Scenario -  Ancient Greece

Setting - Greece and Asia Minor in the period 1500 B.C. to 300 B.C.
	Emphasis on the historical side with minor mythological elements added in
	the allies, items and monsters.

Sides - Athenians, Spartans, Thebans, Makedonians, Minoans, Ionians, Thrakians, Persians.

Designer - Brian DiNunno, gt7244c@prism.gatech.edu, http://www.prism.gatech.edu/~bd42/


Comments, suggestions, criticisms (be easy on the pictures, I claim artistically
challenged) welcome.  I'll even listen to praise if you have any.  If you
notice any major historical gaffes clue me in. If I get enough comments I might
re-issue an updated version.

Specific points I could use some help on : Hero names for Thrakians and Minoans, these are
a little scarce and obscure;  City names for Thrakian area;  Feedback on the percieved
balance of play between the sides (let me know your favorites); comments on the 
phalanx unit (this is one I'm still not totally happy with).


The army set pictures are derived from the default set of Warlords II.
The city set pictures are derived from the Roman city set.  The modifications
are minor (mostly to Athens, yes that was supposed to be the Parthenon), and if you
wish to save space, changing back to the Roman set and deleting this one won't result
in much loss to the playing experience.

None of the rest of this file is necessary reading, but can provide some insight into
design decisions.  Also a historical timelime is included to give some additional
background.  The bibliography is also listed

Table of Contents

	I.	Historical Background and Timeline
	II. 	On the map design
	III.  	The army set
	IV. 	The sides
	V. 	Odds and Ends
	VI.  	Bibliography


			I. Historical Background and Timeline
All dates B.C.

Approx 1700 - 1300 
	Minoan Civilization flourishes on Crete and influences mainland Greece, civilization
falls for unknown reasons.  Possible warfare internally and with Mycenean civilization
sprouting up in mainland Greece. Speculation also over effect of volcanic explosion on
Akrotiri.

Approx 1500 - 1200
	Mycenean civilization falls (1200), general unrest in Ancient World with attacks on
Egypt, and the fall of the Hittites in the Middle East.  The Myceneans had cities had
spots that would later grow into major centers like Athens and Argos. Literacy lost, 
no alphabet or writing with the fall of Mycenean civilization.

1200 - 1000
	Slow rebuilding with much movement of peoples, Greece settled by tribes from north,
forcing Ionian Greeks to spread out.

950 
	Colonization of Asia Minor by Ionians.

776
	First Olympic Games

750 - 700
	Adaptation of Phonikian alphabet to Greek and its spread. Writing is restored.
	Spartan conquest of Messenia.  Foundation of colonies on Sicily and Black Sea.
	Composition of Illiad and Odyssey was thought to be before the spreading
	of the alphabet, only later to be written down.

				Archaic Period

687 - Kingdom of Lydia founded, capital at Sardis.

650 - 600
	Colonies founded in Libya, Egypt, France, and Spain.
	Drakon sets down his harsh (draconian) law in Athens.
	Thales, a great philosopher at Miletus.
	Sappho writing her poetry.

600 - 500
	Ionia and the Cyclades form the core of Greek society, producing the
	art and literature that became the foundation for the Golden Age of Greece
	that occured more in Athens.

594 - 	Solon reforms Athenian law, set seeds for democracy.

546 - 	Peisistratos tyrant in Athens. Kyros, King of Persia, conquers Lydia.

525 - 	Persians conquer Ionia.

514 - 	Hipparchos, tyrant of Athens, is assassinated by Harmodios and Aristogeiton.
	Early form of Democracy set up in 510.

512 - 	Persians conquer Thrake under Dareios.

508 - 	Kleisthenes reforms Athenian government, more mature democracy.

499 - 	Ionians revolt against Persians, Sardis burned (498)

494 - 	Persians sack Miletos, prepare to attack rest of Greece, who had aided Ionians.

490 - 	Spartan expedition against Persia.  Persians land at Marathon, Athenians 
	victorious under Militiades.

486 - 	Xerxes becomes King of Persia, vows revenge on Greeks.

483 - 	New silver mine in Attika at Laureion.

480 - 	Persians invade with massive army. Army marches through Thebes, down through
	Makedonia and Thessaly to Thermopylai.  Leonidas the Spartan organizes defense and
	slows the attack.  He is later surrounded and all Spartans present were killed.
	Persian army settles into Boiotia by going around pass.  Persian navy, with
	Xerxes at its head is destroyed by Athenians at Salamis. Persian army sacks 
	Athens and residents scatter to the sea.

				Classical Period

479 - 	Persians defeated by joint Greek army under Spartan leadership at Plataia,
	south of Thebes. From this point Persia interferes indirectly in Greek affairs,
	but does not invade.  Their money and power however influence things considerably.

478 - 	Athens rebuilt, Delian league set up by Athens (consisting on much of Ionia and
	the Cyclades islands) as a bulwark against Persia.  Set up as equals, Athens
	would soon make itself more "equal" than its "allies".

470 - 400 
	Most of the art that Athens was famed for occurred in this period.
	The tragedies and comedies, the statues and buildings.  Often
	referred to as the Golden Age of Greece.

464 - 	Earthquake in Sparta, revolt of Messenia, soon crushed.

461 - 446
	First Peloponnesian War between Sparta (and allies) and Athens (and allies).
	Sparta has the Peloponnesos, Corinth, Thebes, vs. Athens with the islands,
	Euboia, and much of Ionia.

458 - 	Athens conquers Boiotia.

446 - 	30 Years Peace signed, hostilies scaled back.  Not much resolved in war.

431 - 	Second Peloponnesian War ends peace after 15 years.  Attika invaded and Athens
	besieged behind its Long Walls.

429 - 	Plague breaks out in Athens, death of Perikles.

428 - 	Revolt of Mytilene agaisnt Athens, crushed.

425 - 	Athens occupies Pylos, captures Spartans alive.

421 - 	Tempoarary ceasefire (Peace of Nikias)

418 - 	Quadruple alliance of Athens with former allies Sparta crushed at Battle
	of Mantiniea by Sparta.

413 - 	Athens loses much of its army and fleet in a vain attemmpt to conquer
	Sicily.  Alkibiades turns traitor and goes to Sparta.

412 - 	Sparta gains Persian aid (mucho money) and builds fleet.

411 - 	Athenian democracy falls to Coup of Four Hundred.

405 - 	Athenian fleet destroyed at Aigospotamoi.      		

404 - 	Athens surrenders. Sparta, despite the urging of Corinth, does not execute all 
	surviving males (a not uncommon practice in ancient warfare), but shows mercy.

403 - 	Rule of Thirty Tyrants at Athens.  Restoration of Athenian Democracy.

399 -	Sokrates executed (likely because he was the teacher of many now hated Athenians
	like Alkibiades, and Kritias) for heresy.  It was forbidden by law to seek
	punishment for those involved with the Thirty Tyrants, but a heresy charge
	served nicely instead.

394 - 	Persians destroy Spartan fleet (which they had paid for) when the Spartans
	get too uppity for them. Spartans still dominate mainland Greece.

379 - 	Liberation of Thebes from Spartan domination.

377 - 	Second Athenian League founded (soon to be referred to as Second Athenian Empire)

371 - 	Battle of Leuktra, defeat of Sparta in a land war by Sacred Band of Thebes.
	Thebes now dominant in area.  Sparta in decline.

360 - 	Friction between Thebes and Athens.

359 - 	Phillipos becomes King of Makedon, a little backwater kingdom in northern Greece.

348 - 	Phillipos conquers Olynthos, and poses a threat to Greece.

338 - 	Makedonians defeat Athenians and Thebans at Chaironeia. Sacred Band destroyed.
	Greece capitulates to Phillipos.

337 - 	Makedonia founds League of Corinth uniting the Greeks to fight Persia.

336 - 	Phillipos dies, Alexandros the Great succeeds him, and as it is often said:
	the rest is history. 
 
Most of this was taken form Crawford and Whitehead (see bibliography)




				II. On the map design
	In designing the map I drew the coastline and islands as close as I could to actual
maps, as anyone who has desgined their own scenario knows, getting it to come out just right
can be a real trial.  This is particularly the case with the sinuous coastline of Greece.
Detail has been left out in many cases where the smoothing algorithm of the Scenario
Builder would have connected things I though best not connected. 
	Placing the terrain was the next step involved. My main source for the extensive 
hills was in Amos and Lang (see the bibliography for details) which provided a map with
shaded in areas over 400 m in altitude.  These I took for the the hilly regions.  Mountains
were added in from maps in Crawford and Whitehead showing terrain over 1000 m.  However
I did not stick to these maps strictly in some areas.  The terrain between Athens and Thebes
was exagerrated to provide something of a buffer between these two cities.  The hills and
forest there force the computer (at least) to head to greener pastures.  Terrain around
Themopylai was also rearranged to re-create the strategic importance of this town.  The
pass around the town that the Persians were shown is also included, but is a nuisance to
use (the sight of the computer sending phalanx, speed 6, through this pass is painful).
Various other mountain passes were included to allow for east west passage, and are not
strictly adhering to topographical reality.  Forests were added in various places, in the
early Greek period forests were probably more plentiful than I have showed, but by 400 B.C.
or so, deforestation had become a major problem, the Athenian colony at Amphipolis
was a critical source of lumber for the navy, since its hinterlands were not heavily 
settled.  
	Placement of the cities was done in a way to include most of the major centers
of Greek civilization and yet yield relatively even sides.  Much tweaking has gone into
placement of troops, roads, ruins, and sometimes even moving cities to gain a even
playing field.  More detailed information is included later on.  As for some of the cities
in Thrake and the norhthern reaches, I fully admit to making them up to flesh out the
northern part of the map.  These cities more represent regional populations than any
urban center.  
	On the placement of the temples, only one provides easy access, the temple at
Chios.  This is relatively central location to much of the gameplay, and the relative
speed of the naval units make it pretty easy to get to.  The Oracle of Delphi can only
be visited by a flying unit, unless you control the city of Delphi.  This is
entirely intentional and is done to show how the Oracle was often influenced by 
military considerations and intimidation.  The home of the gods on Mount Olympos is
only accessible through flight, no mere mortal groups can go through here.

 
			III. The Army Set
	The basic unit of the greek armies was the hoplite soldier.  He was typically a 
normal citizen of the polis (city-state), with moderate training and mediocre
weaponry.  The typical warfare occured out in the open in large lines (thus the hoplite
gains a +1 in the open).  The archer unit was created to give city defenders some 
additional advantages, as the greeks were downright lousy at attacking fortified cities.
For this reason no unit was given the ability to nullify city bonuses.  The Spartans
in the Peloponnesian war, marched into Attika five times, ravaged the countryside, but
never were able to penetrate the long walls of Athens.  These walls connected Athens and
its port Peiraius, and thus Athens was not truly isolated.  It wasn't until the Athenian
navy was destroyed that Sparta could defeat Athens.  The walls were only destroyed after
the defeat, and they were pulled down after the war had ended.  
	The Spartans were not normal troops.  The boys were trained from a very early
age to warfare, any other pursuit was frowned upon. Thus the town of Sparta is
probably the best production town on the map.  In addition Spartan generals were considered
the best around.  The greek term for general was a Strategoi, and their leadership
gives +1 to the stack.  Strategoi production is also possible in Athens and Pella (capital
of Makedon).  Spartans however were typically only the core of the Spartan army.  Hoplites
from their allies in the Peloponnesian league made up the bulk of the army, with 
periokoi being poorly trained farmers with lousy weapons.  The periokoi were the freemen
of the area around Sparta that served the Spartiates, grew their food, and maintained
the economic base.  Helots however were more like slaves.  It was only is desperate
times that helots were armed in the defense of Sparta.  Sparta often had more trouble
keeping the helots from rebelling than getting any military use out of them.  
	The phalanx a powerful fightingh force when unified, but their extensive 
equipment and limited mobility cause them to be pretty slow.  The Thessalian 
cavalry was some of the most feared in  Greece, and the Makedonian army incorporated
many features (and eventually Thessaly itself) into its procedures.  Thrake was also 
famed for its horses, and the region was not easily settled by the greeks.  
	The persian unit was created as a 3 strength, 1 turn unit to show how the huge
numbers of Persian troops often overwhelmed the greeks.  However it does not recieve any
bonuses showing how the greeks eventually defeated these huge numbers of troops with better
quality.  The Sacred Band of Thebes was the first army to defeat the Spartans in a land 
battle in centuries.  Thus I have made them a pretty strong unit, but as there were
only 300 of them, slow to build.  I also didn't want to make them stronger, because
while the computer might not fully implement the temple at Delphi, I doubt players
will make the same mistake.  The picture I drew for the Sacred Band can be best explained
in that the Greeks did not see homosexuality and military service as incompatible.  The
theory was that a warrior would not show cowardice if fighting side by side with his 
lover.  The theory was born out by the defeat of Sparta in 371 at the battle of 
Leuktra.  The high point of Thebes started then,  but Makedon eventually crushed Thebes
and killed all 300 of the sacred band at the Battle Of Chaironeia.
	Allies were taken from mythology and reality.  The cyclops, pegasi, kraken, etc.
should all be reasonably familiar.  The mythological additions I felt were necessary to
add in flying units, plus the pre-included artwork helped me considerably.  Thus units
like spirits, minotaurs, satyrs, and hydra were included in an otherwise historical game.
The pegasi was used as the temple ally, as I never like the effect recieving five dragons
had on the original game.  I think the five pegasi are useful, but not dominating.  Other
allies include the Amphiktyony which were the secret group that ran the Oracle of Delphi.
Their pronouncements often had considerable effect.  The superstitious regular troops
lose their bonuses to this unit.  Heroes however are vulnerable to the twisted thoughts
of the Philosopher unit, who can so confuse your hero with utter nonsense that he couldn't
lead his horse to water, forget about leading your armies.
	Scouts are wimpy, and take two turns to produce, but can be very useful in
the hilly terrains of the hinterlands.  The computer however never takes adavantge of
this.  Pigeons were provided to fill the mandate for a flying scout unit.  However
they will almost never be effective fighting, and take a bit of cost to produce.  This
is to hinder a player from using pigeons to fly their heroes around the islands taking
towns and searching ruins.  Almost all of my playtesting used the hidden map off, so
pigeons were rearely produced by the computer.
	To stop the Spartans from dominating, the Spartan unit costs a considerable
amount to upkeep, and the Peloponnesian towns are relatively poor.  Plus many of the towns
in the area produce only lousy troops (Helots and Perioikoi).  The lack of ports
also slows down the Spartan expansion.  Spartans are also prohibitively expensive
to purchase for your towns.  The Sacred Band and Strategoi are also of considerable
cost.  Persians (900)  are good quantity troops (maybe near a temple) but aren't
of the best quality.  The computer likes the speed of the cavalry units and buys
these three units most often.  I think that the Thrakian and Thessalian are superior
to the regular cavalry, the cost is only so similar so as to dissuade the computer
from buying the regular cavalry (as it did with odd regularity). This army set does
not work well for a random game, as the computer places some many Spartan units around
as to make the game ridiculous.  

			IV. The Sides
	Athenians - 
	My idea with the Athenians was to force them to take over Attica, Euboia and then to 
try to establish an empire in the Aegean.  Athens, when successful, usually does follow
this pattern.  I wanted Athens to have to re-create their Island Empire that they used to
actual fight the Peloponnesian War.  However Athens (when controlled by the computer) is
not usually one of the more successful players.  I tried to counter this by providing
Athens with additional starting money (which as a bonus would be historically accurate),
and rich cities nearby.  For much of my test runs Peiraius had a phalanx unit in it,
which I eventually removed since Athens would often lose its initial battle there, and
never really get going after that.

	Spartans - 
	The Spartans start with the best unit in the game, in what looks like a great
geographic situation.  However the cost of maintaining a large army of the spartan units
soon overwhelms the relative meager resources alloted to the Peloponnesian towns.  Plus
with two nearby towns only capable of producing helots, and two more only perioikoi, the
advantages of the Spartan unit are balanced.  Keys for Sparta involve the control of Argos
the only port to face out to the rest of the map, and the control of Corinth, which provides
money and quality troops, as well as a buffer to Athens or Thebes.  The Peloponnesus is 
particurlarly vulnerable to attack at the town of Pylos, and the anchorage placed at
Sphakteria.  This is intentional as it re-creates the site in which Athens was
successfully able to invade and actually capture Spartans.  Ironically, in the game
Athens rarely uses this port to attack Sparta and instead goes overland.  Most
everyone else but Makedon and Thebes will typically attack here and thus gain a foothold.
(this is of course the computer habits) Rarely is the computer smart enough to make
a strong move on the city of Sparta (which can quickly build so many quality troops)
and thus many invasions of the Peloponnesus are long drawn out affairs.  Battles between
the Makedonians and the Spartans can get quite humorous as the consistently send troops
after each other through the pass around Thermopylai.  The narrow pass means the actually
kill each other there without ever getting to each others twons.  One game in which they 
were evenly mathched saw over 50 turns of neither sides troops making it out of the pass,
but constantly wearing each other down in it.

	Thebans - 
	The Sacred Band blessed in a city is as good as a normal unit gets.  
The computer however does not bless this troop with the regularity a human player would
with the control of Delphi.  Thus I didn't make Thebes as powerful with the computer 
as some other sides.  If Thebes can take and hold Themopylai, the central four towns
of Boiotia are very well protected.  Invading troops must either land at Marathon and
march north through Attika, land at Delphi, or march around the pass (as the invading 
Persian army actually did) Troops moving through the pass usually take enough turns to let
the Theban player set up appropriate counter measures.  Thebes however to succeed must
expnad out from these central areas. Conflict with Makedon over Thessaly is
common, as is conflict with Athens over Euboia, and with Sparta over the western coast
of Greece.  By all means use scouts in going west (another liability of the
computer players).

	Makedonians -
	The Makedonians have some of the best troop towns around their capital.  The 
Thessalian troops are numerous and solid, but costly.  Money problems can slow down this
side (especially in a quick start game).  Keep the invading forces moving outwards and
fill in the defense of the cities with cheaper troops (like archers) and you will
likely do well.  A tough decision for the Makedonians can be how much in the way
of resources do you spend on conquering the barbarian areas to the north and west.  Also
a tough decision regards sending heroes through the hills to get at the numerous ruins
available in the hinterlands.  This must be weighed against the warfare
that often erupts with Thebes and Thrake.

	Minoans - 
	The Minoans don't seem to win very often.  In 36 test runs (with variations
in layout, army set, roads, ruins, etc.) they have won a grand whopping total of
once. (Make that now twice with a late test run). (Now three times, just to annoy me).
Yet I don't feel the need to enhance their chances as they seem to get of to
good starts and are usually in the game.  The overall standings (barring one set of
runs in which I had removed all the roads on Crete) usually have the Minoans in the
top half, with numerous second and third place finishes.  The basic pattern involves
the conquering of Crete, followed by expansion into the Cyclades.  Conflict usually
follows with Ionia, Athens, and Persia.  In about ~15% of the games the Minoans
get to Argos before the Spartans, and thus bottle up the Spartan forces, making them
go north into Thebes or the western coast.  Sometimes this leads to war
with Sparta, which usually results in the quick destruction of the Minoans, since
usually at least one other side goes after them as well.  The island cities are
tougher in many ways to defend than other cities.

	Ionians -
	The Ionian strategy usually is to get as many islands as possible, and then fight
it out with Persia for control of Asia Minor.  The roads on Asia Minor were set up to
try to keep some distance between the Persians and Ionians, and they usually don't go
after each other very quickly.  A key for the Ionians is not to get involved in too many
wars at once, as almost all of their towns are either ports or islands, and thus are
pretty vulnerable.  The Ionians in reality were dominated by Persia, and then later
by Athens.
	
	Thrakians -
	The Thrakians start pretty far from any cities, and don't have much in the way
of roads to help them along.  There advantage lies in having a lot of cities producing
the Thrakian unit, and being pretty far away from any of the other sides.  If they get off
to hot start they can be pretty hard to stop.  Money can be a problem as the Thrakian
unit is expensive, and the towns nearby relatively poor.  Expanding into the port
towns of Thrake, and then taking the cities off the coast is usually the best
way to start, filling in to the north as time permits. Using scouts or barbarians to
help you through the extensive hills is key.

	Persians -
The Persian unit provides for a quantity of troops in the beginning, and can
help get the Persians off to a quick start.  If the Persians take over northern Asia 
Minor quick enough they can then make a move on the towns south of Thrake or towns
like Chios (which doesn't fall until surprisingly late into the game at times. It once
survived until turn 89, I guess those four phalanx in it discouraged would be conquerers)
or Cos near Ionia. A weakness of the Persian side is that there are not many ruins close
by, and unless they are quick most of the accessible ruins are snapped up before they can
get to them.  (Yes these descriptions got shorter towards the end, I am getting as tired
of writing as you likely are of reading.  If anyone actually got this far in reading
this drop me a line at gt7244c@prism.gatech.edu   I'm just curious how you stayed awake!)

				V. Odds and Ends

Hero Names
	Athens -       Mostly all historical, a few taken from literature (Lysistrata), 
		and some are repeated more than other so that you can play someone 
		you've heard of.
	Sparta -       Again almost all historical
	Thebes -       Some historical, some mythological, and some from literature.
	Makedonia -    All historical, includes many from Hellenistic period that followed
		the conquering of the Ancient World by Alexandros the Great.
	Minoa -        Some historical, some are place names, some mythological.  I had 
		trouble coming up with many names because the Minoan writing has not been
		deciphered, and Crete was not very prominent during the Classical period.
	Thrake -       Some historical, some place names.  I could use some help coming
		up with more Thrakians.
	Ionia -        Historical, many are poets, not war leaders, so if they don't do
		a good job fighting you know why :)
	Persia -       Historical, kings, satraps and generals of Persia.


Game Testing
	The game went through quite a few variations, changing cities, roads, ruins, etc.
To test it, I ran it at all eight players computer Warlords, advanced settings (with hidden
map turned off) and let them go at it.  At the end I would tally up who I thought placed
where by looking at the history of city totals.  Usually by turn 200 (where it cuts off)
I could tell where to place who.  The different runs were used to attempt to balance out
the sides.  A very close incarnation to release actually had the Thrakians winning four 
games in a row (which did NOT make me happy) when no one had won more then two in a row
previously.  I upped the price of maintaining Thrakians slightly, and they have settled
down since.  In one run the Makedonians had two cities on turn 88, and came back to win
by turn 215.  The longest any run took was 369 turns in a victory by the Ionians, and the
quickest was 163 turns by the Persians.  Of course a humans player will likely upset
this balance considerably, but my attempt was to make all eight sides playable, but
not allow any to dominate.


A Summary of Scores from various variations of the game, the further down the list
the older the version. Some but not nearly all the revisions made are listed.
Points were assigned 8 for first, 7 for second, etc.
	
	Most recent (final release form)  6 test runs
		Minoans 38, Makedonians 33, Thrakians 31, Persians 30, Spartans 27
		Thebans 23, Ionians 19, Athenians 15.
	
	Previous Form with cheaper Thrakians 4 test runs (the only time anyone has won more
	than twice in a row). More starting money given to Athens.
		Thrakians 32, Makedonians 21, Minoans 20, Athenians 16, Persians 16,
		Spartans 14, Ionians 13, Thebans 12.
	
	Earlier Version with minor changes to ruins around Ionians and Makedonians.
	Phalanx unit revamped. 6 runs	
		Ionians 33, Thrakians 31, Persians 30, Spartans 30, Makedonians 27,
		Thebans 26, Athenians 19, Minoans 19.
	
	Another Variation with changes to roads on Crete and cost of mounted units.
	Ruins placed to aid Ionians and Makedonians.
	6 runs.
		Thebans 40, Thrakians 35, Ionians 33, Makedonians 26, Spartans 23,
		Athenians 22, Minoans 21, Persians 16.
	
	More Tinkering with the road systems and removal from (early versions) of a
	port from Boiotia to increase historical accuracy of Thermopylai and Marathon.    
	Ionians and Makedonians have roads lessened. Minoans roads restored
	8 runs.
		Spartans 48, Persians 47, Minoans 45, Thrakians 40, Athenians 34,
		Thebans 33, Ionians 21, Makedonians 19.
	
	First full runs with intact army set, access given to Temple in Chios by port.
	Minoan and Thrakian roads changed. Makedonians roads added.
	Money reduced throughout all cities. 8 runs.
		Makedonians 49, Ionians 44, Spartans 41, Persians 38, Thrakians 35, 	
		Athenians 34, Thebans 29, Minoans 19.

	Earliest Runs, with incomplete army set, access to Chios temple only by
	flight or control of Chios, extensive roads on Crete, and in Thrake.
	8 runs
		Spartans 43, Thrakians 43, Ionians 41, Athenians 39, Persians 39,
		Thebes 35, Minoans 28, Makedonians 20.

Hope this summary gives some insight into the balance of play (and over 4-8 runs periods
a lot of lick is involved, it appears to be too small a sample size to truly effectively
evaluate what is going on) and the tweaking involved.

Hero Names - 
		Athens 		50 names
		Sparta 		38 names
		Thebes 		18 names
		Makedonians 	17 names
		Minoans		11 names
		Ionians 	19 names
		Thrakians 	18 names
		Persians	20 names

Names were repeated, as my version at least, will let the computer play blank hero names.
For most sides, repitition will be minimal.  Some names were repeated more often than
others, to increase the chances of getting a well known name.	
		


				VI. Bibliography
	Amos, H.D., and A.G.P. Lang, These Were the Greeks, Dufour Editions, 1979.
	Crawford, M. and D. Whitehead, Archaic and Classical Greece - A Selection of
Ancient Sources in Translation, Cambridge University Press, New York, 1983.
	Lattimore, R., Greek Lyrics (Translated), The University of Chicago Press,
Chicago, 1960.
	Hamilton, W., Plato - The Symposium, Penguin Book, New York, 1951.
	Sommerstein, A.H., Aristophanes - Lysistrata and Other Plays, Penguin Books,
New York, 1973.
	Sutherland, D., The Baccahe of Euripides, University of Nebraksa press, Lincoln,
1968.
	Walbank, F.W., The Hellenistic World, Harvard University Press, Cambridge
Massachusetts, 1993.
	

And the class notes from Professor Cargill's Ancient Greece class at Rutgers University
played into the game in ways the are hard to reference.