CRITICAL TOWER RULES: Towers are the little defensive structures built when you order a unit to Defend (see the Orders menu in Warlords...) Ruins are *not* towers, even if they have "Tower" in their name. Towers may be built in these terrains: Any Road, regardless of underlying terrain Bridges Open (Plains, Swamp, etc.) Forest Hills Towers may not be built in these terrains: Any city terrain (cities, razed cities, ruins, strongholds, temples) Mountains Water or Shore Port Anchors A Tower does not come into existence until the *start* of *your* *next* turn after ordering a unit to Defend in that space. From Battle Bonuses Guru Gary S. Best: >A Tower is considered terrain type City, regardless of >the terrain of the square. This is most important when considering terrain >bonuses. For instance, you could move your Heavy Cav onto an open square >and it would get a +2. However, if you turned it into a tower, it would now >get a +1 city bonus but would no longer get the +2. So it would actually be >*weaker* in a tower. Conversely, Spiders in towers do get the +2 terrain >bonus in addition to the +1 city bonus. Towers cannot be built in cities, >ruins, temples, water, shore or mountains. As with cities (and temples and >ruins - each of which gives a +2 city bonus), a tower's city bonus can be >cancelled by an army with the Cancel City attribute.