Example - Flawed Hero Attack Calculation

Last updated 21-June-97 by Bob Heeter

The following calculation illustrates some of the common errors one can make when dealing with WarBOT. In this situation a player in a 2-hero game attacked an enemy city:

BAD: Terrain:  Enemy city 1 or 2 prod
BAD: 
BAD: BONUS  Total   Fortify   non    hero   -enemy   city   Cancel
BAD: AT       3        0       1       2        0            H
BAD: DF       2        0       1       0        0      1
BAD: 
BAD:               Entered   Modified
BAD: Attack Units  Strength  Strength  Winning %
BAD: *Hero             5         8     0.84534
BAD: Archon            7        10     0.64703
BAD: Ghost             5         8     0.18770
BAD: 
BAD: Defense Units:
BAD: Ghost             5         7     0.15466
BAD: Giant Bat         1         3     0.03831
BAD: Infantry, Hv      4         7     0.02203
BAD: 
BAD: Attacker win with  2 units remaining
The above calculation *looks* correct, but turned out to have 2 major flaws which the defender discovered: (1) The city in question had 3 builds, so that the Terrain chosen in WarBOT was incorrect. (2) The hero in question wasn't carrying an item, and should only have had a +1 bonus (from his base strength of 5). Both of these turned out to be naive errors, so we have included this example to remind you (A) to check the terrain before you run the battle, and (B) that you only need to enter in the command *items* which your hero carries, not his command *bonus*. WarBOT calculates the total hero bonus automatically for you, once it knows your hero's base strength and the command items he carries.

The correct WarBOT report for this battle is below, and because it shows the attacker losing an extra archon, under the current tournament rules this turn would have been replayed, with a rules-error point against the attacker for incorrectly reporting the battle results.

Terrain:  Enemy city 3 or 4 prod

BONUS  Total   Fortify   non    hero   -enemy   city   Cancel
AT       2        0       1       1        0            H
DF       3        0       1       0        0      2     

              Entered   Modified
Attack Units  Strength  Strength  Winning %
*Hero             5         7     0.61909
Archon            7         9     0.39677
Ghost             5         7     0.07151

Defense Units:
Ghost             5         8     0.38091
Infantry, Hv      4         8     0.13165
Giant Bat         1         4     0.00291

Attacker win with  1 units remaining