Questions and Answers about Towers and Their Bonuses:
Last Updated 21-June-97 by Bob Heeter
CRITICAL TOWER RULES:
Towers are the little defensive structures built when you order a unit
to Defend (see the Orders menu in Warlords...)
Ruins are *not* towers, even if they have "Tower" in their name.
Towers may be built in these terrains:
Any Road, regardless of underlying terrain
Bridges
Open (Plains, Swamp, etc.)
Forest
Hills
Towers may not be built in these terrains:
Any city terrain (cities, razed cities, ruins, strongholds, temples)
Mountains
Water or Shore
Port Anchors
A Tower does not come into existence until the *start* of *your* *next* turn
after ordering a unit to Defend in that space.
From Battle Bonuses Guru Gary S. Best:
>A Tower is considered terrain type City, regardless of
>the terrain of the square. This is most important when considering terrain
>bonuses. For instance, you could move your Heavy Cav onto an open square
>and it would get a +2. However, if you turned it into a tower, it would now
>get a +1 city bonus but would no longer get the +2. So it would actually be
>*weaker* in a tower. Conversely, Spiders in towers do get the +2 terrain
>bonus in addition to the +1 city bonus. Towers cannot be built in cities,
>ruins, temples, water, shore or mountains. As with cities (and temples and
>ruins - each of which gives a +2 city bonus), a tower's city bonus can be
>cancelled by an army with the Cancel City attribute.