer to Lord Vetinari, it appears that there will be war between our kingdoms. If this is not to your liking, speak quickly! Perhaps it is not yet too late... *** To Gandalf of the mighty Organizers in White: We find your proposed non-aggression treaty very agreeable in spirit, although we wish to propose some revisions in the details. We believe that you are a Warlord of honor and skill, and we look forward to watching you go about your conquests, as long as they are not against us! You proposed: >"In the spirit of the legendary Organizer's peace in all Olympics >Games, I would be glad to sign with Athletes a non-aggression treaty >for the whole Round A. Indeed after consulting my War Council, I >reached the conviction that an alone country wouldn't be >able to get over the first cut without making clever strategical >alliances. We agree that a good strategic alliance is a good thing. So long as we have other enemies to fight, we shall not tangle with the Organizers. However, in the (unlikely) event that the Athletes should reduce the Spectators to 3 cities or fewer, we will have to seek new fields of battle. And we assume that if you were to vanquish the Reporters, you would also seek out new conquests. So we agree to a non-aggression treaty for the duration of Round A, with the provision that the treaty expires if/when (after Turn 5) either Green or Blue is reduced to 3 cities or less. Please let us know in your upcoming turn report if you find this acceptable! (It would be awfully boring to find ourselves on Turn 15 with no enemies to fight!) >So if you accept mine, which I really hope, I propose to >apply the first come, first served rule to fix our respective >borders and ruins. Anyway please let me know your >intentions, whishes and propositions soon." Although this is acceptable to us, we are somewhat afraid that this will lead both of us to send units needlessly towards one another. Please consider the following suggestions and then let us know which of the two options you prefer: Proposal 1: (Organizers) First come, first served for borders and ruins. Proposal 2: (Athletes) Each side is entitled to the ruins and cities on their respective side of the "Temple-Northern Flight Ruin Line" (the line running from the WarBOT temple to the flight-item ruin (Bob Heeter's Bar) in the north). The first-come, first-served rule applies only to the cities along the Temple-Ruin line (i.e., Berlin and Munich) and to the flight-item ruin (Bob Heeter's Bar). Thus each side is allowed to expand as it sees fit within its own home territory. Proposal 2b: The same as proposal 2, but with the suggestion that neither side should take the flight item from Bob Heeter's Bar, and both sides will simply leave that ruin unexplored. Let us know your thoughts as you make your move, and we will plan our own move accordingly! Let there be peace in the north as long as there is war with the south! -- Hegemon, Head Coach of the Athletes ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 2 __________> \__________/ _______________________________________________________________________________ A message from Gandalf The White (White) dated Monday October 13, 1997 at 05:12 PM EDT; *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 02 Side: Organizer (White, 1) Lord Elrond emerged in I.O.C for 1011 gold... and was followed by his dragon... A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: > You proposed: > > Please let us know in your upcoming turn report if you find this acceptable! > It would be boring to find ourselves on Turn 15 with no enemies to fight! Your proposition suits me. I'd just propose to correct that our treaty expires two full turns after either Reporters or Spectators is reduced to 3 cities or less... It will let us time to restructurate our troops. Please let me know what you think about that. > You proposed: > > Proposal 2: Each side is entitled to the ruins and cities on their respective > side of the "Temple-Northern Flight Ruin Line". The line running from the > WarBOT temple to the flight-item ruin (Bob Heeter's Bar) in the north. The > first-come, first-served rule applies only to the cities along the Temple-Ruin > line (i.e., Berlin and Munich) and to the flight-item ruin (Bob Heeter's Bar). > Thus each side is allowed to expand as it sees fit within its own home territory. After reflexion, it seems me better than my proposition. So our non-aggression pact will let us run on this line to get cities and flight item, but will guard our "natural territory" safe! So I think I'm ready to sign our treaty, and you? * Diplomacy with Lord Vetinari; Reporters: > This means that either Gandalf the White or BigMike is a potential ally, or at > least possible partner in a non-aggression pact, while the other one then turns > into the prime adversary. Not committing to anything at this stage, he awaits their > comments to his musings. Considering diplomacy offers and alliances, I will be probably your prime adversary and I forecast that BigMike will be your potential ally. Therefore I wanted to tell you good luck before the start of our hostilities... and let's the greatest win! B) INITIAL STATUS: Initial Status: 2 Cities, 3550 Gold, 60 Incomes, 8 Expenses C) SEARCHING RUINS AND STRONGHOLDS: * Sir Gandalf searched Dirk's Cavern Stronghold and dicovered two mighty Ghosts units which friendly proposed to accompain him. Of course he accepted! * Lord Elrond searched in the Steve's Hand ruin, killed a terrific Blown Tire and found out as treasure Official Sponsoring which give gold +6 bonus. D) CONQUESTS OF NEUTRAL CITIES: * A Dwarf occupied the neutral city of Athens and pillaged it for 175. * First Ghost occupied the neutral city of Helsinki and pillaged it for 175. * Second Ghost occupied the neutral city of Mexico City and pillaged it for 175. E) CONQUESTS AND BATTLES: - F) NEW PRODUCTIONS PURCHASED: * A new production of Pikeman was purchased in Athens for 500 gold. * A new production of Dwarf was purchased in Helsinki for 450 gold. * A new production of Woldrider was purchased in Mexico City for 450 gold. G) FINAL STATUS: Final Status: 5 Cities, 1664 Gold, 150 Incomes, 8 Expenses H) HEROES NEWS * Final Sir Gandalf Experience: 5 (+3 change from last turn) * Final Lord Elrond Experience: 3 (+3 change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ The following message was sent on Wednesday October 15, 1997 at 09:07 AM EDT by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 2, Side 2: ============================================================================== *** STORY [ with acknowledgements to the stories of Alexandre Dumas ]: The scene is a royal palace in Renaissance France. The famous fencer, warrior, and lover d'Artagnan, leader of the Three Musketeers, and now head of the Royal Guard, finds himself in an audience with the King of France. After bowing deeply, he awaits the King's wisdom. "O, most faithful servant and talented guardsman," speaks the King, "We have a strange tale to tell you. As you know, the war against the English has turned out well, the Queen you love is safe, and even the usurper Richelieu is somewhat under control. However, all of these conflicts have been expensive, and thus we are somewhat short of cash. Were it not that our kingdom is safe while our coffers are empty, we would never agree to do what we are about to do. But circumstances being what they are, we must do what we must." "Indeed, sire. But what is it that thou must do?" d'Artagnan replies, although he knows very well what is going on. After all, one does not become the leader of the king's personal guards without knowing everything that happens to the king before he knows it himself! The King resumes: "Now, a very unusual, indeed extremely exotic, gentleman of immense fortune has arrived from some extremely distant land, and he has offered us a tremendous amount of cash - in advance - in exchange for your services in a distant conflict. He calls himself the Count of Monte Cristo, but our spies report that there is no such creature and in fact his origin is unknown. We know that he also answers to "Hegemon". Anyway, this man says that there is a war going on in which those who believe in chivalry, sports, and the glory of competition are being sorely tested by three enemies. He is the leader of the Athletic group. He calls his enemies the "Organizers" (who he says are manipulators like Richelieu), the "Reporters" (who are writers like those who write the gossip that we all suffer from each day), and "Spectators" (who are the proletariat given to brawling at the slightest provocation, or even no provocation at all). His side, the Athletes, needs an excellent leader, gifted at swordsmanship, capable of incredible feats of bravery, and able to escape from even the most narrow and dicey of situations. It appears your reputation has spread further than you ever imagined: He says he needs you, and only you! And we know that your successes here have left you somewhat bored, so we feel that you will be quite excited to go with Hegemon and lead the Athletes to victory, returning at the end of the year with your fame and fortune enhanced beyond your wildest dreams!" d'Artagnan replies: "Sire, this sounds like a delightful adventure. When do I start?" And the King answers: "Immediately! Your new steed is waiting for you in the courtyard. It will also serve as a campfire should you need to cook food..." d'Artagnan, already dressed in his armored uniform, bows deeply and bids farewell to the king. Since he already knew about this mission, his friends have already been notified, and indeed he is still slightly tired from the immense celebration of the night before. He finds his new demon steed in the courtyard, and tells the intelligent, fiery creature one word: "Avant!" Fortunately the steed is quite fast and the air rushing past keeps d'Artagnan cool, even though the demon is quite hot! Time-warp to the end of the 21st century... And thus it is that the famous hoopster Curly and the world-renowned swordsman d'Artagnan find themselves in the Olympic Wars, in Amsterdam, with a demon and an ultralight "Giant Bat" aircraft. Curly hands out the orders from Hegemon along with everyone's lunch. Curly wolfs down three large burgers, d'Artagnan feasts on an immense roast, and the demon snacks on the rest of the cow. A hungry team! Curly hands d'Artagnan a new outfit, looking just like his Renaissance garb, but made of modern ultra-padded ultra-light polypropylene thermal gore-tex spandex high-tech water-resistant self-cleaning deodorant materials, weighing a tenth of d'Artagnan's outfit. Perfect for a guy who has to do a lot of fighting and doesn't want to stop for a bath! d'Artagnan reads his orders, smiles, and takes off aboard the bat to recruit the Devil himself from the Lair of Luther. It turns out to be no trouble at all once he sells the Devil on the idea that the ultimate sporting competition is the ongoing game between the big D. and God himself for the souls of mankind. Once the Devil realizes he is rightfully an Athlete, a competitor, and he sees how much blood and mayhem he can cause while fighting for the Athletes, he shoots off like a creature from Hell to pillage London. (Of course, he *is* a creature from Hell!) Curly, meanwhile, decides to get in some practice of his own, so he drives the lane and heads south from Amsterdam to make a slam dunk in Kay's Crypt. St. George's Dragon is there slumbering. Curly tells the dragon that the dragon's immense treasure hoard, adjusted for inflation, wouldn't even buy a new pair of Air Jordans! Then Curly points out that there's a lot of gold to be found to the south. And he reminds the Dragon that knight-dragon jousting is one of the oldest sports, making even Dragons members of the Athletic community! He explains that the Athletes are counting on the good Dragon to be a part of their team, and tells him that if he'd just get up off his fat, lazy sorry a**, and get his tail moving, the game is waiting for him! This gets the dragon worked up enough that he flies out of Kay's Crypt and pillages both Tokyo *and* Mt. Everest! Not to be outdone, the Demon, fueled by the remnants of the cow, speeds off and captures Olympia. Finally, inspired by all this glorious action, the light cavalry makes a quick trip and takes Sparta. And after this rapid expansion, Hegemon smiles at his map... *** DIPLOMACY: Hegemon pens a letter to Gandalf the Great: > Your proposition suits me. I'd just propose to correct that our treaty > expires two full turns after either Reporters or Spectators is reduced > to 3 cities or less... It will let us time to restructurate our > troops. Please let me know what you think about that. Agreed! Neither side will attack the other or cross the line running from the WarBOT Temple to the Northern Flight Ruin, until 2 full turns after the Reporters or the Spectators are reduced to 3 cities or less. It is done. >> Proposal 2: Each side is entitled to the ruins and cities on their >> respective side of the "Temple-Northern Flight Ruin Line". >> The line running from the WarBOT temple to the flight-item ruin >> (Bob Heeter's Bar) in the north. The first-come, first-served rule >> applies only to the cities along the Temple-Ruin >> line (i.e., Berlin and Munich) and to the flight-item ruin >> (Bob Heeter's Bar). Thus each side is allowed to expand as it >> sees fit within its own home territory. > >> After reflexion, it seems me better than my proposition. So our >> non-aggression pact will let us run on this line to get cities >> and flight item, but will guard our "natural territory" safe! >> So I think I'm ready to sign our treaty, and you? Already signed. :) (I have no problem agreeing to my own proposals!) We also offer to always leave the WarBOT Temple vacant so that your units may make use of it, if you agree to do the same for our units. What do you say to this addition to our treaty? Meanwhile, let there be peace in the north, and rejoicing throughout the lands for the Organizers and Spectators! Hegemon also pens a brief note to Big Mike of the Spectators: Spectators, despite the combative nature of our heroes and allies and fighting units, we prefer negotiation to battle. Let it be known that, since we go first and can reach them first, we claim the cities of Seoul and Dublin. If you have a diplomatic offer to make, we will listen, although we are honorable warlords and intend to keep our treaty with the Athletes. We do not expect to come to blows with you in the upcoming cycle, so there is still time to negotiate if you would like. And, not to let anyone feel left out, a note to the Reporters: Fair forest folk of Lord Vetinari, we wish you luck in the wars to come. We vow to remain neutral and not interfere in any wars which you may fight, for at least the next 5 turns. We hope you are willing to offer the same to us? *** SUMMARY: Initial gold: 4090 New Hero: d'Artagnan arrives in: Amsterdam with a: Demon for: 1054 gold Gold at Start of Moves: 3036 Hero: d'Artagnan visits Ruin: Lair of Luther and recruits a Devil. Hero: Curly visits Ruin: Kay's Crypt and recruits a Dragon. Dragon pillages neutral city Tokyo for 175 gold. Dragon pillages neutral city Everest for 175 gold as well. Devil pillages neutral city London for 175 gold. Demon pillages neutral city Olympia for 175 gold. Lt Cav pillages neutral city Sparta for 175 gold. Wolves installed in Sparta for 450 gold. Giant bats installed in Tokyo for 160 gold. Dwarves installed in Everest for 450 gold. Spiders installed in London for 700 gold. Wolves installed in Olympia for 450 gold. Final Statistics - Cities: 7 Gold: 1701 Income: 160 Costs: 12 Heroes: Curly has 5 experience, up 3 d'Artagnan has 3 experience, up 3 ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Wednesday October 15, 1997 at 04:14 PM EDT by Anna-Karin och Stefan to all players; Searching for another addition to his band of heroes, Lord Vetinaris eyes fell on another pride of the City Watch, Constable Detritus. Being a troll and none too bright, he fit perfectly into the hero profession: almost indestructible and with the singlemindedness that comes from only being able to hold one thought at a time. Carrot visits van Koughnett Pit and wakes two ancient dragons, sleeping the centuries away. They are delighted at the chance to get out a bit, get a little fresh air and eat a few humans, but after a thorough study of the rules Carrot realises only one is allowed to join him, so he promptly convinces the other to go back to sleep. He promises to send for some takeaway for the dragon left behind. Detritus takes a trip to Zak's Zone, and while demolishing the few parts still standing he stumbles upon a Chariot of Fire, which he keeps since it's so pretty. Left to Lord Vetinari are the diplomatic communications, first with Spectators: I gladly accept a non-aggression pact with the great BigMike, and suggest a demarcation line similar to the one our northern neighbours have negotiated. Is a first come first served arrangement suitable for Atlanta, Oslo and Dashorst Pit, with no units crossing the line formed by these cities? Then the Athletes brought up a most reasonable suggestion: >And, not to let anyone feel left out, a note to the Reporters: > >Fair forest folk of Lord Vetinari, we wish you luck in the >wars to come. We vow to remain neutral and not interfere >in any wars which you may fight, for at least the next 5 turns. >We hope you are willing to offer the same to us? I certainly agree to this arrangement and will reopen negotiations if matters change. ***Formal turn report: New hero Detritus arrives in Ankh-Morpork, accompanied by an Archon. Cost 1108 gold. Gold at beginning of turn: 2192 Corporal Carrot searches the ruin van Koughnett Pit and is joined by a dragon. Constable Detritus searches the ruin Zak's Zone and finds a Chariot of Fire (+2 bat). Archons capture the city of St. Moritz (pillaged scouts for 175 gold). Dragons capture the city of Chamonix (pillaged scouts for 175 gold). Dragons capture the city of Barcelona (pillaged scouts for 175 gold). St. Moritz renamed Tsort. Chamonix renamed Quirm. Barcelona renamed Ephebe. New production of Wolfriders purchased in Tsort for 450 gold. New production of Giant Bats purchased in Quirm for 160 gold. New production of Dwarves purchased in Ephebe for 450 gold. Final gold: 1657 Income: 120 Expenses: 11 Hero experience, Carrot: 5 (+3) Hero experience, Detritus: 3 (+3) _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Wednesday October 15, 1997 at 06:21 PM EDT by MikePutney@aol.com to all players; **********************BigMike's Turn 2 Report********************** At the rise of the sun on the second day a mighty warrior approched the gates of The Couch. He knocked loudly and annouced himself as Gimli so of Gloin, a dwarf from the far off land of the Middle-Earth (those of you that have read The Lord of the Rings will know who I'm talking about). He offered his services to aid the mighty Spectators in their just cause and was quickly accepted by the people of The Couch. Gimli called out in a booming voice, "Fangorn". On the horizon appeared a mighty dragon that flew swiftly towards them (yes, I know that Fangorn isn't a dragon, but what the hell!). Fangorn landed and quickly took Gimli to Aubert's Crypt where 42 orcs were guarding the mighty prize, TV Rights. Gimli hewed the heads of all 42 orcs and claimed the prize of TV Rights. BigMike hearing the great news of Gimli's joining the Spectators set off for McCuller's Fort and found a demon there willing to join him. The demon set off for C. d'Ampezzo and conquered its citizens eaisly. He then whipped some of the dwarves around the city into shape for the protection of it. To Lord Vetinari of the nobel Eastern forests: That arrangement is perfectly acceptable. I hope that are pact will last for many a turn so that we may concentrate on possible Northern affairs. To Hegemon of the Northern forests: I do not wish a war with you at the moment, Hegemon, however who is to say what may come to pass? Since there is nothing I can do to stop you from taking those two cities since, like you said 'you go first'. I would very much like a treaty with you and await your response for further discussions between our mighty peoples. To Gandalf the Great, fellow brother of the hills: There is no need for haste in making any kind of arragement for the moment for I do not see us coming near each other for many turns. If you have any proposals please let me know. **************************************************************** Gimli son of Gloin appears in The Couch with a Dragon for 1113gp. Gimli son of Gloin searches Aubert's Crypt and finds TV Rights. BigMike searches McCuller's Fort and aquires 1 Demon. Demon captures city of C. d'Ampezzo and pillages for 175gp. Production of Dwarves built in C. d'Ampezzo. Total Cities: 3 Starting GP: 3300gp Finishing GP: 1912gp Income: 98gp Expense: 11gp BigMike XP: 5 BigMike XP Change: +3 Gimli XP: 3 Gimli XP Change: +3 **************************************************************** _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Thursday October 16, 1997 at 04:54 AM EDT by "Robert F. Heeter" to all players; *** Diplomatic message from Hegemon to the Spectators: The main reason for our claim to the border cities is not so much that we went first, as that we could reach them first. As you will see below, despite moving after the Organizers, we have managed to reach our border territory with them first as well. It now appears that we will also be able to reach Lake Placid on Turn 4, before your own units can. We claim that city as well, and also the Gold in Birnbaum's Crypt. Perhaps this will mean war, but in the absence of any border agreement we feel obligated to take what we can reach first, lest those resources be turned against us by a hostile power. If you agree to let us occupy the city of Sydney on Turn 4 as well, perhaps we can arrange some sort of truce? As we said in our previous message, we prefer negotation to fighting in order to achieve our objectives. And our first objective is a secure border on all sides. *** Diplomatic message from Hegemon to the Wise Gandalf the White: Mighty Organizer, it appears that Lord Vetinari has directed his forces heavily towards yours. For my part, I see an opportunity to occupy a city in Spectator territory before their own units can protect it. Hopefully you can see that similar opportunities await you! This makes it all the more urgent that we settle our own border so that we can rapidly deploy our allies and heroes to the south. My advisors have studied the map and reached some new conclusions which were not in our previous communications. We would like to point out that our devil, demon, and spider can park on the flight-item ruin and claim it this turn according to the first-come, first-served agreement that we made. Also, our demon can easily reach Berlin. We thought it would be wise to advise you that we will be able to claim these two locations, and to suggest that you not waste effort trying to reach unattainable goals. We hope that you recognize the validity of these claims. It would be a vast waste of effort for both of us to continue racing for these two locations. Rather, let us agree that our side has won the race, so that we may both direct our forces southwards and not start an arms race on the border. Because the griffins in Munich are so potent, neither of us can take that city without first assembling a stack, so the race for that city is still wide open. Our sense of fairness tells us that it would be unjust for us to try to take everything on our mutual border. So, if you direct your allies to the south and agree to our claims to the flight item and Berlin, we will not only keep our allies away from the border, but also avoid occupying Munich until at least Turn 5, by which time we believe you can take it anyway. In addition to the griffin build Munich also gives you much closer access to the Temple, so we feel this partly makes up for the flight item which we claim. Let us know if you agree to these proposals. If so, we suggest you immediately send your dragon and archon southwards to be blessed at the temple on their way to fighting Green. We hope that you will leave both allies and your hero out of range of Berlin and the flight item ruin, so that they do not threaten us. For our part, we will use either our devil or demon to occupy Berlin this turn, and then pull both units away from the border so they do not threaten any of your cities. We also suggest that both sides begin vectoring all production away from our mutual border cities. We look forward to watching your upcoming movements! -- Hegemon of the Athletes -- Hegemon of the Athletes ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 3 __________> \__________/ _______________________________________________________________________________ A message from Gandalf The White (White) dated Thursday October 16, 1997 at 04:17 PM EDT; *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 03 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: > So, if you direct your allies to the south and agree to our claims to the > flight item and Berlin, we will not only keep our allies away from the border, > but also avoid occupying Munich until at least Turn 5, by which time we believe > you can take it anyway. I unfortunately didn't run enough fast to claim the flight item and Berlin (or you used an unexpected strategy!) and now it would be stupid from my part not recognize your success when in return you let me Munich (even if I think I would have reached it before you because you wouldn't have sacrificed your devil or your demon!). So now I plan to occupy Munich soon which means certainly on Turn 5. Is it okay for you? > We also offer to always leave the WarBOT Temple vacant so that your units may make use > of it, if you agree to do the same for our units. What do you say to this addition to > our treaty? It suits me perfectly, even if I think you will more benefice of this than me as I will have probably more accesses to the WarBOT temple than you... B) INITIAL STATUS: Initial Status: 5 Cities, 1806 Gold, 150 Incomes, 29 Expenses C) SEARCHING RUINS AND STRONGHOLDS: * Sir Gandalf searched Derek's Button ruin and discovered one mighty Demon unit which friendly proposed to accompany him. Of course he accepted! * Sir Gandalf searched in the Vaillancourthold ruin, killed a terrific Pothole and found out as treasure Starter's gun which gives him +2 command. * Lord Elrond searched Domning Domain ruin and discovered one mighty Archon unit which friendly proposed to accompany him. Of course he accepted! D) CONQUESTS OF NEUTRAL CITIES: * A Pikeman occupied the neutral city of St. Louis and pillaged it for 175. * A Dwarf occupied the neutral city of Stockholm and pillaged it for 175. * The Archon occupied the neutral city of Antwerp and pillaged it for 175. * The Demon occupied the neutral city of Melbourne and pillaged it for 175. * A Ghost occupied the neutral city of Montreal and pillaged it for 175. E) CONQUESTS AND BATTLES: - F) NEW PRODUCTIONS PURCHASED: * A new production of Elephant was purchased in Stockholm for 1500 gold. * A new production of Wolfrider was purchased in Antwerp for 450 gold. * A new production of Giant Bat was purchased in Melbourne for 160 gold. * A new production of Giant Bat was purchased in Montreal for 160 gold. G) FINAL STATUS: Final Status: 10 Cities, 411 Gold, 280 Incomes, 29 Expenses H) HEROES NEWS * Final Sir Gandalf Experience: 11 (+6 change from last turn) * Final Lord Elrond Experience: 6 (+3 change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ The following message was sent on Thursday October 16, 1997 at 04:31 PM EDT by MikePutney@aol.com to all players; To Hegemon, my bold Northern neighbor: You go to far in claiming much which you cannot take Hegemon. You claim the mighty city of Sydeny, yet my advisors tell me that you cannot take it before me. You claim the ruin of Birnbaum's Crypt, yet my advisors tell me that it is unlikly that you cannot search it before Gimli does. It seems to me and my council that you wish to dictate a game in which it is not your place to dictate. I am insulted by your brashness, however I will wait for a response from you before I declare war. To Lord Vetinari: I have a deal regarding our mutal border. If you allow me to occupy the city of Oslo, I will gladly let you take the ruin Dashorst Pit. I would still want to give Atlanta to the first person that gets there. I belive that this is a fair trade and will benifit both of our mighty kingdoms greatly. I would still do the old deal if you do not like the one that I have proposed so if you would please send a messenger with an answer in the report of your turn. It appears that you are in the beginings of a war with Gandalf the White and I wish you luck in your futre conquests. _______________________________________________________________________________ The following message was sent on Saturday October 18, 1997 at 07:52 AM EDT by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 3, Side 2: ============================================================================== *** STORY: As the adrenaline-charged, testosterone-laden warriors of the Athletic squad arise for their third move, a cool, rational mind hovers above the fray, a mighty puppetmaster whose strategic perspective guides the tactics and activities of the individual warriors. We have been introduced to Curly and d'Artagnan, but what is the guiding force of the Athletes? Here is the story of Hegemon: After their rightful victory in the 2096 wars, the Athletes got a bit complacent. Their disastrous defeat at the hands of the Spectators in 2098 sent shockwaves through the Athletic community. The World Athletic Coaches Key Organization (WACKO), the main organizing body for the Athletes' Olympic teams, decided that the Athletes' teamwork needed improvement. After the first Dream Team victory in 2096, the Olympic Wars had become the most popular competition in the Athletic community. As a result, in 2098, too many prima donnas had taken to the field, and although individually the Athletes were mighty, as a whole they failed to coordinate, and the resulting defeat was both emotionally and financially excruciating for all involved! Decisions were decided and plans were planned. Michael Jordan III was retired (again), and new management took over for the Athletes. A strategic partnership was set up with the computer strategy game companies - the musclebound Athletes would admit that "computer sports" were legitimate competitions requiring serious training, and promote them, in exchange for a special new computer system with software that would take overall control over the Athlete's effort and give them the extra edge they would need in 2100. Thus HEGEMON, the Holistic Electronic GEneral / Management-Optimization Nexus, became the new top-secret weapon of the Athletes. Sometimes a bit formal, and occasionally lacking all sense of humor, the system proved its merits in training and now serves as the guiding force for the Athletes. It's prime directive: to negotiate where it can, fight where it must, avoid needless defeats, and achieve the secret objectives for which it was programmed! Thus, to avoid offending any existing Athletes, it chose as its Heroes two mighty Team Captains from earlier ages. They have taken the field and proven their worth in the initial expansion of the Athlete's empire, and other athletes from all over the globe are now flocking to the banner. Where once there was skepticism and fear ("Would this war be as disastrous as the last one?" "How on earth can a damned computer make a good Head Coach?"), there is now a spirit of renewal and a hint of optimism. So it came to pass that d'Artagnan made haste towards the mighty treasures of Irwin's Vault, flying so far that even his ultralight Giant Bat ran out of fuel, and continuing doggedly on foot before taking a break. Curly caught a lift from the second-generation Giant Bat, and then found himself mobbed by the Globetrotters 2100 team, who had costumed themselves as riders of wolves. Together Curly and the Globetrotters visited Harrison's House. Once home to an infamous cheater, it is now a key Reebok research facility, reclusively nestled deep in the forests. After Nike betrayed the Athletes at the Dublin Games and supported the Spectators, it fell to Reebok to take up the lead as the top athletic sponsors. What are they designing in Harrison's House now? In Harrison's House, at the urging of HEGEMON, Curly asks if there are any volunteers with some new technology who might be able to get in costume and join the war for the Athletes. To his surprise (but not Hegemon's), there is no shortage of volunteers! Apparently it's better for Reebok's business if the Athletes do well. Superstars sell more shoes! Two of the Reebok R&D scientists come out dressed as magical wizards, with their feet levitated for flight by the ultra-high-tech "Air Walk" shoes, so new they haven't yet been mass-produced for retail sale. The Reebok Wizards immediately fly off to aid the Athletic cause! Other key Athletes are dispatched to occupy Paris, Berlin and Seoul. d'Artagnan's demon steed sets up shop in Berlin, and to please d'Artagnan, starts a training camp for swordsmen. A swift-moving equestrian team puts on a show in Paris, and as they depart the fashion changes immediately to Archery. (Fashions always have evolved quickly in Paris, you know!) A children's rugby team costumed as dwarves goes on a missionary expedition from Everest to Seoul, and teaches the children there how to get in dwarf costume as well. The HEGEMON parses the new map data, and the front of its console lights up with a bright grin as famous marching music plays through its speakers. Thus far, all is going according to plan! *** DIPLOMACY: To the most benevolent Organizers :) Thanks for accepting our claims to Berlin and the flight item. We have taken Berlin but installed only heavy infantry, which we will soon vector away from the city (right now Seoul is full, but next turn we will have a good vectoring destination at Dublin, near the temple). We will pick up the flight item next turn. As you can see, all of our forces have moved southwards, and we have begun placing demands on the Spectators. > So now I plan to occupy Munich soon which means certainly on Turn 5. > Is it okay for you? With regard to Munich: Yes, by all means, take it on Turn 5. [ By the way - I could have arranged to take it on Turn 4 by building light cavalry or pikemen instead of wolfriders in OIympia and using the allies to escort them out of the forest. But I thought our alliance would work better if I let you have Munich. ] >> We also offer to always leave the WarBOT Temple vacant so that >> your units may make use of it, if you agree to do the same for >> our units. What do you say to this addition to our treaty? > > It suits me perfectly, even if I think you will more benefice of > this than me as I will have probably more accesses to the WarBOT > temple than you... Excellent. I intend to occupy Dublin on Turn 4 and Atlanta on Turn 5, so then we will each have two temple cities, and equal access to the temple area. I hope that is agreeable to you. Now, to the distressingly disagreeable Spectators of the South, who write: >You go to far in claiming much which you cannot take Hegemon. You claim the >mighty city of Sydeny, yet my advisors tell me that you cannot take it before >me. You claim the ruin of Birnbaum's Crypt, yet my advisors tell me that it >is unlikly that you cannot search it before Gimli does. It seems to me and >my council that you wish to dictate a game in which it is not your place to >dictate. I am insulted by your brashness, however I will wait for a response >from you before I declare war. I think if you look at the map now you will change your mind. At the moment, between our kingdoms lie the cities of Sydney, Garmisch-P, and Lake Placid, and the ruins of Birnbaum's Crypt, Langer's Lair, and Yuri's Cenotaph. It seemed to us quite reasonable and only fair that we should divide up these six sites rather evenly. So we offer to let you explore Langer's Lair and Yuri's Cenotaph, while we explore Birnbaum's Crypt. We offer to let you occupy Garmisch-P. We can certainly reach Lake Placid before you, and our units can then sit calmly atop Birnbaum's Crypt and protect it until our hero arrives to claim the gold. That leaves us with two of the six sites, and you with 3. As for Sydney, that is our current price for maintaining peace. If you would prefer to go to war rather than letting us have Sydney, that is up to you to decide. But one way or another, Hegemon of the Athletes will achieve it's programmed objectives! [ Real-Life note: Mike, Hegemon *is* deliberately being obnoxious. :) But I do seem to have the jump on you, and of course I'm going to push my advantage! Wonder what Hegemon will do next turn... - Bob ] *** SUMMARY: Gold at Start of Turn: 1849 (7 cities, 160 income, 53 expenses) Hero Curly visits the stronghold Harrison's House and recruits 2 Wizards. Dwarves from Everest pillage neutral city Seoul for 175. Lt Cav from Locker Room pillages neutral city Paris for 175. Demon from [Hades] pillages neutral city Berlin for 175. No battles - yet. New Build of Archers purchased in Paris for 1000. New Build of Heavy Infantry purchased in Berlin for 300. New Build of Dwarves purchased in Seoul for 450. Final Statistics - Cities: 10 Gold: 624 Income: 220 Expenses: 53 Heroes - Curly has 8 experience, up 3 this turn d'Artagnan has 3 experience, unchanged this turn. ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Tuesday October 21, 1997 at 12:57 AM EDT by Anna-Karin och Stefan to all players; ***First: I forgot to enter the builds I indicated in my turn report last time. I take my rules error and will try not to become a repeat offender. My actual gold after turn 2 was therefore 2717, and three cities had no production. So, don't be surprised to see me start "new" production in those cities this turn... ***Now, on to the actual turn report: After the monumental blunder of the last turn, Lord Vetinari feels he has lost quite a lot of momentum, but will try to make up. His heroes are at least on track, picking up allies left and right. The new recruits do a good job of expanding the empire together with the veterans of turns past. The diplomatic situation is changing with every moved unit, but these are our feelings for the moment: BigMike, I think I'd like to uphold our former agreement of "finders keepers", since I feel that Oslo could be quite important for whomever gets there first. I won't be aiming for the fly item for the moment, so feel free to visit Dashorst Pit. Gandalf, our esteemed northern neighbour, it seems to me you are rapidly building up for battle on our border. If you do not wish to reconsider this (in particular the vectoring of units to Montreal), war will be inevitable in the next few turns. ***Formal turn report: Gold at beginning of turn: 2826 Corporal Carrot searches the ruin Vicker's Finale and is joined by two elementals. Constable Detritus searches the ruin Scott's Secret and is joined by a devil. Wolfriders capture the city of Sarajevo (pillaged scouts for 175 gold). Spiders capture the city of Nagano (pillaged scouts for 175 gold). Devils capture the city of Innsbruck (pillaged scouts for 175 gold). Elementals capture the city of Beijing (pillaged scouts for 175 gold). St. Moritz renamed Tsort. Chamonix renamed Quirm. Barcelona renamed Ephebe. Sarajevo renamed Llamedos. Nagano renamed Djelibeybi. Innsbruck renamed Sto Lat. Beijing renamed Klatch. New production of Minotaurs purchased in Tsort for 1300 gold. New production of Giant Bats purchased in Llamedos for 160 gold. New production of Spiders purchased in Quirm for 700 gold. New production of Heavy Infantry purchased in Klatch for 300 gold. New production of Dwarves purchased in Ephebe for 450 gold. New production of Wolfriders purchased in Djelibeybi for 450 gold. Final cities: 9 Final gold: 166 Income: 200 Expenses: 22 Hero experience, Carrot: 8 (+3) Hero experience, Detritus: 6 (+3) _______________________________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Wednesday October 22, 1997 at 04:04 PM EDT by MikePutney to all players; Things got off to a brisk start for the Spectators at the dawn of the thi= rd=0Aday of battle. BigMike quickly encountered the ruin of Yurin's Cent= oaph and=0Acalled upon two mighty Giant Worms to aid him in his battles. = The Demon that=0Ahe had travled with set out for Garmisch-P, took the ci= ty with little=0Aresistance and pillaged it. Gimli son of Gl=F3in set ou= t for the Vault of=0ASaves, and upon finding it rallied an Archon to his = nobel quest. The same=0AArchon attacked the city of Rio, and pillaged it= . A Dwarf from The Couch took=0Athe city of Calgary and pillaged it as w= ell. Finnaly a Spider took the city=0Aof Grenoble and pillaged it.=0AThe= Demon, seeing the dreary conditions in the city thought that Spiders mig= ht=0Amake the city better for the common man, and so called for their pro= duction.=0AThe Dwarf called his fellow hill brethern, the Giants, out of = the hills to=0Ahelp Calgary. The Spider and the Archon thought that Heav= y Infantry would=0Abest suit the cities of Grenoble and Rio.=0A=0ATo Lord= Vetinari:=0AThe old arragenment is fine with me.=0A=0A******************= **********************************************=0A=0AArchon takes the city= of Rio. (pillaged)=0ADwarf takes the city of Calgary. (pillaged)=0ASpide= r takes the city of Grenoble. (pillaged)=0ADemon takes the city of Garmis= ch-P. (pillaged)=0A=0AHeavy Infantry built in the city of Rio.=0AGiants b= uilt in the city ouf Calgary.=0AHeavy Infantry built in the city of Greno= ble.=0ASpiders built in the city of Garmishc-P.=0A=0ABigMike finds two Gi= ant Worms in Yurin's Centoaph.=0AGimli finds an Archon in the Vault of Sa= ves.=0AStart GP: 1999gp=0AEnd GP: 299gp=0AIncome: 202gp=0AExpense: 26gp= =0A=0ACities: 7=0A=0ABigMike XP: 8 (+3)=0AGimli XP: 6 (+3)=0A=0A*********= *******************************************************=0A=0ABigMike=0A _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 4 __________> \__________/ _______________________________________________________________________________ A message from Gandalf The White (White) dated Friday October 24, 1997 at 01:54 PM EDT; Dear Moderator, Can you reset the timeout I lost due to the gamefile transmission problem? Indeed I received the gamefile approximatively 24hrs after the beginning of my "count down"... Sincerly, Frederick *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 04 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: >With regard to Munich: Yes, by all means, take it on Turn 5. >[ By the way - I could have arranged to take it on Turn 4 >by building light cavalry or pikemen instead of wolfriders in OIympia >and using the allies to escort them out of the forest. But I thought >our alliance would work better if I let you have Munich. ] I agree with you and I noticed you let me with this decision me one more turn to take Olympia. If you choosed to build Pikeman, I could probably arrange to take this castle already on Turn 4... >Excellent. I intend to occupy Dublin on Turn 4 and Atlanta on Turn 5, >so then we will each have two temple cities, and equal access to the >temple area. I hope that is agreeable to you. Great to hear that you agree... You will see that I'm already in Moscow! and my Archon near of Olympia... * Diplomacy with Anna Karin; Reporters: >Gandalf, our esteemed northern neighbour, it seems to me you are rapidly >building up for battle on our border. If you do not wish to reconsider >this (in particular the vectoring of units to Montreal), war will be >inevitable in the next few turns. Dear southern Wood Lord, I understand the point of view that a war between us would be very difficult for both Organizer and Reporter, but considering actual alliances I don't see any other issue and this upcomming war seems me inevitable. Indeed if I had treaties with my two direct neighbour, how would I be able to do a good result in First Round playing Organizer... Any suggestions? B) INITIAL STATUS: Initial Status: 10 Cities, 662 Gold, 280 Incomes, 62 Expenses C) SEARCHING RUINS AND STRONGHOLDS: * Lord Elrond searched in the Cairns of Bazza Stronghold, killed a terrific Kneecap Hitter and found out as treasure 2500 gold piece. D) CONQUESTS OF NEUTRAL CITIES: * The Demon and a Bat occupied Moscow and pillaged Griffins production for 850. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Neutral city 1 or 2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 N *1* 0 No DEF: 0 0 0 0 0 *0* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Demon 7 8 0.58017 <-- Lives! Bat, Giant 1 2 0.05539 <-- Dies.. Defense Units: --------------- Griffin 6 8 0.41983 <-- Dies... Attacker wins with 1 unit(s) remaining E) CONQUESTS AND BATTLES: - F) NEW PRODUCTIONS PURCHASED: * A new production of Archers was purchased in St. Louis for 1000 gold. * A new production of Light Inf. was purchased in Melbourne for 160 gold. * A new production of Spider was purchased in Montreal for 700 gold. * A new production of Spider was purchased in Moscow for 700 gold. G) FINAL STATUS: Final Status: 11 Cities, 1452 Gold, 306 Incomes, 52 Expenses H) HEROES NEWS * Final Sir Gandalf Experience: 11 (no change from last turn) * Final Lord Elrond Experience: 9 (+3 change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Monday October 27, 1997 at 01:34 PM EST by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 4, Side 2: ============================================================================== *** STORY: Sorry, no story this turn. Hegemon calculates this turn's plans, the Athletes quickly execute them, and so the Orange forces continue to make progress... [ Real Life: I brought my laptop home on the weekend to take my turn, but I forgot the power adapter, so the best I could do this time was run out the battery taking my turn. After that I was stuck. Doh! Then today I was really busy at work, so I'm barely getting this out in time. I hope I make the Remailer deadline and don't use up a timeout this early in the game... ] *** DIPLOMACY: ** To Blue: Our ambitions are incompatible with yours. En Garde, Spectators! It is time for war... ** To White: We look forward to continued peace! It appears that all of our borders are settled, and we both have southern foes to face, so we must each focus our efforts in that direction. Now that all the ruins near our border have been searched (see below), we have little to worry about. ** To Green: We intend to occupy the city of Atlanta, on the south side of the WarBOT temple, in the coming turns. But as we are now at war with Blue, we have no intentions of fighting with you or interfering in your war with White, so we hope to remain neutral and at peace with you. *** BATTLE: Demon and giant bat team up against griffin to capture neutral Dublin. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Neutral city 1 or 2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 N *1* 0 No DEF: 0 0 0 0 0 *0* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Demon 7 8 0.58017 <-- Lives! Bat, Giant 1 2 0.05539 <-- Dies.. Defense Units: --------------- Griffin 6 8 0.41983 <-- Dies... Attacker wins with 1 unit(s) remaining *** SUMMARY: Gold at Start of Turn: 791 d'Artagnan visits gold stronghold (???) and receives 2496 gold. d'Artagnan visits Bob Heeter's Bar and receives the Pole of Bubka (flight). Dublin is pillaged for 850 gold and occupied. Wolves pillage neutral city Rome for 175 gold. Dwarves pillage neutral city Sydney for 175 gold. Elephants installed in Locker Room for 1500 gold. Catapults installed in Amsterdam for 1000 gold. Giant Bats and Light Infantry installed in London for 160 + 160 = 320. Giant Bats and Light Infantry installed in Seoul for 160 + 160 = 320. Spiders installed in Dublin for 700 gold. Final Statistics - Cities: 13 Gold: 647 Income: 280 Expenses: 68 Heroes: Curly has 8 experience, no change d'Artagnan has 9 experience, up 6. ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ The following message was sent on Tuesday October 28, 1997 at 03:07 PM EST by Anna-Karin och Stefan to all players; A rather uneventful turn, only a brave unit of spiders are worthy of mention. They single-handedly (eight-leggedly??) conquered the city of Oslo, after a forced ride through the forests on wolfback. Hegemon: I find that you are presuming a great deal of patience on my side, monopolizing access to the WarBot Temple together with your ally Gandalf. However, I agree that I must accept your claim on Atlanta since my forces are occupied elsewhere. As you put it, I hope our state of peace and neutrality will continue. ***Formal turn report: Gold at beginning of turn: 344 Spiders capture the city of Oslo (pillaged scouts for 175 gold). Restored original city names. New production of Heavy Infantry purchased in Oslo for 300 gold. Final cities: 10 Final gold: 219 Income: 220 Expenses: 50 No changes in Hero experience. _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Friday October 31, 1997 at 03:33 PM EST by MikePutney@aol.com to all players; **************************************************************** BigMike searched Langer's Lair and found Anton Geesinks Belt (+2 cmd.). Gimli searched Goransson Ruin and found 2432gp. Production of Giants built in The Couch. Starting GP: 475gp Ending GP: 1807gp Income: 202gp Expense: 41gp Cities: 7 BigMike XP: 11 (+3) Gimli XP: 9 (+3) BigMike **************************************************************** _______________________________________________________________________________ _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 5 __________> \__________/ _______________________________________________________________________________ A message from Gandalf The White (White) dated Sunday November 02, 1997 at 06:37 PM EST; *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 05 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: >It appears that all of our borders are settled, and we both have >southern foes to face, so we must each focus our efforts in that >direction. Now that all the ruins near our border have been >searched (see below), we have little to worry about. Yes, our borders are now settled. There is only one minor change comming from my last turn. It will me who will finally get Atlanta. Indeed we didn't decide anything concerning this city and my Archon will prevent your great Demon to reach this city already this turn... I think it's in no cases disloyal and I'm sure you have to agree with me. Anyway I'm always ready if Atlanta is really necessary for your plans not to occupy it and in exchange taking Berlin or the flight item. So let me know your proposition(s)... * Diplomacy with Anna Karin; Reporters: Let's the war begin! I just wanted you notice that it's in both our interest to keep our two heroes alive instead to kill them eachother if once we need to fight one of your east neighbour. Anyway be sure if you choose to kill my mighty Sir Gandalf you will take a serious delay as my second hero will arrive before yours and he will be able to get all the command bonuses. B) INITIAL STATUS: Initial Status: 11 Cities, 1706 Gold, 306 Incomes, 79 Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: * The Archon and a Bat occupied Moscow. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Neutral city 1 or 2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 N *1* 0 No DEF: 0 0 0 0 0 *0* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Archon 7 8 0.58017 <-- Lives! Bat, Giant 1 2 0.05539 <-- Dies.. Defense Units: --------------- Griffin 6 8 0.41983 <-- Dies... Attacker wins with 1 unit(s) remaining E) CONQUESTS AND BATTLES: 1. Battles against Reporters; Green: * Sir Gandalf defeated a Dragon, looted Barcelona for 10 gold and pillaged the Dwarf production for 225 gold. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 1 3 0 0 *4* 0 No DEF: 0 0 1 0 1 N *2* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 5 9 0.59713 <-- Lives! Wolfrider 4 8 0.21545 <-- Dies.. Defense Units: --------------- Dragon 7 9 0.40287 <-- Dies... Dwarf 4 6 0.06387 <-- Dies... Attacker wins with 1 unit(s) remaining F) NEW PRODUCTIONS PURCHASED: * A new production of Light Inf. was purchased in Montreal for 160 gold. G) FINAL STATUS: Final Status: 13 Cities, 1781 Gold, 358 Incomes, 65 Expenses H) HEROES NEWS * Final Sir Gandalf Experience: 13 (+2 change from last turn) * Final Lord Elrond Experience: 9 (no change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ The following message was sent on Monday November 03, 1997 at 11:28 AM EST by MikePutney@aol.com to all players; To all Warlords: As you all know I, BigMike, had to take two timeouts this turn. However I feel that they were out of my hands so I would like to ask you if I could get them back. I had my turn ready to go on Wednesday afternoon however that entire day AOL would let me sign on but not send any e-mails out. Thursday afternoon I had tennis for two hours after school then immediatly following this I went to my friends house because of Halloween. I was planning to get home and send my gamefile then however some asshole of a kid threw a rock at me which managed to hit me right next to my right eye, splitting it open. I had to go to the emergency room and get nine stiches. Needless to say I totaly forgot about the Warlords game at 9:30 pm when I got back. The next day I sent out the gamefile before the game should have taken my second time out away from me, however I checked back at about 11:30 that night and found that the remailer hadn't gotten it in time, thus it took a second timeout away from me. To sum everything up for all of you, I feel that the circumstances were out of my control and thus should get back my time outs. Please e-mail me with your feelings on the matter. _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Monday November 03, 1997 at 02:49 PM EST by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 5, Side 2: ============================================================================== *** DIPLOMACY: To Gandalf the Slightly Confused: You write: > Yes, our borders are now settled. There is only one minor change > comming from my last turn. It will me who will finally get Atlanta. > Indeed we didn't decide anything concerning this city and my Archon > will prevent your great Demon to reach this city already this turn... > I think it's in no cases disloyal and I'm sure you have to agree > with me. > > Anyway I'm always ready if Atlanta is really necessary for your plans > not to occupy it and in exchange taking Berlin or the flight item. So > let me know your proposition(s)... Let us get the story clear: First, you certainly agreed to let me have Atlanta. In your report from Turn 4, you wrote: > >Excellent. I intend to occupy Dublin on Turn 4 and Atlanta on Turn 5, > >so then we will each have two temple cities, and equal access to the > >temple area. I hope that is agreeable to you. > > Great to hear that you agree... You will see that I'm already in ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ > Moscow! and my Archon near of Olympia... This is a clear statement that you agreed to what I wrote. Certainly if you did not agree to let me have Atlanta, you should have said something about it last turn. Second, we never agreed that there would be a first-come, first-served race to Atlanta. If you read the agreements we made, they only applied to Berlin, the flight item, and Munich. You have no grounds for requesting either the flight item or Berlin in exchange for Atlanta. Third, if you wanted Atlanta, since you knew that I had already made a fair claim to it, it would have been much nicer for you to give me advance notice of your intentions, in your Turn 4 report. You did not do this, and I consider that very unfriendly. When I was about to reach the flight item first, I gave you some significant help by pointing out in advance that I was going to win the race, and let you adjust your plans so that you did not waste time going for it. We think you should have given us equal consideration with your plan for keeping us out of Atlanta. Fourth, it is especially unfortunate that you wish to deprive the Athletes of their right to equal access to the temple. The Athletes are also distressed that you have interfered with our plans to send our Demon south to attack Blue, and interfered with our plans for vectoring units to receive blessings. Finally, your archon is not really blocking my demon from taking Atlanta. A blessed demon can kill a blessed archon. :) All of this information is digested by HEGEMON, the Holistic Electronic GEneral / Management-Optimization Nexus. HEGEMON considers the options: (1) Do nothing, demand that the archon not take Atlanta, and wait. * Analysis: This is a weak response to a clear provocation. There is no guarantee that White will accept. If we do nothing, we will be negotiating from a weak position, which is not advisable. (2) Allow the White Archon to take Atlanta. But to allow us fair access to the Temple, occupy Munich instead. The city is undefended and no units are being vectored to it, so this does not disrupt White's plans much - even less than his move disrupted ours. * Analysis: A viable alternative. We will not be toyed with, we will not meekly give up cities, and yet we do not consider this a situation over which we would be willing to go to war. (3) Kill the white archon with our demon, and take Atlanta anyway. We said we would take Atlanta on Turn 5, and if White wants to get in the way, that's his problem! We said what we would do, White agreed to it, and Gandalf should not try to take advantage of our non-aggression treaty to gain an unfair level of control over the temple. * Analysis: A viable alternative. We have been provoked, and a swift, firm response may be needed. White will be very angry, however, and may use this as grounds for declaring war. But he has no units that can threaten us this turn. However, if we choose to do this, we will be the first to shed blood. And neither side wants to get into a second war while we are both busy with our current north-south struggles. The decision is made: Option (1) is too weak, and no self-respecting Warlord would dishonor himself by meekly conceding such a valuable city. Those who have studied the actions of Hegemon in past games know that he neither makes idle claims, nor sits idly by when his legitimate claims are ignored. Option (3) is too strong, and no honorable Warlord would shed the blood of a truce-partner, even when provoked, so long as a reasonable alternative existed. Also, White made no other hostile moves, so clearly he is not trying to start a war, and neither are we. So Option (2) is chosen. To Gandalf the Brave: A very clever move! We do not wish to get into a war with you over Atlanta. Although we could defeat your archon and take the city, we do not want to escalate the dishonor of the situation, and we do not wish for our nations to get into a war. We will let you have that most important city. However, since you have, ahem, "renegotiated" our agreement and denied our fair proposal to take Atlanta while you take Munich, we have given you equal treatment, and occupied Munich. We think this is fair; we both control cities with easy access to the temple now. If you do not think that this is the fairest solution, we are happy to discuss the matter, since no permanent damage has been done. But we think agreements are made to be kept, and we think honorable Warlords always explain themselves to their alliance partners when they do not agree with a proposal made by their partner. We might have agreed to let you keep Atlanta if you had been courageous and asked sometime before you moved. There was plenty of time to discuss the situation. In the meantime, we congratulate you on your defeat of the Green dragon! It was a most impressive and unexpected victory. (We hope you are right that Green will not choose to kill your hero + ghost with his hero + archon, or alternatively send his archon alone to eliminate your hero... Would he mind if you collected the items, if his surviving archon cancelled all of them and could simply negate your remaining hero anyway? An interesting puzzle! But right now you have 4 flying allies to his 1, and he will need to even the score somehow...) We are looking forward to the next moves in this adventure! * To Lord Vetinari of the Reporters: It was with great sorrow that we watched the renaming of your cities. [ Seriously - sorry we had to make that rule. We're working on fixing it for the next round! ] And, having lost many of its own allies in game simulations, HEGEMON knows how difficult it is to lose such a valuable ally as your dragon. Despite the hostile actions of our White ally towards your kingdom, remember that we, *Orange*, are not your enemy. Indeed, since we have agreed to let White occupy Atlanta, the Orange and Green kingdoms do not even come into contact, and if your forces wish to visit the temple, we will leave it open for them just as we will for White's units, since we remain neutral. * To BigMike of the Spectators: You have managed to claim the +2 command item, but I think you'll find that it comes at a heavy price... [ After the war is over, I'll be happy to explain to you any weaknesses I found in your Warlording, so that you will be stronger next time! It is the least I can do in exchange for pounding on you this game... :) ] *** ATHLETIC EVENTS for Turn 5: A wizard and a dwarf do some power lifting in Garmisch-P, winning their main event against a blue Giant Worm. The dwarf breaks his leg trying to lift the Worm, and is taken out of action: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 2 0 *2* 0 No DEF: 0 0 2 0 1 *3* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Wizard 7 9 0.62944 <-- Lives! Dwarf 4 6 0.21600 <-- Dies.. Defense Units: --------------- Worm, Giant 7 10 0.37056 <-- Dies... Attacker wins with 1 unit(s) remaining Fans in the city donate 129 to the Athletes. The Athletes give the spider-builders a long vacation and sell off the factory for 350. Further southeast, a Wizard wins a gold medal in the long jump, defeating a pair of blue dwarves in C. de Ampezzo. >WarBOT v1.0a >Armyset: Tournament b1-4 >WL version: Mac CD >Intense Combat: Off >Terrain: Enemy city 0,1,2 prod > > Hero Bonuses Non- For- TOTAL Minus Fly > Natural Item Hero tify City Cancel BONUS Enemy Item >-------------------------------------------------------------- >ATT: 0 0 2 0 *2* 0 No >DEF: 0 0 0 0 1 *1* 0 No > > Entered Final >Attack Units: Strength Strength Survival % >--------------- -------- -------- ---------- >Wizard 7 9 0.54999 <-- Lives! > >Defense Units: >--------------- >Dwarf 4 5 0.45001 <-- Dies... >Dwarf 4 5 0.20287 <-- Dies... > >Attacker wins with 1 unit(s) remaining The city is taxed for 129, its circus midget training squad is sent on vacation, and their equipment is auctioned off for 225. To the west, a dragon scorches the neutral city of Lake Placid, and the natives leave behind 175 as they flee in terror. The Blue Demon gets blessed at the temple, and sees the road south to Atlanta mysteriously and unexpectedly blocked by a white Archon. Confused by his orders ("pillage the free city near the Temple, and don't fight White"), he heads north and takes the empty city of Munich, which is pillaged for 850 after being looted for 68. *** SUMMARY: Gold at Start of Turn: 859 Neutral city Lake Placid taken, pillaged for 175. Garmisch-P taken, looted for 129, pillaged for 350. C' de Ampezzo taken, looted for 129, pillaged for 225. Munich taken in exchange for Atlanta, looted for 68, pillaged for 850. New Builds: Heavy Infantry in Munich for 300. Light Cav in C' de Ampezzo for 200. Bats in Dublin for 160. Light Cav in Dublin for 200. Spiders in Rome for 700. Giants in Tokyo for 1100. Final Statistics - Cities: 17 Gold: 125 Income: 360 Expenses: 94 Heroes: Curly has 8 experience, no change. d'Artagnan has 9 experience, no change. ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ The following message was sent on Wednesday November 05, 1997 at 03:55 PM EST by Anna-Karin och Stefan to all players; I have to, however reluctantly, admire the sheer nerve of Sir Gandalf, taking Barcelona from my dragon and hoping to be left alone after this foul deed. The reaction from Lord Vetinari's loyal troops can only be one: a unit of archons willingly surrender their lives for the sake of revenge, killing Sir Gandalf but succumbing to his ghost guard. Gandalf White, I respectfully suggest you consider your equipment lost, as you will have severe problems retrieving it ahead of me. Hegemon: since the Atlanta situation has developed in this unexpected manner, I will certainly not seek conflict with you. We remain, as before, perfectly neutral towards you. This state of affairs can hopefully last a long time yet. *** Side note: Sweden, along with the rest of Europe, has left DST since my last turn. My memory being what it is, I'd forgotten and thus lost my timeout when I thought there was another hour to go. Could someone (Kay?) please change my timezone in the Remailer to GMT+1? ***Formal turn report: Gold at beginning of turn: 353 Detritus searches the ruin of Max's Manor and is rewarded with 2397 gold. Carrot searches the ruin of Vicker's Finale and finds Tonya's Fanclub (com +1). Archon against Sir Gandalf: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Water/shore Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 H *1* 0 No DEF: 1 3 1 0 0 *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Archon 7 8 0.35215 <-- Dies.. Defense Units: --------------- Ghost 5 6 0.64785 <-- Lives! *Hero 5 6 0.33952 <-- Dies... Defender wins with 1 unit(s) remaining Carrot captures the city of Barcelona (looted 68 gold). New production of Giant Bats purchased in Barcelona for 160 gold. New production of Catapults purchased in Sarajevo for 1000 gold. New production of Spiders purchased in Innsbruck for 700 gold. Final cities: 10 Final gold: 958 Income: 220 Expenses: 93 Changes in Hero experience: Carrot +5 (total 13) Detritus +3 (total 9) _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Thursday November 06, 1997 at 04:16 PM EST by MikePutney@aol.com to all players; **************************************************************** BigMike captures the defenseless city of Garmisch-P from Hegemon, loots it for 3gp and then watches it burn in glory as his men raze the city to prevent the foulness of Hegemon from ever touching the city again BigMike captures the defenseless city of Sydney from Hegemon and loots it for 3 gp Gimli searched Dashorst Pit and found the Jump of Lewis. Spiders bought in Grenoble. Start GP: 1408gp End GP: 714gp Income: 176gp Expense: 46gp Cities: 6 BigMike XP: 15 (+4) now level 2 Gimli XP: 12 (+3) **************************************************************** _______________________________________________________________________________ _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 6 __________> \__________/ _______________________________________________________________________________ A message from Gandalf The White (White) dated Monday November 10, 1997 at 04:27 PM EST; *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 06 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: I really regret to have acted like I did concerning Atlanta. I still don't understand why I sent my Archon towards this city... It's was unuseful because I wouldn't have kept Atlanta more than one turn and dangerous because you could have taken it much worstly... So this turn a counter-order came and the Archon flied back towards Montreal to join there Lord Elrond and his personnal dragon... So now feel you free if you still want it to cross the mountain and to enter in Atlanta. If you could let us Munich or Berlin back, we would be grateful, otherwise we will understand that you won't want to negotiate with us anymore. Anyway please let us know. * Diplomacy with Anna Karin; Reporters: >I have to, however reluctantly, admire the sheer nerve of Sir Gandalf, >taking Barcelona from my dragon and hoping to be left alone after this >foul deed. The reaction from Lord Vetinari's loyal troops can only be >one: a unit of archons willingly surrender their lives for the sake of >revenge, killing Sir Gandalf but succumbing to his ghost guard. I didn't exept any other reaction from you and don't think you surprised me. Indeed I thought over a lot and came to the conclusion than an hero against an archon and a dragon wasn't too much unbalanced... I even see a slight advantage for me... >Gandalf White, I respectfully suggest you consider your equipment lost, >as you will have severe problems retrieving it ahead of me. I'm really interested to see how you will defeat the Gandalf's body guards, and prevent Lord Elrond to reach Sir Gandalf's equipment... B) INITIAL STATUS: Initial Status: 11 Cities, 1750 Gold, 306 Incomes, 102 Expenses C) SEARCHING RUINS AND STRONGHOLDS: * Lord Elrond searched in Gary Best's Tomb Stronghold, killed a terrific Pothole and found out as reward 2500 gold piece. D) CONQUESTS OF NEUTRAL CITIES: - E) CONQUESTS AND BATTLES: - F) NEW PRODUCTIONS PURCHASED: * A new production of Catapults was purchased in Athens for 1000 gold. G) FINAL STATUS: Final Status: 11 Cities, 3250 Gold, 306 Incomes, 102 Expenses H) HEROES NEWS * Final Lord Elrond Experience: 12 (+3 change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ The following message was sent on Wednesday November 12, 1997 at 12:34 AM EST by "Robert F. Heeter" to all players; [ Reminder: I'm on vacation from Saturday night until the following Saturday. ] Athletes' Update for A11, Turn 6, Side 2: ============================================================================== *** DIPLOMACY: * To Elrond the Penitent: >I really regret to have acted like I did concerning Atlanta. I still >don't understand why I sent my Archon towards this city... It's was >unuseful because I wouldn't have kept Atlanta more than one turn and >dangerous because you could have taken it much worstly... Well, it's always tempting to try to get one more city! :) >So this turn a counter-order came and the Archon flied back towards >Montreal to join there Lord Elrond and his personnal dragon... Which appears to be a wise move, since a mighty battle is brewing over the pile of items dropped by Gandalf, and by the look of things you shall need all your flying units and anti-hero units there. You are quite fortunate that the Reporters, like the Spectators, never saw fit to invest in the production of griffins to counter the flying allies of the northern powers... >So now feel you free if you still want it to cross the mountain and >to enter in Atlanta. We have pillaged the city this turn, but left it vacant. The final ownership is something we can negotiate as the situation evolves. Given the number of Green units in the area, you will need more than an archon to hold the city, so from a practical point of view the city is useless to you right now. >>Gandalf White, I respectfully suggest you consider your equipment lost, >>as you will have severe problems retrieving it ahead of me. > >I'm really interested to see how you will defeat the Gandalf's body guards, >and prevent Lord Elrond to reach Sir Gandalf's equipment... This is certainly the most interesting situation on the map! :) Can Vetinari keep Elrond from the items? Can Elrond retrieve the items *and* defend *both* Montreal and Moscow? * To the Noble Lord Vetinari: >Hegemon: since the Atlanta situation has developed in this unexpected >manner, I will certainly not seek conflict with you. We remain, as >before, perfectly neutral towards you. This state of affairs can >hopefully last a long time yet. No problem! It looks as though the bulk of your army will be needed in the west. We offer you the following deal: if you agree to let us keep Atlanta permanently, then we will fortify it and ensure that, while we control it, White does not route forces through the temple and into your backyard. You and White are both welcome to visit the temple using alternative routes which we do not control. This lets you concentrate your army on stopping White's invasion forces in the west, without fear of a sneak attack through Atlanta. Is this agreeable? *** STORY / EVENTS: It is a day of mighty adventures for the Athletes! Hegemon analyzes the strategic situation and decides that the Blue hero stack in Sydney is too great a threat to ignore. Action must be taken! So action there is... In a tremendous display of suicidal bravery, 3 wolves, 2 dwarves, and a "Giant Bat" ultralight aircraft lope, march, and fly southeast from Seoul, and the fountains of Sydney fill with their blood as they all die in the bitter street-to-street fighting against the blue forces. But the Blue Giant Worm dies too: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 1 3 2 0 1 N *5* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Wolfrider 4 4 0.02537 <-- Dies.. Wolfrider 4 4 0.01197 <-- Dies.. Wolfrider 4 4 0.00450 <-- Dies.. Dwarf 4 4 0.00117 <-- Dies.. Dwarf 4 4 0.00015 <-- Dies.. Bat, Giant 1 1 0.00000 <-- Dies.. Defense Units: --------------- *Hero 5 10 0.97463 <-- Lives! Demon 7 12 0.88741 <-- Lives! Worm, Giant 7 12 0.49875 <-- Dies... Defender wins with 2 unit(s) remaining The carnage is terrible. Can Orange afford to lose six units each time it tries to kill a single Blue unit? Not a chance. But that's where the Devil comes in... The exhausted defenders of Sydney, dazed, weary, and blood-drenched after the kamikaze attack, are surprised and quickly defeated by a small but deadly attack from a Devil, a Wizard, and another dwarf. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac Classic Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 2 0 H *0* 0 No DEF: 1 3 1 0 1 N *2* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Devil 7 7 0.50300 <-- Lives! Wizard 7 7 0.23369 <-- Dies.. Dwarf 4 4 0.02146 <-- Dies.. Defense Units: --------------- *Hero 5 7 0.49700 <-- Dies... Demon 7 9 0.23717 <-- Dies... Attacker wins with 1 unit(s) remaining The city is looted for 59 and occupied by the surviving devil. The Athletes hold a moment of silence in memory of their 8 slain comrades, and savor the thrill of victory. The Devil grins as more souls accumulate in his underworld domain. He honors the fallen Wizard by placing the broken shield, helm, and sword of the former blue hero as trophies in the Wizard's grave. Jackals and vultures devour the corpses of the blue units, and at night, maggots sprout in the tattered shreds of remaining flesh... [ Real Life Comment: Sorry Mike! :) ] Jealous of the exploits of the cunning Devil, the blessed Demon goes into a brief rage, and wrestles a fearsome griffin, throws it to the ground, breaks its neck, and then scales the walls of Atlanta: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Neutral city 1 or 2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 N *1* 0 No DEF: 0 0 0 0 0 *0* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Demon 8 9 0.57626 <-- Lives! Defense Units: --------------- Griffin 6 8 0.42374 <-- Dies... Attacker wins with 1 unit(s) remaining The city is pillaged for 850 and left temporarily vacant. Meanwhile, Curly heads towards Sydney to collect some maggot-infested Blue artifacts next turn... And a strike force moves into position to attack Grenoble, unless Big Mike brings in some more defenders... *** SUMMARY: Gold at Start of Turn: 339 d'Artagnan searches Ivan's Palisade and collects 2498. Blue hero slain in Sydney, surviving devil loots 59 gold as city is captured. Blessed Demon pillages neutral griffin-city of Atlanta for 850. Dwarves built in C' de Ampezzo for 450. Giant Bats built in C' de Ampezzo for 160. Pegasi built in Mt. Everest for 2000. Light Cav built in Sydney for 200. Dwarves built in Lake Placid for 450. Final Statistics - Cities: 17 Gold: 486 Income: 360 Expenses: 107 Heroes: Curly has 8 experience, no change. d'Artagnan has 12 experience, up 3 from last turn. ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Thursday November 13, 1997 at 05:47 PM EST by Anna-Karin och Stefan to all players; I can feel my empire starting to crumble under me... Well, you live (or die ;) and you learn. Expansion is over, defense is the word of the day in the Reporter camp. Hegemon: I will not turn against Atlanta as long as you hold it, unless our neutrality is breached. The part about not letting White units pass is a direct consequence of your agreement with Gandalf, so I see nothing special about that. ***Formal turn report: Gold at beginning of turn: 1085 Detritus searches the Lair of Leung and is rewarded with 2493 gold. New production of Spiders purchased in Barcelona for 700 gold. New production of Light Infantry purchased in Barcelona for 160 gold. New production of Griffins purchased in Oslo for 1700 gold. Final cities: 10 Final gold: 1018 Income: 220 Expenses: 127 Changes in Hero experience: Carrot 0 (total 13) Detritus +3 (total 12) _______________________________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Sunday November 16, 1997 at 03:48 PM EST by MikePutney@aol.com to all players; **************************************************************** Start GP: 700gp End GP: 700gp Income: 150gp Expense: 85gp Cities: 5 Gimil XP: 12 (no change) **************************************************************** _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 7 __________> \__________/ _______________________________________________________________________________ A message from Gandalf The White (White) dated Wednesday November 19, 1997 at 04:09 PM EST; *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 07 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: >We have pillaged the city this turn, but left it vacant. >The final ownership is something we can negotiate as the >situation evolves. Given the number of Green units in the area, >you will need more than an archon to hold the city, so from a >practical point of view the city is useless to you right now. Great to say our mighty neigbour and ally in a so beautiful city. Persnnally I don't have anymore ambition. If we negotiate, I'd be glad to retrieve Munich instead. >This is certainly the most interesting situation on the map! :) >Can Vetinari keep Elrond from the items? Can Elrond retrieve >the items *and* defend *both* Montreal and Moscow? I think and I hope it's done! * Diplomacy with Anna Karin; Reporters: >I can feel my empire starting to crumble under me... Well, you live (or >die ;) and you learn. Expansion is over, defense is the word of the day >in the Reporter camp. We regret the death of your leader Detritus and we will promise you to give him respectuous funerals. RL: You should have noticed that I could group my spiders my our demon to cross the wood and attack Lair of Leung Stronghold. Defense seems the right choice! B) INITIAL STATUS: Initial Status: 11 Cities, 3454 Gold, 306 Incomes, 152 Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: - E) CONQUESTS AND BATTLES: 1. Battles against Reporters; Green: * The Archon and the Demon vainquished Detritus in Lair of Leung Stronghold. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Ruin/temple Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 HN *1* 0 No DEF: 2 0 0 0 2 *2* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Archon 8 9 0.77584 <-- Lives! Demon 7 8 0.53869 <-- Lives! Spider 4 7 0.27357 <-- Dies.. Spider 4 7 0.08750 <-- Dies.. Infantry, Lt 2 4 0.00290 <-- Dies.. Defense Units: --------------- *Hero 7 9 0.22416 <-- Dies... Spider 4 8 0.04682 <-- Dies... Wolfrider 4 6 0.00181 <-- Dies... Attacker wins with 2 unit(s) remaining * The Ghost defeated a Minotaur on the Forest road near Barcelona. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Forests Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 *1* 0 No DEF: 0 0 0 0 0 *0* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Ghost 5 6 0.60475 <-- Lives! Wolfrider 4 7 0.37727 <-- Dies.. Wolfrider 4 7 0.10906 <-- Dies.. Defense Units: --------------- Minotaur 6 6 0.39525 <-- Dies... Wolfrider 4 6 0.18352 <-- Dies... Wolfrider 4 6 0.04077 <-- Dies... Attacker wins with 1 unit(s) remaining F) NEW PRODUCTIONS PURCHASED: * A new production of Giant Bat was purchased in Montreal for 160 gold. G) FINAL STATUS: Final Status: 11 Cities, 3294 Gold, 306 Incomes, 129 Expenses H) HEROES NEWS * Final Lord Elrond Experience: 12 (no change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Tuesday November 25, 1997 at 10:30 AM EST by "Robert F. Heeter" to all players; [ Sorry for the delay to the game due to my trip. I haven't been so busy in years... ] Athletes' Update for A11, Turn 7, Side 2: ============================================================================== *** STORY: Hegemon's circuits were overloaded with other processes this turn, and there was not much action, so there is no story. The armies of the Athletes secure their existing positions and advance towards the Spectators, who can be found cowering in their impoverished, rat-infested hovels. :) *** DIPLOMACY: * To Gandalf the Great: That was an excellent move against Green! We weren't expecting their hero to die so easily! We congratulate you on a skillful maneuver. It looks like you will get away with the assassination without even losing an ally - something we were not able to do! :) Since your forces are all busy in the west and we already began vectoring units to Munich, we do not feel that giving you Munich would really benefit either of us at this time. Of course we are still leaving the temple free for you to visit. We are most interested to see what new developments occur in the western war zone! Will Barcelona, Chamonix, or Beijing fall next? Will the guerrilla ghost manage to raze the CNN Office? Enquiring minds want to know... :) * To Vetinari of the somewhat green Reporters: Please accept our condolences on the loss of your hero! Since you appear to be somewhat the worse for wear from your encounters with Gandalf's experienced forces, perhaps a bit of friendly advice will be welcome? You might be able to bring down the White hero with your own hero and bats, but since White has far more gold than you do, he will very quickly get a new hero (Turn 9) with an ally, and retrieve all the items. You can't beat him at that game. But if you send your Elemental from Barcelona south down the western outer ring road, and go around the white ghost, you can protect your capital against the marauding ghost. (The movement tool gives a bogus answer and tries to send the elemental a different way; you can't trust it for long moves!) Your other western units can be repositioned to protect Squaw Valley and St. Moritz. To defend Nagano against the white demon you'll need to bring back your eastern elemental and the nearby bat, and fortify the city with 2 new builds so it's defense 2. It looks like Sarajevo and Innsbruck are safe for this turn, but you might wish to turn off your vectoring and build up some defenses! The +3 hero and the +2 city should help, especially if you bring up the devil and cancel the White hero. If you return your wolfrider northwest of Oslo back to Oslo, you can protect that city long enough for it to build a griffin. So although you might lose a front-line city, it looks like your rear can just barely be defended, at least for one more turn. In the long term you may not be able to defend everything, of course, and in that case we would like to occupy the city of Oslo. (We assume that after all the damage they have done to your armies, you would prefer to see Orange armies there than White ones. :) ) * To Big Mike of the feeling-blue Spectators Cheer up! I couldn't find any mistakes to take advantage of this turn. :) (Actually I almost forgot that your hero has the other flight item, and I nearly sent my dragon and dwarves into the hills west of your hero, where I thought the spiders couldn't roam, but they would have all died since your flying hero can carry them around. Fortunately that's one mistake I didn't make. :) ) With all your units strongly fortified in their cities, I think you have many turns of life left in your kingdom now... *** SUMMARY of Activities: Gold at Start of Turn: 739 Curly retrieves the Cyan Standard (com +1) and Anton Geesink's Belt (com +2) from the pile left by the blue hero in Sydney. Units are moved into position for the next phase of Hegemon's plan. New Build of Spiders purchased in Atlanta for 700 gold. Final Statistics - Cities: 17 Gold: 39 Income: 360 Expenses: 154 Heroes: Curly still has 8 experience, no change. d'Artagnan still has 12 experience, no change. ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ The following message was sent on Sunday November 30, 1997 at 06:11 PM EST by Anna-Karin och Stefan to all players; Sorry for my late turn, but even though we don't have Thanksgiving here in Sweden there are plenty of other reasons I've relished the suspension of the game. Hope everything can be put back into order, with timeouts and whatnot. Hegemon, since you so gracefully provided me with a gameplan for this move I've adhered to it, more or less. I see plenty of weaknesses for Gandalf to exploit, but I don't feel capable of plugging all holes in my defense... ***Formal turn report: Gold at beginning of turn: 1143 New production of Spiders purchased in Sarajevo for 700 gold. New production of Light Infantry purchased in Nagano for 160 gold. New production of Giant Bats purchased in Nagano for 160 gold. Final cities: 10 Final gold: 123 Income: 220 Expenses: 116 Changes in Hero experience: Carrot 0 (total 13) _______________________________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Tuesday December 02, 1997 at 04:34 PM EST by MikePutney to all players; **************************************************************** Starting GP: 765gp End GP: 765gp Income: 150gp Expense: 102gp Cities: 5 Gimli XP: 12 (0) **************************************************************** _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 8 __________> \__________/ _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Saturday December 06, 1997 at 09:27 PM EST by "aubjf" to all players; *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 08 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: >Since your forces are all busy in the west and we >already began vectoring units to Munich, we do not feel that >giving you Munich would really benefit either of us at this time. >Of course we are still leaving the temple free for you to visit. We understand you totally about Munich considering these motives. However we still ask for one city and we would be happy to get either Berlin, London, or any other city that suits you. >We are most interested to see what new developments occur in >the western war zone! Will Barcelona, Chamonix, or Beijing fall >next? Will the guerrilla ghost manage to raze the CNN Office? >Enquiring minds want to know... You won't be able to see much action this turn, but be sure we will let Reporters think a lot about their next move (again, sorry). Indeed, several of our troops are now located between two or more target city... >Please accept our condolences on the loss of your hero! >Since you appear to be somewhat the worse for wear from your >encounters with Gandalf's experienced forces, perhaps a bit of >friendly advice will be welcome? We strongly disagree here because we think that in the Tournament spirit each player should play alone without any help or suggestion. Anyway we accepted that, but know that it was nearly a break of our northern alliance. Indeed did you already see in any conflicts an ally who will help his friend's ennemy... It's very uncommon, no? B) INITIAL STATUS: Initial Status: 11 Cities, 3471 Gold, 306 Incomes, 179 Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: - E) CONQUESTS AND BATTLES: 1. Battles against Reporters; Green: * The Ghost occupied the empty city of St. Moritz, looted it for 6 gold and pillaged Minotaur production for 650 gold. F) NEW PRODUCTIONS PURCHASED: - G) FINAL STATUS: Final Status: 12 Cities, 4127 Gold, 332 Incomes, 179 Expenses H) HEROES NEWS * Final Lord Elrond Experience: 12 (no change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ The following message was sent on Monday December 08, 1997 at 09:46 AM EST by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 8, Side 2: ============================================================================== *** STORY: Curly ambles down the southeastern outer ring road, thinking that it's very strange - he's been in this war for 7 turns, and hasn't seen any real action! He decides it's time to organize a pickup game and get in some practice. As he heads south, he comes across a pair of swift equestrians, and he has an inspiration: Horse Hoops! They've got wheelchair basketball and blind basketball, so why not hoops aboard horses? Sort of like polo... The light cav jump at the chance, and after a quick practice to build up some team spirit, they head south in search of competition. Meanwhile, in The Couch, the garrison is getting bored. They haven't moved in years, much less fought, and they're getting keen to do something. So it was natural that when Curly and the 2 light cav showed up outside the gates, offering a high-stakes game, they were intrigued. A middle-aged bald-headed guy and a couple of dudes on horses against three muscular dwarves and a ten-foot tall Giant with the home-court advantage: what could be more interesting? Since none of the globetrotting Orange Athletes was much over 6 feet, and their Giant could take one step from the three-point line and make a dunk without even jumping, the Spectators figured they had it made. But they didn't figure that the Athletes would actually play the game *on* their horses, and those big equines were nearly as fast as the Giant, and the poor big guy was so awkward that once he started running for the basket, he just couldn't stop. He fouled out in the first quarter for charging. Then it was all Curly, who was taller, faster, and a better shot than any of the dwarves. The Athletes took it easy in the second half because they didn't want to look like they were running up the score. In the fourth quarter the light cav were even sent off the court, but it didn't help. A bunch of disorganized Spectators are just no match for an Orange hero when he's on his game. Meanwhile, seeing what was happening in The Couch, an Orange wizard flew over to Calgary and made a side bet with the other Giant there. With great pride in the might of his brother in The Couch, the giant in Calgary took the wizard up on the offer. So once the home team lost in the Couch, the bet was lost in Calgary too. The Wizard decided that the giants in Calgary needed to be cut from the team in the future. Elsewhere, d'Artagnan stops in at Birnbaum's Crypt, Elam's famous restaurant, but gets a bad case of food poisoning. Apparently they had been expecting visitors earlier and had tried to leave the stuff under the heatlamps too long. Birnbaum gives him 2496 to keep quiet about the affair. *** DIPLOMACY: To Gandalf of the White Organizers: > We understand you totally about Munich considering these motives. > However we still ask for one city and we would be happy to get either > Berlin, London, or any other city that suits you. Perhaps you could come up with a specific proposal that's to our mutual advantage? For instance, at the moment we have no intention of taking the Green city of Oslo, since our forces are all needed to attack the Blue hero stack, but if we were given some incentives by you, there might be possibilities... It would help you to have Oslo as a forward base, and the elimination of the Green Griffin production would help you too. But there has to be something in this for the Athletes. And of course Vetinari might offer me a better deal if I did *not* to take the city... > >We are most interested to see what new developments occur in > >the western war zone! Will Barcelona, Chamonix, or Beijing fall > >next? Will the guerrilla ghost manage to raze the CNN Office? > >Enquiring minds want to know... > > You won't be able to see much action this turn, but be sure we will > let Reporters think a lot about their next move (again, sorry). No kidding! Green may need some painkillers; he's got a big headache now! > >Please accept our condolences on the loss of your hero! > >Since you appear to be somewhat the worse for wear from your > >encounters with Gandalf's experienced forces, perhaps a bit of > >friendly advice will be welcome? > >We strongly disagree here because we think that in the Tournament spirit >each player should play alone without any help or suggestion. Anyway we >accepted that, but know that it was nearly a break of our northern alliance. >Indeed did you already see in any conflicts an ally who will help his >friend's enemy... It's very uncommon, no? Technically I thought we only had a nonaggression treaty, meaning that I'm not going to attack you but I'm not committed to helping you either. If you want me to actively help you, of course we can negotiate that. :) I've tried to be neutral in the White/Green war, although I guess I got a little carried away and gave out a bunch of ideas last turn, which maybe wasn't very wise. Anyway, I wasn't out to offend anyone, I just thought it was an interesting situation and wanted to keep the game a little more interesting for everyone. I know from experience that it's hard to stay motivated when you're playing defense and the enemy has found a clever way to outmaneuver you. Also, it's to Orange's advantage to teach the other players in this game as much as we can so that they do better in future games; it will raise our "Opponent Quality" scoring factor if our opponents in this game do well in their other games. However, I won't give out advice this turn, until I hear what you think... To Lord Vetinari of the Green Reporters, and BigMike of the Spectators: Have hope... Even in the darkest hour, the enemy might make a mistake. If you give up, then all is lost, but if you hold out as long as possible, all things are possible. And the more experience you get watching your opponents here, the more tricks and ideas you will pick up for future battles. [ e.g., In a past game I was getting wiped off the map, but I found a way to kill both the heroes and all the allies of one of my two enemies, and when the final numbers were counted, I hadn't a unit to my name, but I'd killed more enemy units, allies, and heroes than I'd lost, and I left feeling proud of what I'd done, rather than miserable that I'd gotten killed off. I found it helped to defend a few key cities well and to raze cities that I could no longer defend or produce in, rather than let the enemy use them as bases, provided I didn't expose valuable units in the process. I also tried not to lose units needlessly when they couldn't kill off a comparable number of enemy units; BigMike made a mistake last turn in leaving two of his cities exposed to attack; had he retreated from The Couch to Calgary and Sapporo, he'd have one more city this turn, and 6 more units next turn than he has now. Vetinari now faces the same sort of situation... ] *** SUMMARY: Starting Gold: 245 Curly and 2 light cav capture The Couch, pillaging 76. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 1 4 0 0 *5* 0 No DEF: 0 0 0 0 2 *2* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 5 10 0.52984 <-- Lives! Cavalry, Lt 2 7 0.15058 <-- Dies.. Cavalry, Lt 2 7 0.02835 <-- Dies.. Defense Units: --------------- Giant 6 8 0.47016 <-- Dies... Dwarf 4 6 0.21695 <-- Dies... Dwarf 4 6 0.08595 <-- Dies... Dwarf 4 6 0.01607 <-- Dies... Attacker wins with 1 unit(s) remaining Wizard (7+2 = 9) defeats blue giant (6+1=7) to capture Calgary. 76 looted, and giant build pillaged for 550. d'Artagnan explores Birnbaum's Crypt and picks up 2496. Unicorns are built in Sydney for 1100. Final Statistics - Cities: 19 Gold: 2343 Income: 420 Expenses: 231 Heroes: Curly has 10 experience, up 2. d'Artagnan has 15 experience, up 3. ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ The following message was sent on Wednesday December 10, 1997 at 02:47 PM EST by Anna-Karin och Stefan to all players; Not much happening here... ***Formal turn report: Gold at beginning of turn: 195 Wolfriders take undefended city of St. Moritz (loots 171 gold). New production of Heavy Infantry purchased in St. Moritz for 300 gold. Final cities: 10 Final gold: 66 Income: 220 Expenses: 201 Changes in Hero experience: Carrot 0 (total 13) _______________________________________________________________________________ _______________________________________________________________________________ Standard Turn Message: Game file sent to Gandalf The White (White) on Friday December 12, 1997 at 11:27 PM EST. Gandalf The White (White)'s turn is now due on Monday December 15, 1997 at 11:27 PM EST (In GMT+0100: Tuesday December 16, 1997 at 5:27 AM). _______________________________________________________________________________ Standard Turn Message: Game file sent to Hegemon (Orange) on Monday December 15, 1997 at 06:23 PM EST. Hegemon (Orange)'s turn is now due on Wednesday December 17, 1997 at 6:23 PM EST (In GMTGMT: Wednesday December 17, 1997 at 11:23 PM). _______________________________________________________________________________ The following diplomatic history message is from "aubjf" and is being sent to all the players of the Warlords II game "A11". *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 09 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: >Technically I thought we only had a nonaggression treaty, meaning that >I'm not going to attack you but I'm not committed to helping you either. >If you want me to actively help you, of course we can negotiate that. :) >I've tried to be neutral in the White/Green war, although I guess I got >a little carried away and gave out a bunch of ideas last turn, which >maybe wasn't very wise. Anyway, I wasn't out to offend anyone, I just >thought it was an interesting situation and wanted to keep the game >a little more interesting for everyone. I know from experience >that it's hard to stay motivated when you're playing defense and the >enemy has found a clever way to outmaneuver you. Also, it's to Orange's >advantage to teach the other players in this game as much as we can so >that they do better in future games; it will raise our "Quality Opponent" >scoring factor if our opponents in this game do well in their other games. >However, I won't give out advice this turn, until I hear what you think.. Okay, I understand your point of view and it doesn't annoy myself much in the actual situation. Indeed I think I have enough advantages to fight against "two heads". So for the remaining turn, you can give some advice, but not ALL the things to do like you did two turns ago. Is that okay? Concerning the end of the game, I'm wondering if we can't reach an arrangment as two players on the whole map will give us each an high rank and at the same time will give each of us an high "Quality Opponent" factor too. Otherwise perhaps a limited war will be great for example only southern cities... Let me know your ideas. * Diplomacy with Lord Vetinari; Reporters: >I found it helped to defend a few key cities well and to raze cities that I >could no longer defend or produce in, rather than let the enemy use them as bases, >provided I didn't expose valuable units in the process. Think before razing cities that you will reduce my nation power too. At first, it could please you to reduce your ennemy, but remember that you will be ranked on your result at the head of your side AND on "Quality Opponent" factor. So this means that if you reduce my nation power, you will reduce the general "Quality Opponent" factor and at the same time your own rank in Round A... Anyway good luck for your turn B) INITIAL STATUS: Initial Status: 11 Cities, 3912 Gold, 306 Incomes, 229Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: - E) CONQUESTS AND BATTLES: 1. Battles against Reporters; Green: * Dwarves defeated Carrot's giant bats in Barcelona, First Round... WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 1 2 1 0 2 H *5* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Dwarf 4 4 0.00000 <-- Dies.. Dwarf 4 4 0.00000 <-- Dies.. Dwarf 4 4 0.00000 <-- Dies.. Dwarf 4 4 0.00000 <-- Dies.. Dwarf 4 4 0.00000 <-- Dies.. Dwarf 4 4 0.00000 <-- Dies.. Wolfrider 4 4 0.00000 <-- Dies.. Wolfrider 4 4 0.00000 <-- Dies.. Defense Units: --------------- *Hero 5 10 1.00000 <-- Lives! Devil 7 12 0.99999 <-- Lives! Spider 4 11 0.99989 <-- Lives! Spider 4 11 0.99910 <-- Lives! Spider 4 11 0.99359 <-- Lives! Spider 4 11 0.96272 <-- Lives! Spider 4 11 0.83377 <-- Lives! Spider 4 11 0.48472 <-- Dies... Bat, Giant 1 6 0.04241 <-- Dies... Bat, Giant 1 6 0.00442 <-- Dies... Defender wins with 7 unit(s) remaining * Archon and Dragon defeated Carrot in Barcelona and looted the city for 3 gold... WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 NH *1* 1 No DEF: 1 2 1 0 2 H *2* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Dragon 7 8 0.68170 <-- Lives! Archon 8 9 0.51371 <-- Lives! Elephant 6 7 0.28347 <-- Dies.. Spider 4 7 0.15200 <-- Dies.. Spider 4 7 0.06189 <-- Dies.. Spider 4 7 0.01646 <-- Dies.. Spider 4 7 0.00203 <-- Dies.. Dwarf 4 5 0.00001 <-- Dies.. Defense Units: --------------- *Hero 5 6 0.31830 <-- Dies... Devil 7 8 0.21929 <-- Dies... Spider 4 7 0.09663 <-- Dies... Spider 4 7 0.03833 <-- Dies... Spider 4 7 0.01071 <-- Dies... Spider 4 7 0.00175 <-- Dies... Spider 4 7 0.00011 <-- Dies... Attacker wins with 2 unit(s) remaining * Ghost defeated a single Wolfrider in St. Mority and looted the city for 3 gold... WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 *1* 0 No DEF: 0 0 0 0 1 *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Ghost 5 6 0.59326 <-- Lives! Defense Units: --------------- Wolfrider 4 5 0.40674 <-- Dies... Attacker wins with 1 unit(s) remaining * Demon defeated Heavy Infanteries in Beijing, looted the city for 3 gold and pillaged production for 150 gold... WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 1 N *2* 0 No DEF: 0 0 0 0 1 *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Demon 7 9 0.86097 <-- Lives! Archer 4 6 0.66749 <-- Lives! Spider 4 8 0.50882 <-- Lives! Spider 4 8 0.24229 <-- Dies.. Pikeman 4 6 0.04614 <-- Dies.. Dwarf 4 6 0.00586 <-- Dies.. Defense Units: --------------- Infantry, Hv 4 6 0.13903 <-- Dies... Infantry, Hv 4 6 0.06307 <-- Dies... Infantry, Hv 4 6 0.02089 <-- Dies... Infantry, Hv 4 6 0.00421 <-- Dies... Infantry, Hv 4 6 0.00034 <-- Dies... Attacker wins with 3 unit(s) remaining F) NEW PRODUCTIONS PURCHASED: - G) FINAL STATUS: Final Status: 14 Cities, 4071 Gold, 384 Incomes, 134 Expenses H) HEROES NEWS * Final Lord Elrond Experience: 12 (no change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ The following diplomatic history message is from "Robert F. Heeter" and is being sent to all the players of the Warlords II game "A11". Athletes' Update for A11, Turn 9, Side 2: ============================================================================== *** STORY: No inspirations came this turn... *** DIPLOMACY: * To Gandalf the White of the Organizers - >Concerning the end of the game, I'm wondering if we can't reach an >arrangment as two players on the whole map will give us each an >high rank and at the same time will give each of us an high >"Quality Opponent" factor too. Otherwise perhaps a limited war will >be great for example only southern cities... Let me know your ideas. Unfortunately we have been very busy recently. [ RL - my grandfather died last Thursday and life is very chaotic right now. ] We will need some more time to consider this. If we were to fight the limited war, we might suggest that all battles be fought in the lower left quadrant, and neither of us would attack outside of that quadrant. However, perhaps we should wait until your forces finish off Green before making specific decisions? In any case we will need another turn to think this over. There are many possible futures for this game, and of course we want to have fun *and* do well. For the moment, our Opponent Quality score increases as long as we keep our opponents alive in the game, so we do not wish to join in your war against Green. * To BigMike the Blue of the Spectators - We have just realized that there is a bit of a loophole in the rules. It is to your advantage to stay in the game as long as possible. We suspect that many players will drop out or being eliminated early in their games this round. So you can get a fairly reasonable rank as Blue simply by staying alive until Turn 19 or 20. It is to our own advantage to have our opponents' get fairly good ranks, so we do not have a strong incentive to take over your last city. So perhaps we can make a deal? If you disband your hero and the other defenders of Grenoble next turn, so that we can capture that city with no losses, and if you turn off production in Rio so that it does not accumulate a massive defensive garrison over the next 10 turns, then we will agree to leave Rio alone, protect it against enemy threats with our own stacks as if it was our own city, and let you stay in the game until either the end of the game, or there are no other enemy cities left for us to take. The advantages for you are: * You can then go on "Standing Orders" and not worry about taking your own turn. That will save you time and make the game finish faster. * You'll remain in the game and in the tournament, and you'll get a better rank than if we eliminated you two turns from now. The advantages for us are: * We don't have to waste time and units attacking Grenoble and Rio. * We get a better "Opponent Quality" score from you in future rounds. What do you say? * To Lord Vetinari of the Reporters - Please accept our condolences on the loss of your second hero! You will want to read up on the rules for replacing lost heroes, declare Turn X next turn, and hoard as much gold as possible so that you can get a replacement before the end of the game. Meanwhile, what is this stray griffin doing in my territory? He is welcome to visit the WarBOT temple, but we would like some explanation of his proposed flight path. It is unusual for one player to send units into another's territory without any explanation! At the moment we must assume that he might also fly northeast into our lightly-defended rear cities, and as a result we have been forced to suspend all vectoring plans and rearrange our existing units in order to populate those cities with defenders. This is quite a hassle. As a gesture of our annoyance we have taken Oslo, but we have left the production intact so all you will lose is 1 turn's worth of production (and the three defenders). You can retake Oslo if you wish, and provided your griffin does not do anything hostile, there is no reason why we should fight further. (Indeed, perhaps you may pillage the city now to get gold for a new hero?) However, Gandalf is making some interesting suggestions and we intend to decide next turn upon our new strategy for the remainder of the game. Do you have any proposals? Practically anything can happen and we are open to all offers. *** SUMMARY: Gold at Start of Turn: 2532 Hero d'Artagnan is now a Cavalier. In honor of his new status, d'Artagnan receives a blessing at the WarBOT temple. The Blue city of Sapporo falls to a two-stage attack: Stage 1: A dwarf/wolf/light cav soften up the defenses: >WarBOT v1.0a >Armyset: Tournament b1-4 >WL version: Mac CD >Intense Combat: Off >Terrain: Enemy city 0,1,2 prod > > Hero Bonuses Non- For- TOTAL Minus Fly > Natural Item Hero tify City Cancel BONUS Enemy Item >-------------------------------------------------------------- >ATT: 0 0 0 0 *0* 0 No >DEF: 0 0 1 0 1 H *2* 0 No > > Entered Final >Attack Units: Strength Strength Survival % >--------------- -------- -------- ---------- >Dwarf 4 4 0.00001 <-- Dies.. >Wolfrider 4 4 0.00000 <-- Dies.. >Cavalry, Lt 2 2 0.00000 <-- Dies.. > >Defense Units: >--------------- >Archon 7 9 0.99999 <-- Lives! >Spider 4 8 0.99993 <-- Lives! >Spider 4 8 0.99944 <-- Lives! >Spider 4 8 0.99586 <-- Lives! >Spider 4 8 0.97341 <-- Lives! >Spider 4 8 0.86121 <-- Lives! >Spider 4 8 0.48849 <-- Dies... > >Defender wins with 6 unit(s) remaining Stage 2: A dragon, wizard, spider, and 4 dwarves finish it off: >WarBOT v1.0a >Armyset: Tournament b1-4 >WL version: Mac CD >Intense Combat: Off >Terrain: Enemy city 0,1,2 prod > > Hero Bonuses Non- For- TOTAL Minus Fly > Natural Item Hero tify City Cancel BONUS Enemy Item >-------------------------------------------------------------- >ATT: 0 0 2 0 N *2* 0 No >DEF: 0 0 1 0 1 H *1* 0 No > > Entered Final >Attack Units: Strength Strength Survival % >--------------- -------- -------- ---------- >Dragon 7 9 0.73088 <-- Lives! >Wizard 7 9 0.52613 <-- Lives! >Spider 4 8 0.27867 <-- Dies.. >Dwarf 4 6 0.10650 <-- Dies.. >Dwarf 4 6 0.04179 <-- Dies.. >Dwarf 4 6 0.01081 <-- Dies.. >Dwarf 4 6 0.00131 <-- Dies.. >Cavalry, Lt 2 4 0.00001 <-- Dies.. > >Defense Units: >--------------- >Archon 7 8 0.26912 <-- Dies... >Spider 4 7 0.12711 <-- Dies... >Spider 4 7 0.05359 <-- Dies... >Spider 4 7 0.01603 <-- Dies... >Spider 4 7 0.00281 <-- Dies... >Spider 4 7 0.00019 <-- Dies... > >Attacker wins with 2 unit(s) remaining Sapporo is looted for 78 and occupied. A blessed Demon and blessed spider occupy the Green city of Oslo: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 N *1* 0 No DEF: 0 0 0 0 1 *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Demon 8 9 0.61245 <-- Lives! Spider 5 8 0.19719 <-- Dies.. Defense Units: --------------- Wolfrider 4 5 0.38755 <-- Dies... Infantry, Hv 4 6 0.22789 <-- Dies... Infantry, Hv 4 6 0.06387 <-- Dies... Attacker wins with 1 unit(s) remaining 3 gold is looted, the city is left vacant. Wolfriders are built in Calgary for 450. Final Statistics - Cities: 21 Gold: 2163 Income: 460 Expenses: 268 Heroes: d'Artagnan has 16 experience, up 1. Curly has 10 experience, no change. ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ The following diplomatic history message is from "Robert F. Heeter" and is being sent to all the players of the Warlords II game "A11". Athletes' Update for A11, Turn 9, Side 2: ============================================================================== *** STORY: No inspirations came this turn... *** DIPLOMACY: * To Gandalf the White of the Organizers - >Concerning the end of the game, I'm wondering if we can't reach an >arrangment as two players on the whole map will give us each an >high rank and at the same time will give each of us an high >"Quality Opponent" factor too. Otherwise perhaps a limited war will >be great for example only southern cities... Let me know your ideas. Unfortunately we have been very busy recently. [ RL - my grandfather died last Thursday and life is very chaotic right now. ] We will need some more time to consider this. If we were to fight the limited war, we might suggest that all battles be fought in the lower left quadrant, and neither of us would attack outside of that quadrant. However, perhaps we should wait until your forces finish off Green before making specific decisions? In any case we will need another turn to think this over. There are many possible futures for this game, and of course we want to have fun *and* do well. For the moment, our Opponent Quality score increases as long as we keep our opponents alive in the game, so we do not wish to join in your war against Green. * To BigMike the Blue of the Spectators - We have just realized that there is a bit of a loophole in the rules. It is to your advantage to stay in the game as long as possible. We suspect that many players will drop out or being eliminated early in their games this round. So you can get a fairly reasonable rank as Blue simply by staying alive until Turn 19 or 20. It is to our own advantage to have our opponents' get fairly good ranks, so we do not have a strong incentive to take over your last city. So perhaps we can make a deal? If you disband your hero and the other defenders of Grenoble next turn, so that we can capture that city with no losses, and if you turn off production in Rio so that it does not accumulate a massive defensive garrison over the next 10 turns, then we will agree to leave Rio alone, protect it against enemy threats with our own stacks as if it was our own city, and let you stay in the game until either the end of the game, or there are no other enemy cities left for us to take. The advantages for you are: * You can then go on "Standing Orders" and not worry about taking your own turn. That will save you time and make the game finish faster. * You'll remain in the game and in the tournament, and you'll get a better rank than if we eliminated you two turns from now. The advantages for us are: * We don't have to waste time and units attacking Grenoble and Rio. * We get a better "Opponent Quality" score from you in future rounds. What do you say? * To Lord Vetinari of the Reporters - Please accept our condolences on the loss of your second hero! You will want to read up on the rules for replacing lost heroes, declare Turn X next turn, and hoard as much gold as possible so that you can get a replacement before the end of the game. Meanwhile, what is this stray griffin doing in my territory? He is welcome to visit the WarBOT temple, but we would like some explanation of his proposed flight path. It is unusual for one player to send units into another's territory without any explanation! At the moment we must assume that he might also fly northeast into our lightly-defended rear cities, and as a result we have been forced to suspend all vectoring plans and rearrange our existing units in order to populate those cities with defenders. This is quite a hassle. As a gesture of our annoyance we have taken Oslo, but we have left the production intact so all you will lose is 1 turn's worth of production (and the three defenders). You can retake Oslo if you wish, and provided your griffin does not do anything hostile, there is no reason why we should fight further. (Indeed, perhaps you may pillage the city now to get gold for a new hero?) However, Gandalf is making some interesting suggestions and we intend to decide next turn upon our new strategy for the remainder of the game. Do you have any proposals? Practically anything can happen and we are open to all offers. *** SUMMARY: Gold at Start of Turn: 2532 Hero d'Artagnan is now a Cavalier. In honor of his new status, d'Artagnan receives a blessing at the WarBOT temple. The Blue city of Sapporo falls to a two-stage attack: Stage 1: A dwarf/wolf/light cav soften up the defenses: >WarBOT v1.0a >Armyset: Tournament b1-4 >WL version: Mac CD >Intense Combat: Off >Terrain: Enemy city 0,1,2 prod > > Hero Bonuses Non- For- TOTAL Minus Fly > Natural Item Hero tify City Cancel BONUS Enemy Item >-------------------------------------------------------------- >ATT: 0 0 0 0 *0* 0 No >DEF: 0 0 1 0 1 H *2* 0 No > > Entered Final >Attack Units: Strength Strength Survival % >--------------- -------- -------- ---------- >Dwarf 4 4 0.00001 <-- Dies.. >Wolfrider 4 4 0.00000 <-- Dies.. >Cavalry, Lt 2 2 0.00000 <-- Dies.. > >Defense Units: >--------------- >Archon 7 9 0.99999 <-- Lives! >Spider 4 8 0.99993 <-- Lives! >Spider 4 8 0.99944 <-- Lives! >Spider 4 8 0.99586 <-- Lives! >Spider 4 8 0.97341 <-- Lives! >Spider 4 8 0.86121 <-- Lives! >Spider 4 8 0.48849 <-- Dies... > >Defender wins with 6 unit(s) remaining Stage 2: A dragon, wizard, spider, and 4 dwarves finish it off: >WarBOT v1.0a >Armyset: Tournament b1-4 >WL version: Mac CD >Intense Combat: Off >Terrain: Enemy city 0,1,2 prod > > Hero Bonuses Non- For- TOTAL Minus Fly > Natural Item Hero tify City Cancel BONUS Enemy Item >-------------------------------------------------------------- >ATT: 0 0 2 0 N *2* 0 No >DEF: 0 0 1 0 1 H *1* 0 No > > Entered Final >Attack Units: Strength Strength Survival % >--------------- -------- -------- ---------- >Dragon 7 9 0.73088 <-- Lives! >Wizard 7 9 0.52613 <-- Lives! >Spider 4 8 0.27867 <-- Dies.. >Dwarf 4 6 0.10650 <-- Dies.. >Dwarf 4 6 0.04179 <-- Dies.. >Dwarf 4 6 0.01081 <-- Dies.. >Dwarf 4 6 0.00131 <-- Dies.. >Cavalry, Lt 2 4 0.00001 <-- Dies.. > >Defense Units: >--------------- >Archon 7 8 0.26912 <-- Dies... >Spider 4 7 0.12711 <-- Dies... >Spider 4 7 0.05359 <-- Dies... >Spider 4 7 0.01603 <-- Dies... >Spider 4 7 0.00281 <-- Dies... >Spider 4 7 0.00019 <-- Dies... > >Attacker wins with 2 unit(s) remaining Sapporo is looted for 78 and occupied. A blessed Demon and blessed spider occupy the Green city of Oslo: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 1 0 N *1* 0 No DEF: 0 0 0 0 1 *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Demon 8 9 0.61245 <-- Lives! Spider 5 8 0.19719 <-- Dies.. Defense Units: --------------- Wolfrider 4 5 0.38755 <-- Dies... Infantry, Hv 4 6 0.22789 <-- Dies... Infantry, Hv 4 6 0.06387 <-- Dies... Attacker wins with 1 unit(s) remaining 3 gold is looted, the city is left vacant. Wolfriders are built in Calgary for 450. Final Statistics - Cities: 21 Gold: 2163 Income: 460 Expenses: 268 Heroes: d'Artagnan has 16 experience, up 1. Curly has 10 experience, no change. ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ Standard Turn Message: Game file sent to Lord Vetinari (Green) on Wednesday December 17, 1997 at 07:47 PM EST. Lord Vetinari (Green)'s turn is now due on Friday December 19, 1997 at 7:47 PM EST (In GMT+0100: Saturday December 20, 1997 at 1:47 AM). _______________________________________________________________________________ The following diplomatic history message is from MikePutney and is being sent to all the players of the Warlords II game "A11". To Hegemon - Your proposal seems fine. I will do what you said on my turn, but I have one question. How do I change it so that I have the remailer do my turn for me like you said in your email? Thanks. BigMike _______________________________________________________________________________ The following message was sent on Sunday January 11, 1998 at 07:19 AM EST by Anna-Karin och Stefan to all players; Hegemon: I am disappointed by your lack of faith in me, but I concede that I should have warned you about my griffin's tour of the temple. The slight incursion into your territory was necessary to help my griffin survive, but I guarantee that I will not enter your territory again (I have no more units with any hope of a blessing). ***Formal turn report: Gold at beginning of turn: 72 Elementals take undefended city of St. Moritz (loots 145 gold). St. Moritz is razed. Elementals take undefended city of Oslo (loots 51 gold, sacks griffins for 850 gold). Battle over Beijing: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 1 1 *2* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Spider 4 6 0.52437 <-- Lives! Spider 4 6 0.26058 <-- Dies.. Wolfrider 4 4 0.03753 <-- Dies.. Defense Units: --------------- Archer 4 6 0.47563 <-- Dies... Spider 4 8 0.22587 <-- Dies... Attacker wins with 1 unit(s) remaining Spiders loot 145 gold. Beijing is razed. First turn without hero (Turn X): 9 Turn Y: 10 Turn Z: 11 Final cities: 7 Final gold: 1263 Income: 160 Expenses: 156 _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 9 Gamefile Sent To: BigMike (Blue) (MikePutney@aol.com) Date Sent: Sunday January 11, 1998 at 07:19 AM EST Date Gamefile Due: Tuesday January 13, 1998 at 07:19 AM EST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Sunday January 11, 1998 at 09:05 PM EST by MikePutney to all players; **************************************************************** Bob, I've decided to take your advice. I disbanded all my units in Grenoble and all but one in Rio. From now on I am on "Standing Orders" until I notify all of you otherwise. Cities: Income: Expense: Gold at Start and End: Disbanded all units but one. **************************************************************** _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 10 Gamefile Sent To: Gandalf The White (White) (aubjf@mail.vtx.ch) Date Sent: Sunday January 11, 1998 at 09:07 PM EST Date Gamefile Due: Tuesday January 13, 1998 at 9:07 PM EST (In GMT+0100: Wednesday January 14, 1998 at 3:07 AM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Monday January 12, 1998 at 06:26 PM EST by "aubjf" to all players; *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 10 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: >Unfortunately we have been very busy recently. [ RL - my grandfather >died last Thursday and life is very chaotic right now. ] We will >need some more time to consider this. If we were to fight the limited >war, we might suggest that all battles be fought in the lower left >quadrant, and neither of us would attack outside of that quadrant. >However, perhaps we should wait until your forces finish off Green >before making specific decisions? In any case we will need another >turn to think this over. There are many possible futures for this game, >and of course we want to have fun *and* do well. For the moment, our >Opponent Quality score increases as long as we keep our opponents >alive in the game, so we do not wish to join in your war against Green. We are glad that you will consider our offer and know that we have the same wish as yours to have fun and do well for the end of this Round A game. We are grateful that you let us finishing Green in peace and we are loocking forward to hear what you think and propose. A small thing, we wanted to advertise you that your proposition of fighting only in the lower left quadrant is unacceptable. Indeed you will only be able to get extra city while we'll have to defend ours without expecting any of your cities. So a limited war should make us put in the war the same number of cities. What do you think? * Diplomacy with Lord Vetinari; Reporters: You shouldn't have razed two cities and know that we won't think anymore of giving you the choice to disband your armies in return of being sure to keep a city until the end of the game. You missed the great opportunity that Blue has choosed. B) INITIAL STATUS: Initial Status: 12 Cities, 3706 Gold, 332 Incomes, 179 Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: - E) CONQUESTS AND BATTLES: 1. Battles against Reporters; Green: * Sir Elrond entered victorious in Chamonix and looted it for 90 gold. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 1 5 1 0 HN *5* 1 No DEF: 0 0 0 0 1 C *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 5 10 0.98345 <-- Lives! Archon 8 13 0.95310 <-- Lives! Dragon 7 12 0.80387 <-- Lives! Elephant 6 11 0.50228 <-- Lives! Dwarf 4 9 0.18482 <-- Dies.. Dwarf 4 9 0.05112 <-- Dies.. Wolfrider 4 9 0.00529 <-- Dies.. Defense Units: --------------- Catapult 4 4 0.01655 <-- Dies... Spider 4 6 0.01110 <-- Dies... Spider 4 6 0.00483 <-- Dies... Spider 4 6 0.00176 <-- Dies... Spider 4 6 0.00050 <-- Dies... Spider 4 6 0.00010 <-- Dies... Spider 4 6 0.00001 <-- Dies... Wolfrider 4 4 0.00000 <-- Dies... Wolfrider 4 4 0.00000 <-- Dies... Wolfrider 4 4 0.00000 <-- Dies... Attacker wins with 4 unit(s) remaining * The Demon (8) defeated a spider (4) on the ruins of Beijing. F) NEW PRODUCTIONS PURCHASED: * A new production of Light Cavalries was purchased in Melbourne for 200 gold. * A new production of Light Infanteries was purchased in Moscow for 160 gold. G) FINAL STATUS: Final Status: 13 Cities, 3436 Gold, 358 Incomes, 167 Expenses H) HEROES NEWS * Final Lord Elrond Experience: 14 (+2 change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 10 __________> \__________/ _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 10 Gamefile Sent To: Hegemon (Orange) (rheeter@jet.uk) Date Sent: Monday January 12, 1998 at 06:27 PM EST Date Gamefile Due: Wednesday January 14, 1998 at 6:27 PM EST (In GMTGMT: Wednesday January 14, 1998 at 11:27 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 10 Gamefile Sent To: Lord Vetinari (Green) (stefan.anna-karin@swipnet.se) Date Sent: Wednesday January 14, 1998 at 09:06 AM EST Date Gamefile Due: Friday January 16, 1998 at 09:06 AM EST (In GMT+0200: Friday January 16, 1998 at 4:06 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Wednesday January 14, 1998 at 09:06 AM EST by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 10, Side 2: ============================================================================== *** STORY: It is a fateful turn. HEGEMON, after being deactivated for a month while the Athletes enjoyed a long holiday, takes a fresh look at the situation, and realizes: Q> What is our military position? 1. We have a dominant position on the map at the moment. 2. The Spectators have laid down their arms and agreed to rest peacefully in their final city. Therefore, 3. We need new enemies to fight, if we are to do as well as we can in this war. There is no reason to settle for half the map on Turn 10; the objective of the Tournament is to achieve the maximum possible victory in the minimum possible time, without dishonoring oneself. Q> What is our diplomatic position? The Athletes had agreed with the Organizers not to fight one another: >Hegemon pens a letter to Gandalf the Great: > >> Your proposition suits me. I'd just propose to correct that our treaty >> expires two full turns after either Reporters or Spectators is reduced >> to 3 cities or less... It will let us time to restructurate our >> troops. Please let me know what you think about that. > >Agreed! Neither side will attack the other or cross the line running >from the WarBOT Temple to the Northern Flight Ruin, until 2 full >turns after the Reporters or the Spectators are reduced to 3 cities >or less. It is done. The Spectators were reduced to 3 cities on our move on Turn 8. It is now our move on Turn 10. Two full turns have elapsed. Conclusion: The non-aggression treaty has expired. We have discussed possibilities with the Organizers since then, but the best they have offered is to fight with us for the southern half of the cities for the rest of the game. It seems somewhat arrogant for a nation with 13 cities, only one hero, and about 50 armies to be offering equal terms to a nation which will have 21 cities, 2 heroes, both flight items, and 83 armies as soon as we occupy the city abandoned by the Specators. Needless to say, we have made no commitments. Until now we have been neutral between the Organizers and the Reporters. The western war has been a bloody struggle, and the Reporters cannot survive more than 2 or 3 more turns without aid. It would be very unfair to join with the Organizers in the destruction of the Spectators, whose greatest units now are a pair of wimpy elementals and a single blessed griffin. No, far more interesting to attack the Organizers, and fight for the entire map, than to join with the Organizers against the poor Reporters, and fight only in the southern half! The Practice Round results, now out, show that it was possible for many players to control 1/2 to 3/4 of the map in only 10 turns. To do as well as possible, we will not settle for less than the entire map in less than 20 turns! How is it that the Organizers didn't plan for this possibility? Clearly, with all agreements expired, the rational option for a Warlord is to trust no one and keep up a solid defense? Yet White does not seem to have taken adequate steps to defend against an Athletic invasion. Whatever their brilliance in their southern battles, this is a terrible mistake! If there was bloodshed before, there will be utter carnage now! (See the Summary of Events for details... :) ) *** DIPLOMACY: * To the Blue Spectators: Thank you for agreeing to our offer! This is clearly good for both of us. * To the Organizers: The time of peace is over, and the time of war is upon us! Our treaty has expired and although we considered the suggestions you made, we feel that our best chance of victory lies via the sword of battle, and not the pen of diplomacy. En garde! * To the Reporters: We continue to remain at peace with you. Hopefully we will be able to distract the Organizers enough that you can survive a while longer! If you can defend your border against White on the western side of your ring, and if you allow us to occupy Oslo as we shift our armies northwest, we can protect you against attack from around the eastern side of your ring. If you can pull your elemental out of Oslo this turn, no White units can attack it, and then our forces can march through and challenge the White hero. Also, if your blessed griffin moves along the NW mountain range and then out over the Organizers' lake, they will have a hard time defending all their cities against both your griffin and my ground attack from the west. *** SUMMARY: Gold at Start of Turn: 2233 Curly occupies the undefended Blue city of Grenoble, looting 81. Curly retrieves the Jump of Lewis (flight) and the TV Rights (+6 gold/city). Battle for the White city of St. Louis (1 build): Spider (4 + 2 = 6) defeats pikeman (4 + 1 = 5). (No need for WarBOT.) City is looted for 132 gold. Production of archers is pillaged for 500. Death of the Demons: (forest South of Moscow) d'Artagnan and the Orange demon take out White's demon-led stack: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Forests Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 2 0 1 0 N *2* 0 No DEF: 0 0 1 1 0 N *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 7 9 0.65557 <-- Lives! Demon 8 10 0.30655 <-- Dies.. Defense Units: --------------- Demon 7 8 0.34443 <-- Dies... Archer 4 5 0.08919 <-- Dies... Infantry, Lt 2 3 0.01632 <-- Dies... Infantry, Lt 2 3 0.00308 <-- Dies... Attacker wins with 1 unit(s) remaining Battle for the White city of Moscow (3 builds): A blessed catapult, elephant, and dwarf take out 2 spiders and a Lt. Infant: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 C *0* 1 No DEF: 0 0 0 0 2 *0* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Catapult 5 5 0.76357 <-- Lives! Elephant 7 7 0.55149 <-- Lives! Dwarf 5 5 0.12305 <-- Dies.. Defense Units: --------------- Spider 4 5 0.23643 <-- Dies... Spider 4 5 0.06676 <-- Dies... Infantry, Lt 2 2 0.00065 <-- Dies... Attacker wins with 2 unit(s) remaining Moscow is looted for 132 and occupied. New Builds: Dwarves purchased in St. Louis for 450. Dwarves purchased in Berlin for 450. Dwarves purchased in Munich for 450. Final Statistics - Cities: 23 Gold: 1728 Income: 638 (boost due to +6 gold/city item) Expenses: 415 Heroes: d'Artagnan has experience 17, up 1 from last turn. (Fought battle.) Curly has experience 12, up 2 from last turn. (Captured City.) ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ The following message was sent on Wednesday January 14, 1998 at 03:12 PM EST by "aubjf" to all players; Reporters; you are involved in this crisis with Hegemon so read this message carefully. It could totally change your next turn strategy depending what Hegemon will choose to do... Hegemon System, A) Introduction Organizers are totally shocked to see the mighty Athletes league break their word of honour. In all Olympic Games rules and arrangement are setted on the beginning and evolve during the Games with acceptance of both Athletes who compete and us who organize the Olympic events. It's the first time we have to act with Athletes who rebel and in the spirit of the whole Olympic History we have to find a peaceful solution otherwise Olympic Games will degenerate years after years. B) Reactions Athletes, spokesman said: >The Spectators were reduced to 3 cities on our move on Turn 8. >It is now our move on Turn 10. Two full turns have elapsed. >Conclusion: The non-aggression treaty has expired. A slight correction: two full turns means eight sides after Specators were reduced to three cities. This means that the treaty will expire on Turn 10, Reporters and not on Turn 10, Athletes. Slight, but important detail. Athletes, spokesman continued: >We have discussed possibilities with the Organizers since then, but >the best they have offered is to fight with us for the southern half >of the cities for the rest of the game. It seems somewhat arrogant >for a nation with 13 cities, only one hero, and about 50 armies to >be offering equal terms to a nation which will have 21 cities, 2 heroes, >both flight items, and 83 armies as soon as we occupy the city abandoned >by the Specators. Needless to say, we have made no commitments. We again want to bring a correction. But let us remember you first what you wrote: "However, perhaps we should wait until your forces finish off Green before making specific decisions?" In our Crisis Council, this was clearly taken as a wish of peace and we accepted it immediately. This means that nothing should have been decided or at least executed before between a total war or a limited war eventually favourable to Athletes wich seems to have a slight advantage. It wasn't fixed and they were no reason to suddenly become unfair. This bring us to the main point of the next paragraph. You said you was much more powerful than us and right now it's absolutly correct. But consider we could have finished the war with Reporters in peace as we both agreed in our last correspondence and then we would have had 19 city and a number of armies much more egal to fight you than now. C) Solutions Your analysts analized the situation and two solutions seems us possible. We prefers of course the first one which stay in the spirit of the Olympic Game, but be sure that the second one will be used otherwise. 1) You will stop to expand in our territories next turn and remove back your troops from St. Louis and Moscow... This would have as results we forget your intrusion and to let us talk and negotiate the end of the game while we are defeating Reporters as it should have been happened if Hegemon didn't become unfair during its vacation. 2) You will continue to march in our territories and there we will retire us from the war losing all the chance to survive and letting to Reporters as much gold, items and cities as possible. As you pointed out to have 6 cities on turn 20 would not give a rank worth taking many hours several time a week to do our moves... And no need to specify that your fairness will be lost for ever in my mind and in the mind of many other players... So answer soon and let Reporters know before they take their turn. Indeed a completly different strategy should be used if we evacuate my southern cites next turn than if the Organizers-Reporters war continues... Very disapointed and shocked Organizer team... ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ The following message was sent on Wednesday January 14, 1998 at 06:03 PM EST by MikePutney to all players; Diplomacy with the other Warlords Athletes, Just clarifing a few things. What, if anything, do I need to do now? Do I need to fill out a turn report, send my file in, or just sit bakc and watch? Secondly, just wondering becuase I forget, will you portect my city now that it seems that a bloody war is erupting between you and the Organizers? I understand if you can't do it because of the strain on your mighty armies although it would be much appreciated. Organizers, I have no ill will towards you and hope you have none towards me and my remaing territory. I trust that you will not act rashly and destroy my puny hamlet which is of no consequece to a nation such as yourself. Also, I don't know for sure, but I think that you will just send in the game file that the Reporters send to me and the archive message if need be. However, if you are too busy, I can always do it. BigMike of the Hamlet of the Spectators. _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 10 Gamefile Sent To: BigMike (Blue) (MikePutney@aol.com) Date Sent: Wednesday January 14, 1998 at 06:18 PM EST Date Gamefile Due: Friday January 16, 1998 at 6:18 PM EST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Wednesday January 14, 1998 at 06:18 PM EST by Anna-Karin och Stefan to all players; Hegemon: I think I know a winning team when I see one... So, if my puny empire may survive a few extra turns by a continued peace with you I'm all for it. I have evacuated Oslo for your convenience and my griffin is poised to harrass the northwestern cities. I will continue the war against Gandalf as well as I can (not very, unfortunately) in the hope of at least a late elimination from the game. Gandalf: You probably see as well as I do where my best chances of survival lie. My only viable alternative right now is to accept Hegemon's suggestions and continue our conflict. Final cities: 6 Final gold: 1138 Income: 140 Expenses: 117 _______________________________________________________________________________ The following message was sent on Thursday January 15, 1998 at 07:52 AM EST by "Robert F. Heeter" to all players; With Blue on Standing Orders, he can either skip his own turn, or have White skip it for him. Frederick, it's basically your turn. *** Diplomatic Discussions: * to the Spectators: >The following diplomatic history message is from MikePutney >Just clarifing a few things. What, if anything, do I need to do now? Do I >need to fill out a turn report, send my file in, or just sit bakc and watch? There's no need to do a turn report on Standing Orders. If you want to skip your own turn and pass it on, that's helpful, but you don't have to. >Secondly, just wondering becuase I forget, will you portect my city now that >it seems that a bloody war is erupting between you and the Organizers? I >understand if you can't do it because of the strain on your mighty armies >although it would be much appreciated. Yes, we are committed to defending your final city as if it was our own, until there are no other enemy cities left for us to take. For reference, here's what we proposed (and you accepted) on Turn 9: >So perhaps we can make a deal? If you disband your hero and the other >defenders of Grenoble next turn, so that we can capture that city with >no losses, and if you turn off production in Rio so that it does not >accumulate a massive defensive garrison over the next 10 turns, then >we will agree to leave Rio alone, protect it against enemy threats >with our own stacks as if it was our own city, and let you stay in >the game until either the end of the game, or there are no other enemy >cities left for us to take. For what it's worth, on our last move we checked your position and found that only the green elemental could even reach your city. But your heavy infantry defends at strength 6, so the green elemental could not take the city alone. And we expect all the White units to be occupied in other ways from now on, so you should be safe. :) * to the Reporters: You write: >Hegemon: I think I know a winning team when I see one... So, if my puny >empire may survive a few extra turns by a continued peace with you I'm >all for it. I have evacuated Oslo for your convenience and my griffin is >poised to harrass the northwestern cities. I will continue the war >against Gandalf as well as I can (not very, unfortunately) in the hope of >at least a late elimination from the game. The news of your cooperation brings joy to the hearts of the Athletes! We continue to remain at peace with you. As long as we can remain at peace, we promise not to take any of your cities (other than Oslo) until we have reduced the Organizers to 3 cities or less. * to the Organizers: You comment: >Organizers are totally shocked to see the mighty Athletes league break >their word of honour. In all Olympic Games rules and arrangement are >setted on the beginning and evolve during the Games with acceptance of >both Athletes who compete and us who organize the Olympic events. And in every Olympic games, the Organizers make decisions for the benefit of the Organizers, and the Athletes protest until the conditions are made agreeable to both sides. Well, the Organizers were given several turns to make a reasonable proposal, we asked over and over again for you to make a good offer, and you did not. So the Athletes have gone on strike! >Athletes, spokesman said: > >>The Spectators were reduced to 3 cities on our move on Turn 8. >>It is now our move on Turn 10. Two full turns have elapsed. >>Conclusion: The non-aggression treaty has expired. > >A slight correction: two full turns means eight sides after Specators were >reduced to three cities. This means that the treaty will expire on Turn 10, >Reporters and not on Turn 10, Athletes. Slight, but important detail. You are quibbling over technicalities. Turn 10, Side 2 minus Turn 8, Side 2 = 2 full turns, and we never even considered any other possibility! If you had reduced the Reporters to 3 cities on Turn 8, you can be confident that we would have taken defensive precautions on Turn 8 and Turn 9 in expectation that there would be no treaty in force on your Turn 10 move! Had you been wiser in your negotiations you might have required us to announce 1 turn in advance before we intended to attack, or at least asked us last turn when we thought the agreement would expire... >Athletes, spokesman continued: > >>We have discussed possibilities with the Organizers since then, but >>the best they have offered is to fight with us for the southern half >>of the cities for the rest of the game. It seems somewhat arrogant >>for a nation with 13 cities, only one hero, and about 50 armies to >>be offering equal terms to a nation which will have 21 cities, 2 heroes, >>both flight items, and 83 armies as soon as we occupy the city abandoned >>by the Specators. Needless to say, we have made no commitments. > >We again want to bring a correction. But let us remember you first what >you wrote: "However, perhaps we should wait until your forces finish off >Green before making specific decisions?" A question is not an agreement! Let us include the complete context: $ If we were to fight the limited $ war, we might suggest that all battles be fought in the lower left $ quadrant, and neither of us would attack outside of that quadrant. $ However, perhaps we should wait until your forces finish off Green $ before making specific decisions? In any case we will need another $ turn to think this over. There are many possible futures for this game, $ and of course we want to have fun *and* do well. We were discussing *possibilities* - either to fight in the lower left, or to wait until you finished off Green (which would clearly be inconsistent with fighting in the lower left, as you pointed out). But then we said - clearly - that we needed another turn to think things over - meaning that we had not made any decisions. AND we said that we wanted to have fun *and* do well, and that there were many possible futures for this game. So far as we can tell it was simply wishful thinking on your part which led you to think we had some sort of agreement. Perhaps it was nasty of us to take advantage of your foolishness, but we certainly did not break any agreements. We are definitely playing to win, but we are not dishonorable. >In our Crisis Council, this was clearly taken as a wish of peace and we >accepted it immediately. Perhaps you need a new set of advisors? In any negotiation, there is a give and take by both sides. Each side seeks to gain something from the negotiation which it could not gain in any other way. Unless you were prepared to offer us a good deal, we would do just as well to fight. Since you did not offer us a good deal, once the treaty expired we saw no reason to negotiate instead of fighting. >This means that nothing should have been decided or at least >executed before between a total war or a limited war >eventually favourable to Athletes wich seems to have a slight advantage. A slight advantage? We have more cities than everyone else put together, more armies than everyone else put together, twice as many heroes, and stronger units. >It wasn't fixed and they were no reason to suddenly become unfair. We agree that perhaps it takes the game out of balance if we attack you before you are ready. However, you could easily have seen that we would soon gobble up the poor Spectators, made peace with the Reporters, and allied with them to stop us. For you not to do this was a terrible mistake. >You said you was much more powerful than us and right now it's absolutly >correct. But consider we could have finished the war with Reporters in >peace >as we both agreed in our last correspondence and then we would have had 19 >city and a number of armies much more egal to fight you than now. Not really. You would have had only 18 cities, since we would have taken the border city of Oslo. We would have had 22. You would not have had the full 18 cities for very long, so we would still have had a substantial production advantage. We also have control of the temple, and many blessed units. And both flight items. And you would lose a number of units fighting against the Reporters in their cities. We concluded that had we waited, the war would not have become much more fair, and we would have lost a chance to win the game quickly. We thought it was better to put everyone out of their misery sooner, and get a better ranking for ourselves, than to drag things out. With Round B coming up in another month or so, we thought it was better to end the game quickly so that we would have time for new, more interesting adventures. >C) Solutions > >Your analysts analized the situation and two solutions seems us possible. >We prefers of course the first one which stay in the spirit of the Olympic >Game, but be sure that the second one will be used otherwise. > >1) You will stop to expand in our territories next turn and remove back > your troops from St. Louis and Moscow... This would have as results we > forget your intrusion and to let us talk and negotiate the end of the > game while we are defeating Reporters as it should have been happened > if Hegemon didn't become unfair during its vacation. We will not lie to you: we intend to continue to attack. What is the benefit to us if we retreat? Where is the glory in sitting idly while you build up your armies, when we can fight now? >2) You will continue to march in our territories and there we will >retire us from the war losing all the chance to survive and letting >to Reporters as much gold, items and cities as possible. As you >pointed out to have 6 cities on turn 20 would not give a rank worth >taking many hours several time a week to do our moves... When did we say that? You have done quite well until now, and although we may have surprised you, you still have many strong units and a very good chance to survive a long time. >And no need to specify that your fairness will be lost for >ever in my mind and in the mind of many other players... There has not been much fairness in this war from the beginning, and you have no right to complain about any lack of fairness on my part. It was you who first proposed that we ally together against Green and Blue. It was clear from the Practice Round histories that Vetinari and BigMike, though valiant Warlords, would not survive against both of us. To really make a *fair* game, you should have offered alliance to Green, and then we could have fought an east-west battle with relatively even teams. Why did you not do that? Because you wanted to do well this round. Instead, you offered to ally with me, and I accepted, thinking that I would do better this game if I fought only on one border at a time. I believed - and the game has borne this out - that you and I together would defeat Green and Blue fairly easily. Where was the fairness to them when you proposed that we do this? It seems to me that you are perfectly willing to do unfair things yourself, but now you are complaining when the unfairness goes against you. The fortunes of war have shifted again, and you complain that it is unfair for a strong nation to attack a weak one that has not defended itself well. Well, if you really believed that, you should have made the same complaint to yourself when you killed Vetinari's dragon and later his hero, or to me when I killed Blue's hero. Let us do away with this double standard and admit that you are frustrated. You wanted the game to go a certain way; where each of us would fight against our southern neighbor, and only when those battles were over would we fight each other. We decided to play along with you for a while, and we outmaneuvered you. We got to the flight item and the border cities first. We defeated Blue before you defeated Green. And we never said that we *would* wait for you to defeat Green, only that we might, and that we would consider it for another turn before deciding. And now the game has gone against you. But let's not attack one another about fairness. For an example of a Warlord dealing with an unfair situation, you might read the history of the Q01 game. The Green player dropped out and left the White and Orange players (with worms and wizards for allies) fighting against the Blue player (with only elementals). It was blatantly unfair, and it was frustrating at first for Blue to accept the fact that it would be virtually impossible for him to survive the game, much less win, but it was still an enjoyable game. And he managed to kill more enemy units than he lost himself, before he was eliminated. I know he had fun - because I was the Blue player. I was angry at White and Orange for allying unfairly against me; I would have much preferred to ally (also unfairly, but I thought less unfairly) with Orange against White! If this game were simply for pure fun, then I would have rejected your initial treaty offer and made a deal with Blue. Green and Blue would have fought glorious battles with one another, and so would you and I. The game could have gone on forever and been very exciting. However, this is a Tournament game, and the goal is not just to have fun; the goal is to do well and advance to the next round, where the competition gets even more interesting. >So answer soon and let Reporters know before they take their turn. It wasn't possible us to do so before the Reporters moved, but it seems it would not have changed much. Anyway, we will answer now: (1) Our treaty with you expired. You should have been prepared for this. (2) We want to do well in this game. You should have recognized this. (3) You made wildly optimistic interpretations of our messages, and believed in things that we never said. (4) You now argue for some principle of "fairness" which you yourself have not followed. That is not right. (5) We have taught you a painful but necessary lesson: - Honor is about keeping one's commitments. It does not require one to be kind, or even fair, to one's opponents. - Kindness and fairness are noble, but wargames are inherently unkind and unfair: armies fight and die, and people lose. - To do well in the Tournament, a Warlord must seek only an honorable victory, not a fair fight. (And some other Warlords don't even worry about honor.) >Indeed a >completly different strategy should be used if we evacuate my southern >cites next turn than if the Organizers-Reporters war continues... Yes, you might want to change your strategy. :) >Very disapointed and shocked Organizer team... Cheer up! You are not dead yet. While there is life, there is hope. The longer you struggle on, the more glory and respect you will receive, and the better your ranking will be. You must learn to enjoy fighting in times of defeat as well as times of success. You must choose a new path, a new strategy that will help you do as well as possible. It is up to you! You may not be able to do as well as you hoped, but perhaps you were hoping for too much. -- Hegemon ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 11 Gamefile Sent To: Gandalf The White (White) (aubjf@mail.vtx.ch) Date Sent: Friday January 16, 1998 at 02:00 AM EST Date Gamefile Due: Monday January 19, 1998 at 02:00 AM EST (In GMT+0100: Monday January 19, 1998 at 8:00 AM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Monday January 19, 1998 at 06:43 PM EST by "aubjf" to all players; Hail Warlords, >You're on your last timeout! You might want to ask Kay to convert >some vacation days for you? Or are you deliberately doing this? >[ If you're really that mad at me, let's talk about it, because >right now we're just wasting everyone's time! ] Sorry to have used my last timeout to play my turn, but as you could doubt, Athletes' surprise asked me extra reflexion even if I can't do much to stop Athletes defeating my few guarnisons remaining in my initial quadrant and if I'm forced to watch my defeat passively. No Bob, I'm not mad but as you can understand I'm very disapointed... See my last attempt to save my round and my chance to pass the cuts in the diplomacy of this turn. Please consider my offer or ask me anyhting you want... Kay, could you restore three of my timeouts using my vacation days which I believe are still on 14 days. BTW, I already announce you I will be on holiday between 21th February and 28th February and even if it shouldn't concern this Round A I wanted to announce it. Sincerly yours, Frederick *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 11 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: Let us try a last time to save us and to answer your arguments. >And in every Olympic games, the Organizers make decisions for >the benefit of the Organizers, and the Athletes protest until >the conditions are made agreeable to both sides. Well, the >Organizers were given several turns to make a reasonable proposal, >we asked over and over again for you to make a good offer, and >you did not. So the Athletes have gone on strike! We don't see all the facts like you. Indeed we proposed you several solutions including a limited war, but nearly each time you let us know that you need more time to think about. So for us it was okay, but when you suddenly attack when in our mind you were only thinking, you can understand that we were surprised and shocked... >Had you been wiser in your negotiations you might have required >us to announce 1 turn in advance before we intended to attack, or >at least asked us last turn when we thought the agreement would >expire... Yes we recognize that we could have been wiser and send you a messenger last turn, but again we thought that during our negotiations there were neither war, nor peace statut and that we were neutral. >We were discussing *possibilities* - either to fight in the lower left, or >to wait until you finished off Green (which would clearly be inconsistent >with fighting in the lower left, as you pointed out). >But then we said - >clearly - that we needed another turn to think things over - meaning that >we had not made any decisions. AND we said that we wanted to have fun *and* >do well, and that there were many possible futures for this game. We understand your point of view and we even share it, but in our mind a discussion is considered finished only when all sides don't have anything to add, to answer or to propose anymore... It was not the case as we were ready to do other sacrifices to save the peace... >A slight advantage? We have more cities than everyone else put together, >more armies than everyone else put together, twice as many heroes, >and stronger units. Okay, don't become angry. You have an advantage and we didn't checked carefully the situation... Finally a last objection. When you say "I want to do well and have fun" you insisted on the fun part and in the actual situation we don't see where the fun is even for you to take advantage of our mistake and not to fight even to enter in cities... Here are the mains objections we have and we maintain. But as you are seriously much stronger than us, we try to save us a maximum of cities to keep a chance to participate in next rounds. Indeed even with only about 28 cities you would be sure to do well this round and you will be nearly sure to pass successfully the cuts. So we search to reach an arrangment with you which would let us a chance to participate in next rounds without compromising yours. Let us know what you ask in exchange and please say where you are in waiting we finish to fix how Organizers will look at the end of this First Round game. * Diplomacy with Lord Vetinari; Reporters: It seems that if Bob stays intransigent our defeat, as yours, will come soon. We wanted to congratulate you for your resistance and we are sure that a revenge would be very interesting. So if once you want to start a standard PBEM game, we'd be happy to join you and perhaps some other Warlords on a new battlefield. B) INITIAL STATUS: Initial Status: 11 Cities, 3079 Gold, 306 Incomes, 192 Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: - E) CONQUESTS AND BATTLES: 1. Battles against Reporters; Green: * Sir Elrond entered victorious in Squaw Valley and looted it for 94 gold. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 1 5 1 0 HN *5* 0 No DEF: 0 0 0 0 1 *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 5 10 0.96648 <-- Lives! Archon 8 13 0.89900 <-- Lives! Dragon 7 12 0.57461 <-- Lives! Dwarf 4 9 0.09621 <-- Dies.. Defense Units: --------------- Spider 4 7 0.03352 <-- Dies... Spider 4 7 0.01028 <-- Dies... Spider 4 7 0.00167 <-- Dies... Wolfrider 4 5 0.00003 <-- Dies... Attacker wins with 3 unit(s) remaining F) NEW PRODUCTIONS PURCHASED: - G) FINAL STATUS: Final Status: 12 Cities, 3173 Gold, 332 Incomes, 188 Expenses H) HEROES NEWS * Final Lord Elrond Experience: 16 (+2 change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 11 __________> \__________/ _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 11 Gamefile Sent To: Hegemon (Orange) (rheeter@jet.uk) Date Sent: Monday January 19, 1998 at 06:43 PM EST Date Gamefile Due: Wednesday January 21, 1998 at 6:43 PM EST (In GMTGMT: Wednesday January 21, 1998 at 11:43 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 11 Gamefile Sent To: Lord Vetinari (Green) (stefan.anna-karin@swipnet.se) Date Sent: Wednesday January 21, 1998 at 05:47 PM EST Date Gamefile Due: Friday January 23, 1998 at 5:47 PM EST (In GMT+0200: Saturday January 24, 1998 at 12:47 AM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Wednesday January 21, 1998 at 05:47 PM EST by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 11, Side 2: ============================================================================== *** STORY: No time this turn... *** DIPLOMACY: Glorious Gandalf - You write: > We don't see all the facts like you. Indeed we proposed you several > solutions including a limited war, but nearly each time you let us > know that you need more time to think about. So for us it was okay, > but when you suddenly attack when in our mind you were only thinking, > you can understand that we were surprised and shocked... We must confess that we were pleasantly surprised that we could catch you (unpleasantly) by surprise. To be honest, I'd been considering since about Turn 6 that I might want to attack you as soon as the treaty expired. But I wasn't sure, and I was considering other options. But with you and I left as the only major forces on the board, I thought you would assume that in the absence of any agreement we would be at war once the treaty expired. (Indeed when we made the treaty I believe I said as much. We would fight each other when no one else was left.) In the end it seems that there was a misunderstanding, possible because of our different cultures, and for that I'm sorry. But I'm still going to attack. :) Don't worry, though - White is weaker because of the ghosts, and it may be that in many games many of the White players are completely eliminated. If you can survive to the end of the game you might actually rank fairly well. And there are no cuts until we make the selections for Round D, so you can try again and do well next round. Valiant Vetinari - Beware, the White hero will gain a level next turn, and increase in strength. The turn afterwards he will also gain speed. Your bat is costing you 10 gold per turn, and unless we're mistaken, your economy is running a deficit now. (Partly this is because the units that you had vectored to your northwest have bounced back and arrived, so it appears as though you produced 2 units this turn.) If you'd like to do something useful with the bat, how about sending it to attack Oslo? That will give our hero one additional experience point, allowing him to match the White hero in speed next turn. And it will save you cash that you can use for supporting more spiders. It might be wise to "turtle" and consolidate your defenses... If you send your griffin west along the road and then park over the water, you should be able to raze Los Angeles, Stockholm, or Helsinki next turn. We have moved our archer stack through Oslo and towards your area. If White continues to attack you with his hero, he will soon need to worry about a counterattack by our combined forces, and he will be forced to back off in another turn or two. *** SUMMARY: Gold at Start of Turn: 1951 Curly enters the vacant Green city of Oslo (collected 95 gold) d'Artagnan retrieves the Chariot of Fire (battle +2) that was left atop the Lair of Leung when White killed the Green hero. Spider and dwarf defeat 2 dwarves to capture White city Antwerp: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 0 1 *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Spider 4 6 0.50581 <-- Lives! Dwarf 4 4 0.11085 <-- Dies.. Defense Units: --------------- Dwarf 4 5 0.49419 <-- Dies... Dwarf 4 5 0.18638 <-- Dies... Attacker wins with 1 unit(s) remaining Antwerp is looted for 132 gold and occupied. Giant Bats installed in Antwerp for 160. Dwarves installed in Antwerp for 450. Final Statistics - Cities: 25 Gold: 1568 Income: 690 Expenses: 533 Heroes: Curly has 14 experience (up 2). d'Artagnan has 17 experience (no change). ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 11 Gamefile Sent To: BigMike (Blue) (MikePutney@aol.com) Date Sent: Monday January 26, 1998 at 03:06 PM EST Date Gamefile Due: Wednesday January 28, 1998 at 3:06 PM EST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Monday January 26, 1998 at 03:05 PM EST by Anna-Karin och Stefan to all players; Not much to say, I'm sitting tight awaiting the arrival of the cavalry. My bat did indeed raise your hero a level, Hegemon, hope it helps. New hero: Miric, 532 gold, emerges in Innsbruck together with a wizard. A unit of bats makes a heroic attempt on Oslo and fails miserably. Final cities: 4 Final gold: 236 Income: 100 Expenses: 115 _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 12 Gamefile Sent To: Gandalf The White (White) (aubjf@mail.vtx.ch) Date Sent: Tuesday January 27, 1998 at 11:40 AM EST Date Gamefile Due: Thursday January 29, 1998 at 11:40 AM EST (In GMT+0100: Thursday January 29, 1998 at 5:40 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Tuesday January 27, 1998 at 11:40 AM EST by "Robert F. Heeter" to all players; I just skipped BigMike's turn since he's on Standing Orders... -- Bob ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ The following message was sent on Saturday January 31, 1998 at 11:06 AM EST by "aubjf" to all players; Bob, i beg you to accept my proposition or to propose me something else... *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 12 Side: Organizer (White, 1) Sir Elrond earned enough experience to gain a level... A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: >I thought you would assume that in the absence of any agreement we >would be at war once the treaty expired. (Indeed when we made the >treaty I believe I said as much. We would fight each other when no >one else was left.) In the end it seems that there was a misunder- >standing, possible because of our different cultures, and for that >I'm sorry. To answer you, we assumed to be at war in the absence of any agreement, too but we still consider negotiations as a short term agreement and you have to agree that we still were in negotiations... You pointed that our treaty said much and we would fight each other when no one else was left, but here it remains a still mighty Reporters nation which prevent us to fight you in a normal and fun one-to-one battle... So we propose you to give you without fighting our northwestern quadrant if you agree to let us live in Standing Orders in the southwestern one. Indeed I become more busy with school and I can't play a turn more than once a week and always on week-end... For the same reason, I ask you all to send your move at the end of your time limit, to let me play my turns on week-end. Thanks in advance... * Diplomacy with Lord Vetinari; Reporters: We are progressively strangled by Athletes and we won't survive much longer if they continue to ignore our last chance propositions. So we are trying now to slow them down to keep at least one city at the end of this Round and we'd be glad to negotiate with you at least a cease fire or more useful an offensive alliance if they don't accept our new peace proposition... B) INITIAL STATUS: Initial Status: 11 Cities, 3035 Gold, 306 Incomes, 247 Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: - E) CONQUESTS AND BATTLES: 1. Battles against Reporters; Green: * Sir Elrond entered victorious in CNN Office and looted it for 29 gold. WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 1 5 0 0 *5* 0 No DEF: 0 0 0 0 1 *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 6 11 0.58513 <-- Lives! Bat, Giant 1 6 0.04510 <-- Dies.. Defense Units: --------------- Wolfrider 4 5 0.41488 <-- Dies... Wolfrider 4 5 0.26529 <-- Dies... Wolfrider 4 5 0.12738 <-- Dies... Wolfrider 4 5 0.03249 <-- Dies... Attacker wins with 1 unit(s) remaining F) NEW PRODUCTIONS PURCHASED: * A new production of Spiders was purchased in I.O.C for 700 gold. * A new production of Giant Bat was purchased in Los Angeles for 160 gold. * A new production of Light Inf. was purchased in Los Angeles for 160 gold. G) FINAL STATUS: Final Status: 12 Cities, 2044 Gold, 352 Incomes, 237 Expenses H) HEROES NEWS * Final Lord Elrond Experience: 18 (+2 change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 12 __________> \__________/ _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 12 Gamefile Sent To: Hegemon (Orange) (rheeter@jet.uk) Date Sent: Saturday January 31, 1998 at 11:06 AM EST Date Gamefile Due: Tuesday February 3, 1998 at 11:006 AM EST (In GMTGMT: Tuesday February 3, 1998 at 4:06 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Saturday January 31, 1998 at 02:14 PM EST by "Robert F. Heeter" to all players; Mid-Turn Diplomatic Message from the Athletes: ========================================================================= Gandalf writes: >Bob, i beg you to accept my proposition or to propose me something else... [...] >So we propose you to give you without fighting our northwestern >quadrant >if you agree to let us live in Standing Orders in the southwestern one. >Indeed I become more busy with school and I can't play a turn more than >once a week and always on week-end... For the same reason, I ask you >all >to send your move at the end of your time limit, to let me play my >turns >on week-end. Thanks in advance... It is a turn of heart-rending moral confusion for the Athletes. No worthy foes remain on the map, and where is the glory in fighting against opponents who are literally begging for mercy? Surely no sane, honorable human general could order attacks on such an enemy? Alas, the Athletes do not have a human general, and Hegemon's sympathy circuits have just saturated and burned out! The calculation is simple - the Athletes have enough force to take over the whole map, and by the harsh logic of the tournament, they must seek victory as quickly as possible this round. After all, who knows what dire fate awaits them in the next round? The best way to ensure that they will make the cut is to do as well as they can by the tournament rules. So the orders continue to go out: Win at all costs! Bring home an Athlete victory this round! Quickly! However, the orders must be carried by couriers, and the couriers do have hearts and souls, and they know that the enemy has little time to move during the week. So they look at the clock, and see that their move is not due until 11 am on Tuesday. With two days for Vetinari to move and BigMike's turn to be skipped, the gamefile will then reach Gandalf on Thursday and be due on Sunday. Thus, if the Athletes delay sending the gamefile (and perhaps sacrifice a timeout), Gandalf will receive the gift of the free Saturday, and perhaps he will have time to rally his forces then. Translation: Gandalf, I'm afraid we must reject thy offer, and we ask thee to cease bemoaning thy fate, for it pains us: we would not choose to fight thee like this were it not for the cruel logic of the Tournament rules. However, we will do all we can to ensure that thou hast enough time to contemplate thy moves, for we would have thee fight thy best, even unto the very last. -- Hegemon ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ The following message was sent on Tuesday February 03, 1998 at 07:18 AM EST by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 12, Side 2: ========================================================================= [ Sending of this turn delayed as long as possible to put the game most in synch with Gandalf's schedule. ] *** DIPLOMACY: Noble Vetinari - Congratulations on the arrival of Miric and thy wizard! Thanks for sacrificing thy bat to strengthen Curly. >Not much to say, I'm sitting tight awaiting the arrival of the cavalry. The cavalry are here! (Well, flying heroes and giants anyway.) Gandalf attempts to convert thee: > * Diplomacy with Lord Vetinari; Reporters: > > We are progressively strangled by Athletes and we won't survive much > longer if they continue to ignore our last chance propositions. So we > are trying now to slow them down to keep at least one city at the end > of this Round and we'd be glad to negotiate with you at least a cease > fire or more useful an offensive alliance if they don't accept our new > peace proposition... We ask thee to note two things: (1) Despite this proposal, Gandalf *continues!* to attack thee! (2) If you sign a peace with White, we'll have to declare war, and you will probably not last as long since we now have more firepower in your vicinity than White does. There are two valuable actions you could take against White: (1) Send your 5 wolves against his dragon stack. His hero is not there and your wolves are on native terrain, so these are the best odds you're likely to get. You can bring down 3 of his 5 wolves. If you fight them now they are 7s and you are 5s, but if you wait for his hero to join them they will be 9s or 11s! (2) Gandalf has reinforced his northern defenses against your griffin. However, you can cut down two of his dwarves in either Stockholm or Helsinki (preferably Stockholm) and make it significantly easier for me to wipe those cities out. Also, you can use your elemental to bring up your spiders from Innsbruck to reinforce your garrison in Nagano. Alternatively, you can retreat from Nagano to Innsbruck, and consolidate all your forces there. Glorious Gandalf (and also Vetinari) - Alas, because of these accursed rules, we cannot offer thee peace. But we shall try to make the end as painless and interesting as possible! We propose to do something rather unusual: By our estimates, we can overrun the remainder of the map in 4 more turns, by Turn 16. We'll have to deal with you first, as our strongest opponent, so you will probably only last until Turn 15. Rather than fight every battle along the way, let us do this: (1) You disband every unit in your northwest quadrant cities. (2) Vector newly-arriving production to Squaw Valley. (3) March all your southern armies to Squaw Valley, fortify the city to Defense-2, and pile up the mightiest garrison you can. On Turn 14, Green will take his best shot at you, in revenge for all the damage you have done to him. On Turn 15, we will fight the mightiest battles ever fought for Squaw Valley, with everything I can throw at you against everything you have stockpiled for defense! On Turn 16, we will mop up the rest of the White, Green, and Blue cities. This has advantages for all of us: - It saves you a lot of time making your moves. - You last at least as long as you would have otherwise. - Green gets some combat practice before he dies. - We all get to have some really exciting battles at the end. - I finish with a higher army strength since I don't waste as many units in battle up north. *** Battles: The undefended White city of Athens is looted for 85 and occupied. The 3-build White city of Melbourne falls to the Athletes: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 0 2 *2* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Giant 6 6 0.55239 <-- Lives! Spider 4 6 0.29406 <-- Dies.. Spider 4 6 0.07663 <-- Dies.. Defense Units: --------------- Dwarf 4 6 0.44761 <-- Dies... Dwarf 4 6 0.19972 <-- Dies... Infantry, Lt 2 5 0.03068 <-- Dies... Attacker wins with 1 unit(s) remaining The city is looted for 85 and pillaged for 100 (Light Cav destroyed). Finally, d'Artagnan captures Montreal singlehandedly: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 3 0 0 0 *3* 0 Yes DEF: 0 0 0 0 2 *2* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 9 12 0.59723 <-- Lives! Defense Units: --------------- Spider 4 8 0.40277 <-- Dies... Dwarf 4 6 0.12620 <-- Dies... Attacker wins with 1 unit(s) remaining Montreal is looted for 85 and pillaged for 350. *** SUMMARY: Curly has become a Cavalier! Gold at Start of Turn: 1725 Athens, Melbourne, and Montreal taken from White (shown above) New builds: Wolves in Montreal for 450. Wolves in Oslo for 450. Pikemen in Melbourne for 500. Final Statistics - Cities: 28 Gold: 1030 Income: 768 Expenses: 612 Heroes: Curly has 15 experience (up 1). d'Artagnan has 19 experience (up 2). ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 12 Gamefile Sent To: Lord Vetinari (Green) (stefan.anna-karin@swipnet.se) Date Sent: Tuesday February 03, 1998 at 07:19 AM EST Date Gamefile Due: Thursday February 5, 1998 at 07:19 AM EST (In GMT+0200: Thursday February 5, 1998 at 2:19 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Thursday February 05, 1998 at 02:33 AM EST by Anna-Karin och Stefan to all players; Hegemon writes: >Gandalf attempts to convert thee: >> * Diplomacy with Lord Vetinari; Reporters: >> >> We are progressively strangled by Athletes and we won't survive much >> longer if they continue to ignore our last chance propositions. So we >> are trying now to slow them down to keep at least one city at the end >> of this Round and we'd be glad to negotiate with you at least a cease >> fire or more useful an offensive alliance if they don't accept our = new >> peace proposition... > >We ask thee to note two things: >(1) Despite this proposal, Gandalf *continues!* to attack thee! I couldn't help but notice this. It does put a new twist on diplomacy = when I get a proposal from the Warlord that just took my capital. Gandalf, I know where my best chances are, and they are not with you = (regardless of the deplorable attack on my capital. >(2) If you sign a peace with White, we'll have to declare war, > and you will probably not last as long since we now have > more firepower in your vicinity than White does. I certainly realise this, and hope for mercy until Turn 16 as per = your latest communiqu=E9. Also, great warlord, I have taken heed of your words concerning = battle tactics. Two suicide missions were successfully carried out = (hmm, I guess "successful" is a strange word for a suicide = mission...), as follows: Wolfpack against dragonled force outside Squaw Valley: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Forests Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 1 0 0 NH *1* 1 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Wolfrider 4 5 0.00544 <-- Dies.. Wolfrider 4 5 0.00151 <-- Dies.. Wolfrider 4 5 0.00029 <-- Dies.. Wolfrider 4 5 0.00003 <-- Dies.. Wolfrider 4 5 0.00000 <-- Dies.. Defense Units: --------------- Dragon 7 8 0.99456 <-- Lives! Archon 7 8 0.98070 <-- Lives! Elephant 6 7 0.93858 <-- Lives! Wolfrider 4 7 0.85408 <-- Lives! Wolfrider 4 7 0.69575 <-- Lives! Wolfrider 4 7 0.45896 <-- Dies... Wolfrider 4 7 0.20330 <-- Dies... Wolfrider 4 7 0.03897 <-- Dies... Defender wins with 5 unit(s) remaining Griffin against Stockholm: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 0 1 C *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Griffin 7 9 0.12773 <-- Dies.. Defense Units: --------------- Catapult 4 5 0.87227 <-- Lives! Dwarf 4 5 0.78461 <-- Lives! Dwarf 4 5 0.64785 <-- Lives! Dwarf 4 5 0.45001 <-- Dies... Dwarf 4 5 0.20287 <-- Dies... Defender wins with 3 unit(s) remaining Final cities: 3 Final gold: 139 Income: 60 Expenses: 80 _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 12 Gamefile Sent To: BigMike (Blue) (MikePutney@aol.com) Date Sent: Thursday February 05, 1998 at 02:33 AM EST Date Gamefile Due: Sunday February 8, 1998 at 02:33 AM EST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 13 Gamefile Sent To: Gandalf The White (White) (aubjf@mail.vtx.ch) Date Sent: Friday February 06, 1998 at 12:10 PM EST Date Gamefile Due: Monday February 9, 1998 at 12:10 PM EST (In GMT+0100: Monday February 9, 1998 at 6:10 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Friday February 06, 1998 at 12:10 PM EST by "Robert F. Heeter" to all players; Hi all - I just passed through the Standing Orders file for BigMike. Frederick, you now have a nice long 3-day weekend for your move. :) -- Bob ** Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk ** ** PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) ** ** Fusion Energy Researcher, Princeton Plasma Physics Laboratory ** ** http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter ** _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 13 __________> \__________/ _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 13 Gamefile Sent To: Hegemon (Orange) (rheeter@jet.uk) Date Sent: Monday February 09, 1998 at 09:43 AM EST Date Gamefile Due: Wednesday February 11, 1998 at 09:43 AM EST (In GMTGMT: Wednesday February 11, 1998 at 2:43 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Monday February 09, 1998 at 09:43 AM EST by "aubjf" to all players; *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 13 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: > By our estimates, we can overrun the remainder of the map > in 4 more turns, by Turn 16. We'll have to deal with you > first, as our strongest opponent, so you will probably only > last until Turn 15. > > Rather than fight every battle along the way, let us do this: > (1) You disband every unit in your northwest quadrant cities. > (2) Vector newly-arriving production to Squaw Valley. > (3) March all your southern armies to Squaw Valley, > fortify the city to Defense-2, and pile up the > mightiest garrison you can. After considering your proposition, we conclued that it could be acceptable if you agree the two following compensations. So let us know if it suits you and then we will follow your march orders next turn. 1. You defeat Spectators and Reporters on Turn 19 or before... Indeed nobody can contest we are the second after the you in this game, so we are in the right to be vainquished at least after both of them... 2. We ask you to let us own a city of your choice until your Turn 20 to get one of the highiest rank of all the eliminated players of Round. This let us have a reasonable ranking considering Organizers have an initial disadvantage and that without lowing your ranking at all... B) INITIAL STATUS: Initial Status: 9 Cities, 1611 Gold, 274 Incomes, 256 Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: - E) CONQUESTS AND BATTLES: - F) NEW PRODUCTIONS PURCHASED: - G) FINAL STATUS: Final Status: 9 Cities, 1611 Gold, 274 Incomes, 256 Expenses H) HEROES NEWS * Final Lord Elrond Experience: 18 (no change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ The following message was sent on Wednesday February 11, 1998 at 06:25 AM EST by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 13, Side 2: ========================================================================= *** STORY: HEGEMON savors the anticipation of a forthcoming victory! *** DIPLOMACY: * Noble Vetinari - Thanks for the continued cooperation! May we suggest that you retreat from Nagano and Innsbruck this turn? We guarantee that your last city shall not fall before the last White city, and with White cowering in CNN HQ, you might want them in Sarajevo in case he tries to run away to the east, or if you like they can join in the gargantuan Olympic bloodfest that is soon to come... We would like to establish vectoring bases in Nagano and Innsbruck, and we'd prefer not to have to fight you for them. * Glorious Gandalf - >> By our estimates, we can overrun the remainder of the map >> in 4 more turns, by Turn 16. We'll have to deal with you >> first, as our strongest opponent, so you will probably only >> last until Turn 15. >> >> Rather than fight every battle along the way, let us do this: >> (1) You disband every unit in your northwest quadrant cities. >> (2) Vector newly-arriving production to Squaw Valley. >> (3) March all your southern armies to Squaw Valley, >> fortify the city to Defense-2, and pile up the >> mightiest garrison you can. > >After considering your proposition, we conclued that it could be >acceptable if you agree the two following compensations. So let us >know if it suits you and then we will follow your march orders next >turn. > >1. You defeat Spectators and Reporters on Turn 19 or before... Indeed > nobody can contest we are the second after the you in this game, so > we are in the right to be vainquished at least after both of them... > >2. We ask you to let us own a city of your choice until your Turn 20 to > get one of the highiest rank of all the eliminated players of Round. > This let us have a reasonable ranking considering Organizers have an > initial disadvantage and that without lowing your ranking at all... Sorry, no deal. Unless I've made a mistake no one will live to see then end of Turn 16. Had you vectored your units this turn it would have been a more interesting battle in the south on Turn 16, but now it is too late. (Had you sent this diplomatic message before making your move there might have been time to compromise, but it is now too late for that too.) You might have been betters at fighting WarBOT battles, but Vetinari's diplomacy has been consistently wiser (from our point of view), and since he has cooperated with us in exchange for our leniency, we are obligated by honor not to eliminate him before we eliminate you. Had you wanted to survive until the end of the game, you should either have proposed a treaty on Turn 8 or 9 that actually gave us some incentive to agree to it, or else made peace with Vetinari when it became clear that our Athletes were growing into the dominant force on the map. If you want us to agree to a proposal, you have to offer us something that we couldn't get by ourselves in less time. We see no reason to let you live until Turn 20 when we can win the game on Turn 15 or 16. At this point, the most we can offer is that if you disband all of your northern forces immediately, and drop all your hero items into the water, we'll avoid letting Vetinari live an entire turn after you do, and instead make sure you both last until the same turn. *** Battles: The undefended White city of Barcelona is overrun by a Wolfrider, looted for 89, and occupied. The undefended White city of Mexico City is overrun by a Light Cav, looted for 89, and occupied. d'Artagnan, 2 blessed spiders, and a blessed wolfrider storm Chamonix: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 3 0 0 0 *3* 0 Yes DEF: 0 0 0 0 1 C *1* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 9 12 0.55298 <-- Lives! Spider 5 10 0.20009 <-- Dies.. Spider 5 10 0.04560 <-- Dies.. Wolfrider 5 8 0.00120 <-- Dies.. Defense Units: --------------- Catapult 4 5 0.44702 <-- Dies... Spider 4 7 0.36855 <-- Dies... Spider 4 7 0.24528 <-- Dies... Spider 4 7 0.13808 <-- Dies... Spider 4 7 0.05977 <-- Dies... Dwarf 4 5 0.01593 <-- Dies... Dwarf 4 5 0.00522 <-- Dies... Wolfrider 4 5 0.00110 <-- Dies... Wolfrider 4 5 0.00010 <-- Dies... Attacker wins with 1 unit(s) remaining The 1-build White city of Chamonix falls to the Athletes: The city is looted for 89 and occupied. Another blessed wolfrider reinforces the city afterwards. *** SUMMARY: Gold at Start of Turn: 1186 Barcelona, Mexico City, and Chamonix taken from White (shown above) 89 x 3 = 267 gold looted. New builds: Light Inf in Mexico City for 160. Dwarves in Mexico City for 450. Final Statistics - Cities: 31 Gold: 843 Income: 846 Expenses: 709 Heroes: Curly has 15 experience (up 0). d'Artagnan has 21 experience (up 2). _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 13 Gamefile Sent To: Lord Vetinari (Green) (stefan.anna-karin@swipnet.se) Date Sent: Wednesday February 11, 1998 at 06:25 AM EST Date Gamefile Due: Friday February 13, 1998 at 06:25 AM EST (In GMT+0200: Friday February 13, 1998 at 1:25 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Thursday February 12, 1998 at 01:08 PM EST by Anna-Karin och Stefan to all players; Ah, it really hurts to follow orders like this. But, the choice between death and dishonor is an easy one... Hegemon, your suggestions have been followed so that Nagano and Innsbruck are empty. All Green forces will stay in Sarajevo until further notice. Final cities: 3 Final gold: 119 Income: 60 Expenses: 98 _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 13 Gamefile Sent To: BigMike (Blue) (MikePutney@aol.com) Date Sent: Thursday February 12, 1998 at 01:08 PM EST Date Gamefile Due: Sunday February 15, 1998 at 1:08 PM EST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Friday February 13, 1998 at 05:40 AM EST by "Robert F. Heeter" to all players; Mid-turn Diplomatic Message from Hegemon - Gandalf and Vetinari, please accept our apologies in case any of our recent messages have seemed obnoxious. Needless to say, it is not common in Warlords games to have to play out a game to the bitter end. Once the outcome is no longer in doubt, it hardly makes sense to play! But the tournament rules force all of us to fight to the death. Not only that, but the rules give us a better ranking if we win as quickly as possible. This is a situation that we were not expecting to be in, and it's not clear what the best way is to handle it. Obviously we are keen to do as well as we can in the tournament. But we don't want to be mean or obnoxious about it. Surely we must be able to agree on an outcome for this game, and simply get the game over with? These last few moves we have tried to suggest various ways to end the game in an easy fashion. With Round B about to start, we thought it made more sense for all of us to reach some reasonable agreement about how to end this game, rather than playing out the last bitter battles. (Although we did think that it would be fun to have one massive battle for White's last city.) We thought our proposal to Gandalf last turn was fairly reasonable. If you decide that we should fight things out the hard way, it's clear to us that we'll be able to take two White cities on our next turn, two or three more on the following turn, and then on Turn 16 we'll take the last White, Green, and Blue cities. If each of us to take each of these last 3 moves, together they will take each of us several hours, and the game will last for 3 more weeks. This game will then be using up time that we might have spent on our Round B games. Wouldn't it make more sense for all of us to simply agree that the end will be on Turn 16, for White and Green to disband their armies and go on Standing Orders, and for us to fast-forward this game to get it over with as quickly and easily as possible? Then we can focus our energies on more exciting games! If there were some doubt about the final outcome or some reason to fight on, then we would be all in favor of playing further, but now that the end is in sight, is there any reason to put more time into this game? -- Bob / Hegemon * Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk * * PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) * * Fusion Energy Researcher, Princeton Plasma Physics Laboratory * * http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter * _______________________________________________________________________________ The following message was sent on Friday February 13, 1998 at 02:05 PM EST by Anna-Karin och Stefan to all players; Fellow Warlords, From my point of view (a lonely city called Sarajevo...) Hegemon's proposal is perfectly all right. I'm happy with survival until turn 16 since I don't feel there's anything I can do to prolong this battle. Awaiting Gandalf's thoughts, Lord Vetinari _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 14 Gamefile Sent To: Gandalf The White (White) (aubjf@mail.vtx.ch) Date Sent: Sunday February 15, 1998 at 04:13 PM EST Date Gamefile Due: Tuesday February 17, 1998 at 4:13 PM EST (In GMT+0100: Tuesday February 17, 1998 at 10:13 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 14 __________> \__________/ _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 14 Gamefile Sent To: Hegemon (Orange) (rheeter@jet.uk) Date Sent: Thursday February 19, 1998 at 06:39 PM EST Date Gamefile Due: Sunday February 22, 1998 at 6:39 PM EST (In GMTGMT: Sunday February 22, 1998 at 11:39 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Thursday February 19, 1998 at 06:39 PM EST by "aubjf" to all players; Hail Warlords, First I ask to have my timeouts restored as I announced that I was ill and therefore I should not use my timeouts but my vacation day instead... So if I'm right I have 14 days (initial vacation) + 8 days (additional vacation) - 6 days (replacing 3 timeouts) - 4 days (illness) which makes me 12 days vacation remaining. Right Kay? Now I remind you that I go on holiday whole next week, so I ask you as before to keep your turn as long as you can to prevent me using my vacation days. It was really nice to do that last weeks and I really wanted to thank you very much for understanding my situation and helping me in your capacity without breaking any rules... Have a nice play, sincerly Frederick *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 14 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: * Diplomacy with Hegemon; Athletes: Your offer should reduce our pain, but we decline it... We will fight until our last city fall... See next turn, if Lord Vetinari stay quiet, we will have a great fight in CNN Office... * Diplomacy with Vetinari; Reporters: Be careful, we posted our hero just in front of the door of Sarajevo just in case you would try to move towards CNN Office... But we are no more ambitious. If next turn, you didn't move we will come back in CNN Office to wait Athlete's forces for THE great battle... Indeed it would be stupid to help Athletes beat both of us... B) INITIAL STATUS: Initial Status: 6 Cities, 1071 Gold, 196 Incomes, 238 Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: - E) CONQUESTS AND BATTLES: - F) NEW PRODUCTIONS PURCHASED: * A new production of Giant Bat was purchased in CNN Office for 160 gold. G) FINAL STATUS: Final Status: 6 Cities, 911 Gold, 196 Incomes, 238 Expenses H) HEROES NEWS * Final Lord Elrond Experience: 18 (no change from last turn) Gandalf the White *************************************************************************** ***** ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ The following message was sent on Monday February 23, 1998 at 01:34 PM EST by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 14, Side 2: ============================================================================== *** STORY: Hegemon begins his final calculations for the end of the game. Three times, Gandalf has refused our diplomatic offers to settle the inevitable outcome peacefully. We shall not ask again! The grim business of calculating the precise downfall of the Organizers continues. If a negotiated end to the game is not possible, Hegemon decides, then we must find a way to finish the game quickly with the swords and spears of our Athlete armies. And the news is good. It seems the White archon and dragon have wandered too far from CNN Headquarters and cannot return in time to save it. Meanwhile, the flight of his retreating northern armies through the hills can be cut off by eliminating all of the dwarves. Hegemon calculates checkmate for White on the 15th cycle, and reaches a most contented internal state. And so, once more, the orders go out to march and attack! On a day of immense bloodshed, the advancing shock troops of the Northern Army of the Athletes engage in tactically futile but strategically useful suicide missions, and start to erode the defending garrisons of the White cities IOC and Stockholm. Helsinki falls in a much more fashionable way, and the net closes in tighter around Elrond's White forces in the south. Too tight! Without the dragon and archon to neutralize enemy bonuses, the garrison of CNN Headquarters cannot stand up long against the tide of orange-uniformed troops that march southwards... *** DIPLOMACY: Gandalf, the end is at hand. Prepare thyself! :) Vetinari, it looks like this next move will be the last chance you have to get in some WarBOT practice before Round B gets moving, since White will be dead in one more turn. It seems none of the White units in the CNN office can reach your city, so as long as you leave your spiders there, the white hero stack can't defeat you. And with the dragon and archon away from the CNN Office, your hero and wizard have their one chance to make use of their bonuses. I can eliminate Gandalf's forces whether you attack or not, and I'll have enough units in the area to take your final city on Turn 16 no matter what. So it doesn't matter to the outcome of the game what you do, and you might prefer to have some bit of control over your final fate. After all, it might be fun to strike one last blow for the cause of the Reporters. :) Your hero/wizard/twin-elemental strike force has enough strength to bring down his 4 wolves and catapult. And without the catapult he has no chance of trying to escape me by taking your last city. Regardless of what you do, I give you my word (and I could give you the WarBOT outputs to justify it) that you'll last until Turn 16. So do whatever you like... *** BATTLES: First battle against White's garrison in Stockholm: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 2 0 *2* 0 No DEF: 0 0 0 0 1 *1* 1 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Pegasus 7 8 0.07385 <-- Dies.. Spider 4 7 0.01723 <-- Dies.. Infantry, Hv 4 6 0.00301 <-- Dies.. Wolfrider 4 5 0.00047 <-- Dies.. Dwarf 4 5 0.00009 <-- Dies.. Dwarf 4 5 0.00001 <-- Dies.. Dwarf 4 5 0.00000 <-- Dies.. Dwarf 4 5 0.00000 <-- Dies.. Defense Units: --------------- Elephant 6 7 0.92615 <-- Lives! Spider 4 7 0.86136 <-- Lives! Spider 4 7 0.75682 <-- Lives! Dwarf 4 5 0.60572 <-- Lives! Dwarf 4 5 0.48998 <-- Dies... Dwarf 4 5 0.36852 <-- Dies... Dwarf 4 5 0.25245 <-- Dies... Dwarf 4 5 0.15336 <-- Dies... Dwarf 4 5 0.07967 <-- Dies... Wolfrider 4 5 0.03361 <-- Dies... Wolfrider 4 5 0.01063 <-- Dies... Wolfrider 4 5 0.00219 <-- Dies... Wolfrider 4 5 0.00022 <-- Dies... Infantry, Lt 2 4 0.00000 <-- Dies... Defender wins with 4 unit(s) remaining Second battle in Stockholm: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 0 1 *1* 1 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Infantry, Hv 4 4 0.00523 <-- Dies.. Dwarf 4 3 0.00019 <-- Dies.. Defense Units: --------------- Elephant 6 7 0.99477 <-- Lives! Spider 4 7 0.96735 <-- Lives! Spider 4 7 0.82931 <-- Lives! Dwarf 4 5 0.35589 <-- Dies... Defender wins with 3 unit(s) remaining First battle against White's garrison in the IOC Headquarters: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 0 2 C *2* 1 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Spider 4 5 0.00001 <-- Dies.. Spider 4 5 0.00000 <-- Dies.. Dwarf 4 3 0.00000 <-- Dies.. Defense Units: --------------- Elephant 6 8 0.99999 <-- Lives! Spider 4 8 0.99991 <-- Lives! Spider 4 8 0.99943 <-- Lives! Catapult 4 6 0.99681 <-- Lives! Pikeman 4 6 0.98934 <-- Lives! Pikeman 4 6 0.96673 <-- Lives! Dwarf 4 6 0.90520 <-- Lives! Dwarf 4 6 0.76135 <-- Lives! Dwarf 4 6 0.49530 <-- Dies... Dwarf 4 6 0.16743 <-- Dies... Defender wins with 8 unit(s) remaining Second battle at IOC Headquarters: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 0 2 C *2* 1 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Wolfrider 4 3 0.00003 <-- Dies.. Wolfrider 4 3 0.00001 <-- Dies.. Wolfrider 4 3 0.00000 <-- Dies.. Wolfrider 4 3 0.00000 <-- Dies.. Cavalry, Lt 3 2 0.00000 <-- Dies.. Defense Units: --------------- Elephant 6 8 0.99997 <-- Lives! Spider 4 8 0.99970 <-- Lives! Spider 4 8 0.99744 <-- Lives! Catapult 4 6 0.98135 <-- Lives! Pikeman 4 6 0.93081 <-- Lives! Pikeman 4 6 0.78823 <-- Lives! Dwarf 4 6 0.49818 <-- Dies... Dwarf 4 6 0.14967 <-- Dies... Defender wins with 6 unit(s) remaining Giant (6) defeats Dwarf (4+1=5) to occupy the White city of Helsinki (loot 75). Casualties: 18 Orange units, 16 White units. That's basically 1 turn's worth of production for every city on the map! At least the expense account is in the black again... d'Artagnan occupies the undefended White city of Squaw Valley, looting 76. An elephant occupies the undefended Green city of Nagano, looting 19. A spider takes the undefended Green city of Innsbruck, loots 20, and razes it. *** SUMMARY: Gold at Start of Turn: 980 (31/41 cities, income 846, expenses 882) Inconclusive battles for IOC and Stockholm reported above. Helsinki and Squaw Valley taken from White, looting 75 and 76. Undefended Nagano taken from Green, looting 19. Undefended Innsbruck taken from Green and razed after looting 20. Orcish Mobs installed in Mexico City for 300. Defense-2 Upgrade to Squaw Valley (bats and light inf) for 320. Final Statistics - Cities: 34/40 Gold: 550 Income: 924 Expenses: 789 Heroes: d'Artagnan has experience: 23 Change from last turn: +2 Curly has experience: 15 No change. -- Hegemon * Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk * * PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) * * Fusion Energy Researcher, Princeton Plasma Physics Laboratory * * http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter * _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 14 Gamefile Sent To: Lord Vetinari (Green) (stefan.anna-karin@swipnet.se) Date Sent: Monday February 23, 1998 at 01:35 PM EST Date Gamefile Due: Wednesday February 25, 1998 at 1:35 PM EST (In GMT+0200: Wednesday February 25, 1998 at 8:35 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Thursday February 26, 1998 at 02:37 PM EST by Anna-Karin och Stefan to all players; Hegemon, as usual I've followed your suggestion and sent Miric to his death in a vain attempt on CNN Office, our once proud capital. This has no real bearing on my situation since I can't see any of the White units reinforcing his hero stack next turn (in particular, the catapult would never reach Sarajevo), but it's always fun to order the troops around... Miric et al. attacks CNN Office: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 1 0 2 0 *3* 0 No DEF: 0 0 0 0 2 C *2* 1 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 5 7 0.00360 <-- Dies.. Wizard 7 9 0.00097 <-- Dies.. Elemental 5 7 0.00002 <-- Dies.. Elemental 5 7 0.00000 <-- Dies.. Defense Units: --------------- Elephant 6 8 0.99640 <-- Lives! Spider 4 8 0.99109 <-- Lives! Spider 4 8 0.97885 <-- Lives! Spider 4 8 0.95216 <-- Lives! Spider 4 8 0.89795 <-- Lives! Spider 4 8 0.79752 <-- Lives! Spider 4 8 0.63286 <-- Lives! Catapult 4 6 0.40554 <-- Dies... Wolfrider 4 6 0.24882 <-- Dies... Wolfrider 4 6 0.11862 <-- Dies... Wolfrider 4 6 0.03716 <-- Dies... Wolfrider 4 6 0.00506 <-- Dies... Defender wins with 7 unit(s) remaining Final cities: 1 Final gold: 0 Income: 20 Expenses: 88 _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 14 Gamefile Sent To: BigMike (Blue) (MikePutney@aol.com) Date Sent: Thursday February 26, 1998 at 02:37 PM EST Date Gamefile Due: Sunday March 1, 1998 at 2:37 PM EST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 15 Gamefile Sent To: Gandalf The White (White) (aubjf@mail.vtx.ch) Date Sent: Friday February 27, 1998 at 04:53 AM EST Date Gamefile Due: Monday March 2, 1998 at 04:53 AM EST (In GMT+0100: Monday March 2, 1998 at 10:53 AM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Monday March 02, 1998 at 02:12 PM EST by "aubjf" to all players; Congratulation Bob, you caught my last hidden attempt to survive... Let's this game finish and let's concentrate us on Round B... *************************************************************************** ***** Round: First Round (A) Game: Dragon (11) Turn: 15 Side: Organizer (White, 1) A) DIPLOMATIC PROPOSITIONS: - B) INITIAL STATUS: Initial Status: 4 Cities, 602 Gold, 144 Incomes, 204 Expenses C) SEARCHING RUINS AND STRONGHOLDS: - D) CONQUESTS OF NEUTRAL CITIES: - E) CONQUESTS AND BATTLES: - F) NEW PRODUCTIONS PURCHASED: - G) FINAL STATUS: Final Status: 4 Cities, 602 Gold, 144 Incomes, 204 Expenses H) HEROES NEWS * Final Lord Elrond Experience: 18 (no change from last turn) Gandalf the White *************************************************************************** ***** Member of the Warlords II World Tournament Organizers Team.... ------------------------------------------------------------- ("`-''-/").___..--''"`-._ Frederick Aubert `6_ 6 ) `-. ( ).`-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' aubjf@mail.vtx.ch _..`--'_..-_/ /--'_.' ,' (il),-'' (li),' ((!.-' ------------------------------------------------------------- _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 15 __________> \__________/ _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 15 Gamefile Sent To: Hegemon (Orange) (rheeter@jet.uk) Date Sent: Monday March 02, 1998 at 02:59 PM EST Date Gamefile Due: Wednesday March 4, 1998 at 2:59 PM EST (In GMTGMT: Wednesday March 4, 1998 at 7:59 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Tuesday March 03, 1998 at 05:41 AM EST by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 15, Side 2: ============================================================================== *** STORY: It is a day of unimaginable bloodshed, as the last 32 White armies are eliminated, and the final 4 White cities captured. The tales of valor on this day will long be told throughout the world! It was a valiant final stand by the Organizers, but it was also an exercise in futility. Hegemon decides that the tales of these battles shall tell themselves for now. Although we have the forces to eliminate both Green and Blue on this turn, we made a promise to Green that he would last until Turn 16, and we made a promise to Blue that he would not fall until all the other countries were gone. Although it might be tempting to some to break these treaties now, when the enemy no longer has the strength to resist, and there might be some advantage to be gained by achieving victory on Turn 15 instead of Turn 16, Hegemon feels no such temptation to break his word. An honorable victory without treachery or deceit is its own reward! So the final battles will be fought next turn, but not before. In the end, a mighty host draws up outside the gates of Sarajevo, awaiting their orders for the final turn... And Curly heads southeast to await Elrond's surrender. *** BATTLES: The remaining White cities are captured this turn: Stockholm's might garrison of 4 elephants (!), 5 spiders, a catapult, 2 pikeman and a dwarf finally falls in a 3-wave invasion: * Stockholm Phase 1: Catapult, giant, 5 spiders, 1 dwarf attack - WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 C *0* 0 No DEF: 0 0 0 0 1 C *0* 1 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Catapult 4 3 0.01132 <-- Dies.. Giant 6 5 0.00693 <-- Dies.. Spider 4 5 0.00211 <-- Dies.. Spider 4 5 0.00048 <-- Dies.. Spider 4 5 0.00008 <-- Dies.. Spider 4 5 0.00001 <-- Dies.. Spider 4 5 0.00000 <-- Dies.. Dwarf 4 3 0.00000 <-- Dies.. Defense Units: --------------- Elephant 6 6 0.98868 <-- Lives! Elephant 6 6 0.97418 <-- Lives! Elephant 6 6 0.94458 <-- Lives! Elephant 6 6 0.88892 <-- Lives! Spider 4 6 0.79411 <-- Lives! Spider 4 6 0.65101 <-- Lives! Spider 4 6 0.46534 <-- Dies... Spider 4 6 0.26752 <-- Dies... Spider 4 6 0.10685 <-- Dies... Catapult 4 4 0.02039 <-- Dies... Pikeman 4 4 0.00522 <-- Dies... Pikeman 4 4 0.00078 <-- Dies... Dwarf 4 4 0.00004 <-- Dies... Defender wins with 6 unit(s) remaining * Stockholm Phase 2: Catapult, giant, spider, 5 dwarves attack - WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 C *0* 0 No DEF: 0 0 0 0 1 *0* 1 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Catapult 4 3 0.16038 <-- Dies.. Giant 6 5 0.10859 <-- Dies.. Spider 4 5 0.03824 <-- Dies.. Dwarf 4 3 0.00684 <-- Dies.. Dwarf 4 3 0.00216 <-- Dies.. Dwarf 4 3 0.00049 <-- Dies.. Dwarf 4 3 0.00007 <-- Dies.. Dwarf 4 3 0.00000 <-- Dies.. Defense Units: --------------- Elephant 6 6 0.83962 <-- Lives! Elephant 6 6 0.68951 <-- Lives! Elephant 6 6 0.47753 <-- Dies... Elephant 6 6 0.24877 <-- Dies... Spider 4 6 0.07976 <-- Dies... Spider 4 6 0.00998 <-- Dies... Defender wins with 2 unit(s) remaining * Stockholm Phase 3: 5 dwarves and a pikeman finish off the elephants - WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 0,1,2 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 0 1 *1* 1 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Dwarf 4 3 0.52726 <-- Lives! Dwarf 4 3 0.40513 <-- Dies.. Dwarf 4 3 0.27802 <-- Dies.. Dwarf 4 3 0.15986 <-- Dies.. Dwarf 4 3 0.06767 <-- Dies.. Pikeman 4 3 0.01490 <-- Dies.. Defense Units: --------------- Elephant 6 7 0.47274 <-- Dies... Elephant 6 7 0.13201 <-- Dies... Attacker wins with 1 unit(s) remaining Stockholm is looted for 75 and pillaged for 750. Two small engagements are fought in the hilly pass southeast of Los Angeles, so the invasion force can gain access to the city. A dwarf from Helsinki picks up a pikeman just north of that city, and joins 3 blessed spiders, an unblessed spider, a dwarf, and a blessed light cav in the main invasion force. First, the blessed light cav and a pikeman defeat the lone dwarf: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Hill Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 0 0 *0* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Cavalry, Lt 3 3 0.53564 <-- Lives! Pikeman 4 4 0.30719 <-- Dies.. Defense Units: --------------- Dwarf 4 6 0.46436 <-- Dies... Attacker wins with 1 unit(s) remaining The unstoppable blessed light cav now goes into battle with the unblessed spider and the dwarf from Helsinki, who is running out of movement: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Hill Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 0 0 *0* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Cavalry, Lt 3 3 0.51017 <-- Lives! Spider 4 4 0.37267 <-- Dies.. Dwarf 4 6 0.18750 <-- Dies.. Defense Units: --------------- Dwarf 4 6 0.48983 <-- Dies... Dwarf 4 6 0.16612 <-- Dies... Attacker wins with 1 unit(s) remaining With the pass cleared, the mighty light cav marches with the remaining dwarf and 3 blessed spiders, and the 3-dwarf garrison of Los Angeles falls: WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 0 0 0 0 *0* 0 No DEF: 0 0 0 0 2 *2* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- Spider 5 7 0.51659 <-- Lives! Spider 5 7 0.21600 <-- Dies.. Dwarf 4 4 0.01198 <-- Dies.. Defense Units: --------------- Dwarf 4 6 0.48341 <-- Dies... Dwarf 4 6 0.24555 <-- Dies... Dwarf 4 6 0.06100 <-- Dies... Attacker wins with 1 unit(s) remaining Los Angeles is looted for 75 and occupied. * The CNN Office is liberated from White by d'Artagnan, a wizard, a pair of blessed spiders, and an unlikely squadron of 4 giant bats, three of which were long ago blessed! WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 3 0 2 0 *5* 0 No DEF: 0 0 0 0 2 *2* 1 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 9 13 0.80198 <-- Lives! Wizard 7 11 0.52495 <-- Lives! Spider 5 11 0.27787 <-- Dies.. Spider 5 11 0.08142 <-- Dies.. Bat, Giant 2 6 0.00295 <-- Dies.. Bat, Giant 2 6 0.00053 <-- Dies.. Bat, Giant 2 6 0.00005 <-- Dies.. Bat, Giant 1 5 0.00000 <-- Dies.. Defense Units: --------------- Elephant 6 8 0.19803 <-- Dies... Spider 4 8 0.11807 <-- Dies... Spider 4 8 0.06037 <-- Dies... Spider 4 8 0.02510 <-- Dies... Spider 4 8 0.00780 <-- Dies... Spider 4 8 0.00156 <-- Dies... Spider 4 8 0.00014 <-- Dies... Wolfrider 4 6 0.00000 <-- Dies... Attacker wins with 2 unit(s) remaining (I never could find much of a use for those bats until now!) The CNN Office is looted for another 75 gold and then occupied. Finally, the undefended White capital city I.O.C. finally falls to an elephant-led stack,. I.O.C. is looted for 76 and occupied. *** SUMMARY: Gold at Start of Turn: 685 3 battles fought to take Stockholm (shown above). Stockholm is looted for 75 and pillaged for 750. 3 battles fought to approach and take Los Angeles (shown above). Los Angeles is looted for 75 and occupied. 1 battle fought to liberate the CNN Office (shown above). The CNN Office is looted for another 75 gold and then occupied. The undefended I.O.C. is looted for 76 and occupied. Heavy Infantry are installed in Stockholm for 300 gold. Heavy Infantry are installed in Tokyo for 300 gold. Heavy Infantry are installed in Paris for 300 gold. Final Statistics - Cities: 38 out of 40 Gold: 836 Income: 1068 Expenses: 806 Heroes: Curly has experience 15, no change from last turn: d'Artagnan has experience 25, up 2 from last turn. * Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk * * PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) * * Fusion Energy Researcher, Princeton Plasma Physics Laboratory * * http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter * _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 15 Gamefile Sent To: Lord Vetinari (Green) (stefan.anna-karin@swipnet.se) Date Sent: Tuesday March 03, 1998 at 05:42 AM EST Date Gamefile Due: Thursday March 5, 1998 at 05:42 AM EST (In GMT+0200: Thursday March 5, 1998 at 12:42 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Tuesday March 03, 1998 at 05:42 AM EST by "Robert F. Heeter" to all players; I will skip Lord Vetinari's Turn 15 according to his request to be on Standing Orders: >Sorry all, I've prioritised other things this week. Next turn you can put >me on standing orders (just skip my turn 15) if I'm not eliminated >already, that is. Then I'll skip Big Mike's turn according to *his* Standing Orders. Since Gandalf is now eliminated, that will immediately bring up my Turn 16 move. I'll be able to finish this game off today... -- Bob * Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk * * PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) * * Fusion Energy Researcher, Princeton Plasma Physics Laboratory * * http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter * _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 15 Gamefile Sent To: BigMike (Blue) (MikePutney@aol.com) Date Sent: Tuesday March 03, 1998 at 05:45 AM EST Date Gamefile Due: Thursday March 5, 1998 at 05:45 AM EST -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 16 Gamefile Sent To: Gandalf The White (White) (aubjf@mail.vtx.ch) Date Sent: Tuesday March 03, 1998 at 05:47 AM EST Date Gamefile Due: Thursday March 5, 1998 at 05:47 AM EST (In GMT+0100: Thursday March 5, 1998 at 11:47 AM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ __________ __________/ \__________ <__________ Turn 16 __________> \__________/ _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 16 Gamefile Sent To: Hegemon (Orange) (rheeter@jet.uk) Date Sent: Tuesday March 03, 1998 at 05:48 AM EST Date Gamefile Due: Thursday March 5, 1998 at 05:48 AM EST (In GMTGMT: Thursday March 5, 1998 at 10:48 AM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Tuesday March 03, 1998 at 06:24 AM EST by "Robert F. Heeter" to all players; Athletes' Update for A11, Turn 16, Side 2: ============================================================================== *** STORY: The story has ended. The 11th Olympic Wars are won by the Athletes!!! Organizers, thou art no more! Curly accepts the surrender by Elrond of the White Standard, Green Standard, and other items. [ Meaning that Curly didn't waste lives in an attack last turn, but waited for Elrond and stack to disappear at the end of the turn, when White had no more cities. The items were left behind. :) ] In gratitude for the support and cooperation of the Reporters, the Athletes withheld their fire for a turn, allowing the Reporters to survive until Turn 16, longer than the Organizers. But now the final battles have been fought for Sarajevo, and the Reporters have laid down their arms. Finally, as agreed long ago when the Spectators agreed to fight no more, their final city, Rio, is the last to fall. As the final battles draw to a close, all Athlete warriors stand at attention, face northeast towards the Locker Room, and throw their swords and helmets in the air in a final salute to the glory of battle! And then the partying begins... :) Meanwhile, Hegemon begins calculating the final statistics for the Athletes, and writing the final history of the A11 War. But first it is time for a few final diplomatic messages... *** DIPLOMACY: Gandalf, we thank thee for the original truce, and thy noble opposition once the truce ended. Vetinari, we thank thee for thy cooperation at the end of the war! Thou hast survived longer because of it, and we hath won more quickly as a result. BigMike, we thank thee for thy cooperation when thy situation grew hopeless! Thou hast survived longer because of it, and we hath won more quickly as a result. Hegemon looks forward to meeting all of you in future battles! *** BATTLES: In Sarajevo, 12 green spiders and a wolfrider lay down their arms. Three Orange spiders retire their jerseys and join them in celebration! (This is an amazing battle - look how much damage you can do with a +5 stack with an elephant and a catapult!) WarBOT v1.0a Armyset: Tournament b1-4 WL version: Mac CD Intense Combat: Off Terrain: Enemy city 3 or 4 prod Hero Bonuses Non- For- TOTAL Minus Fly Natural Item Hero tify City Cancel BONUS Enemy Item -------------------------------------------------------------- ATT: 3 0 2 0 C *5* 1 No DEF: 0 0 0 0 2 *0* 0 No Entered Final Attack Units: Strength Strength Survival % --------------- -------- -------- ---------- *Hero 9 14 0.99823 <-- Lives! Wizard 7 12 0.98590 <-- Lives! Elephant 7 12 0.94528 <-- Lives! Catapult 5 10 0.82757 <-- Lives! Unicorn 7 12 0.66909 <-- Lives! Spider 4 11 0.35116 <-- Dies.. Spider 4 11 0.11894 <-- Dies.. Spider 4 11 0.01496 <-- Dies.. Defense Units: --------------- Spider 4 5 0.00177 <-- Dies... Spider 4 5 0.00093 <-- Dies... Spider 4 5 0.00045 <-- Dies... Spider 4 5 0.00020 <-- Dies... Spider 4 5 0.00008 <-- Dies... Spider 4 5 0.00003 <-- Dies... Spider 4 5 0.00001 <-- Dies... Spider 4 5 0.00000 <-- Dies... Spider 4 5 0.00000 <-- Dies... Spider 4 5 0.00000 <-- Dies... Spider 4 5 0.00000 <-- Dies... Spider 4 5 0.00000 <-- Dies... Wolfrider 4 3 0.00000 <-- Dies... Attacker wins with 5 unit(s) remaining No loot is taken from the bankrupt reporters. In the celebrations following the arrival of Orange into Sarajevo, critical damage was done to the Catapult production, and the salvage was sold for 500 gold. Finally, a blessed pegasus (7 +2 = 9) swoops down into Rio, and accepts the surrender of the sword of the lone Blue heavy infantry (4 +1 +1 = 6) standing guard at the gates. The city votes to contribute 132 gold to the massive end-of-the-Olympics party! *** SUMMARY: Gold at Start of Turn: 1098 Sarajevo taken in massive attack, looted 0, pillaged 500. Rio taken by blessed pegasus, looted 132, occupied. Heavy infantry are installed in Amsterdam for 300. Heavy infantry are installed in the Locker Room for 300. Heavy infantry are installed in Sydney for 300. Final Statistics - Cities: 40 out of 40! This war is over! Gold: 830 Income: 1360 Expenses: 1084 Heroes: d'Artagnan has 27 experience, up 2 this turn. Curly has 15 experience, no change this turn. Now I just have to count up all my armies for the final stats. Yikes!!! -- Bob * Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk * * PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) * * Fusion Energy Researcher, Princeton Plasma Physics Laboratory * * http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter * _______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tournament Game: "A11" Turn Number: 16 Gamefile Sent To: Lord Vetinari (Green) (stefan.anna-karin@swipnet.se) Date Sent: Tuesday March 03, 1998 at 06:24 AM EST Date Gamefile Due: Thursday March 5, 1998 at 06:24 AM EST (In GMT+0200: Thursday March 5, 1998 at 1:24 PM) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ The following message was sent on Tuesday March 03, 1998 at 07:10 AM EST by "Robert F. Heeter" to all players; ********************************************************************* ** End of Game Statistics for A11, Side 2: Hegemon's Athletes ** ********************************************************************* *** Statistics are taken from Turn 17, after the "Congratulations" screen has been flashed up by the game. *** Game Name: A11 Your Side: 2/Orange/Athletes Cities: 40 out of 40 unrazed cities Fraction: 1.00 = 100% Woo-hoo! (Victory achieved on Turn 16, Side 2.) Gold: 1106 Income: 1360 (4*40 (capitals) + 36*20 (other cities) + 40*12 (gold items)) Expenses: 1290 (225 armies) Profits: +70 (still in the black!) ***************************************************************************** * Total Final Army BASE Strength Accounting: (include blessings only!) * ***************************************************************************** Unit Class | Unblessed + Blessed + 2xBlessed + 3xBlessed = Total ============================================================================= Light Cav | x2 + 1 x3 + x4 + x5 = 3 Orc Mob | 1 x2 + x3 + x4 + x5 = 2 Heavy Inf | 11 x4 + 10 x5 + x6 + x7 = 94 Wolves | 39 x4 + 3 x5 + x6 + x7 = 171 Dwarves | 48 x4 + 6 x5 + x6 + x7 = 222 Pikemen | 6 x4 + x5 + x6 + x7 = 24 Spiders | 53 x4 + 14 x5 + x6 + x7 = 282 Archers | 4 x4 + 2 x5 + x6 + x7 = 26 Catapults | 4 x4 + 1 x5 + x6 + x7 = 21 Unicorns | 3 x6 + 1 x7 + x8 + x9 = 25 Giants | 5 x6 + x7 + x8 + x9 = 30 Pegasi | 1 x6 + 1 x7 + x8 + x9 = 13 Elephants | 5 x6 + 1 x7 + x8 + x9 = 37 Wizards | 1 x7 + x8 + x9 + n/a = 7 Dragons | 1 x7 + x8 + x9 + n/a = 7 Devils | x7 + 1 x8 + x9 + n/a = 8 Heroes: strength with blessings & battle (*not* command) items 6 + 9 = 15 =============================================================================== TOTAL FINAL ARMY STRENGTH: 987 * Robert F. Heeter (Bob) | Email: rheeter@pppl.gov / rheeter@jet.uk * * PPPL/JET Collaboration | Phone: 609-243-2856 (PPPL Office S222) * * Fusion Energy Researcher, Princeton Plasma Physics Laboratory * * http://FusEdWeb.pppl.gov http://www.princeton.edu/~rfheeter * _______________________________________________________________________________ Turn Side Num City Army Errors # Alias Win? Live Live City Fract Str Gold Profs Min Maj ------------------------------------------------------------------------------- 1,Gandalf The White ,no , 15, 2, 0, 0.0000, 0, 0, 0, 0, 0 2,Hegemon ,yes, 20, 4, 40, 1.0000, 987, 1106, 70, 0, 0 3,Lord Vetinari ,no , 16, 2, 0, 0.0000, 0, 0, 0, 0, 0 4,BigMike ,no , 16, 2, 0, 0.0000, 0, 0, 0, 0, 0 ------------------------------------------------------------------------------- Total Unrazed Cities: 40