LYONESSE: The Elder Isles a Warlords 2 Deluxe scenario based on Jack Vance's Lyonesse Trilogy created by J. Center BACKGROUND I've been a longtime fan of the glorious writings of Jack Vance, and when I finally decided to try a Warlords 2 scenario, the Lyonesse trilogy (Suldrun's Garden, The Green Pearl, and Madouc) immediately came to mind. Its map is much the same size and shape of the Warlords map area, its characters are a mix of fantasy and reality (there are Christians, Romans, Celts and a host of other familiar references from history along with Vance's own faery hierarchy, which I've incorporated in the army types). This scenario is for use only with SSG's Warlords II Deluxe package only. It uses existing terrain, city, and shield sets with a customized army set (I'm no artist -- the army units images were taken from a variety of different existing army sets and reconfigured). All place names are from Vance (his invented names are gorgeous), although a few had to be truncated because of space limitations ("Cair an Meaghan" became "Cair Meaghan" for example). A word about the scenario image (that troublesome picture that appears when you first select a Scenario to play). It was taken from an existing scenario and altered with a paint program that can use the .PCX format. Unfortunately, none of my images displayed properly -- what you see is the best of the lot. INSTALLATION To install this scenario after unzipping the file (which has this Read Me in it) copy the LYON.SZP file to your Warlords 2 base directory, then use the Librarian (part of the install program -- type INSTALL in your Warlords 2 directory to access the Librarian). Lyon or Lyonesse should show up in the Destination list. Highlight it and click the Unpack button. Exit the Librarian and run Warlords 2. You should see the new Scenario in the list of available scenarios. STRATEGY TIPS What follows is a list of sides with some strategy tips. DON'T READ THIS SECTION IF YOU WANT TO BE SURPRISED! LYONESSE has great potential, especially if it moves west or south early on, but Troicinet will be an immediate problem. Keep Lyonnesse Town well-fortified and try to capture the fortresses guarding the Vale of Evander to the west, then take Ys at the Vale's northwestern tip (it's a very rich city), then attack Troicinet to the south. Don't be tempted to move to all those readily-available cities to the east too early, you'll simply spread yourself too thin. POMPEROL is in a locale well-supplied with cities, but guard against an invasion by Dahaut in the north. Keep your northern borders well-fortified and take as many cities to the south as you can. Money may be a problem so don't build up too fast. ULFLAND has few natural enemies save the vicious Ska. Take Ys in the south, then try to eliminate the Ska to the west and north. DAHAUT is a difficult country to win with. There are a number of nearby cities you can take, but Pomperol will be an immediate problem and money will be a long-term problem. Don't move into the Forest of Tantrevalles too quickly. TANTREVALLES is the land of magic; there's great potential power here, but money will be a problem at the start. Stay within the Forest at first, but also find Swer Smod quickly (it's the hardest city on the map to locate, and one of the most valuable) and keep it well fortified. Use the valuable Fairies to bolster your armies. Slowly spread in all directions. Your first hero will be better off searching ruins than taking cities (almost half the ruins in the game are in the Forest of Tantrevalles or hard by its borders). GODELIA may be the most difficult side to win with. It's land is poor, its cities few. Your best chance is to try to take all the northern tier of cities, then move south. A naval expedition to Ys will prove helpful in conquering the Ulflands. TROICINET has a natural geographical advantage, and may be the easiest side to win with. Take Lyonesse first, then move east and west. Don't be tempted into going to far afield. Consolidate. THE SKA are magnificent warriors, but their land is poor and isolated. Sea power is vital. Control the Narrow Sea and you may win. Stay on the coastlines at first -- going too far inland on the Hybras mainland will only garner you additional foes, something you don't need early in the game. FINALLY... This is my first crack at a Warlords scenario. I'd appreciate any feedback from other players. My Compuserve address is 74362,2023. Thanks, and enjoy. J. Center