Game Settings - Moderators' Edition

Written by Gary S. Best and Bob Heeter. Last Revised 9-Mar-97 by Bob Heeter
Assignment of Sides: Random for each game of each round
Naming of Sides: Default for scenario
This is because most scenarios will have ruins and a generic starting game file must be created to preset the ruin contents so that all matches played with that game have identical setups.
Neutral Cities: Active
Razing Cities: Variable; declared in advance
Determined in advance by organizers on a scenario-by-scenario basis. Players should be competent with all variations!
Quests: Off
Necessary to prevent endless reverting to get good quests & allies; keeps game playable.
Diplomacy: Off
In the tournament, all players are always at war with each other, even if they choose to cooperate occasionally for a few turns. Diplomatic discussion will be via email, signposts, etc. And there's no need for diplomacy with the AI.
View Enemies: On
Players can revert to peek anyway; no need to make it a hassle! Allowing viewing will save time, make it possible to catch cheaters who change the contents of stacks, and make turns easier/faster/simpler.
View Production: On
Players can revert to peek anyway; no need to make it a hassle! Allowing viewing will save time, make it possible to catch cheaters who improve their build times, and make turns easier/faster/simpler.
Hidden Map: Off
Players can revert, view other countries, and pre-play the map anyway, so there's no need to keep it hidden. Also, this makes it possible for scenario designers to play on their own scenarios, as they will not have as much of a special advantage if other players can playtest the map before playing in the tournament.
Intense Combat: Off
Simplifies the tournament and allows players to gain an intuitive feel for the battle odds without being confused by two different sets of odds.
Military Advisor: Off
Players should use the Warlords Battle Odds Tool (WarBOT) instead; leaving the military advisor on would serve no purpose and also be confusing.
Quick Start: Off
Having QuickStart on balances out starting positions a bit and reduces the time it takes to play the game, but eliminates the enjoyable expansion phase of the game, and gives players who go first a chance to revert until crushing all nearby opposition, making the game unfair. With the fast tournament army set and the smaller scenarios, there's no need for a Quick Start even for a 20-turn game.
Random Turns: Off
Allows faster game play with less confusion.
I Am The Greatest: On
For no good reason other than that it's the tournament.
Email Game (Deluxe/CD versions): Off
Does not permit easy reverting needed for getting correct battle and ruin outcomes.


Back to the Moderators' Bible