Silmarillion Armies

Created by Jonathan Foster for Warlords II (Mac version)

My army set is designed for use only with the Silmarillion scenario, but it doesn't have to be. It may not be fair and equal, but if you find anything that is really unequal, please tell me. Changes from 1.0 are reduced prices and a lot of minor adjustments. And some major ones.

Name            Turns  Cost  Retool  Move    Mv Type     Str   Special
-----------------------------------------------------------------------------
Spy               1    2      10      18   Forest/Hill   1
Fire o' Morgoth   2    8    5000      50   Forest        2  +1 in Forest
Spearmen          1    3      50      14   ---           1  +1 in Open
Orchish Legion    2    4     200      16   ---           3                
Horse Archer      2    8     400      26   ---           3  +2 in plains
Seige Tool        3   14     700      10   ---           4   neg-City
Swordsmen         2    5     300      14   ---           3
Gray Elf          2    4     250      16   Forest        3  +1 stack Forest
Dwarven Legion    2    6     700      12   Hill          4  
Human Bandit      2    8     350      26   Forest/Hill   2              
Elven Knight      3   10     900      24   ---           5  +2 Stack Open
Wolf Pack         2    6     500      16   Hill          4
Human Merc.       1   42      10      18   ---           4
Beast-Men         1    3     500      16   ---           2
Spider            2   10    1000      12   ---           2   neg-City
Vile Stench       3    6    3000       6   Fly           5  -2 Enemy
Dwarf Lord        3   10     800      18   Hill          5  +1 stack Hill
Hounds            3   12    1500      18   Forest/Hill   6  +1 Special
Osgolith          4   12    1500      16   ---           8  -1 Enemy
Eagles            3   14   -3000      24   Fly           7  +1 Special
Water Spirit      4    0   -3000      14   ---           7   negate Non-Hero
Un-Dead           4   14   -3000      16   ---           7  +1 Special
Balrog            4   14   -3000      22   Fly           9  +2Sp, Cancel Hero
Melain's Guard    3    4   -300        8   Forest        4  +2inCity & +1Sp
High Elf          4   18   -3000      18   ---           8   neg-Hero +1Sp
Western Maia      4   18   -3000      20   Fly           9  +1 Special
Dragon            4   22   -3000      20   Fly           7   neg-City & +2Sp

Spy: Your basic scout, very boring.

Fire of Morgoth: The evil creation of Morgoth, superfast, but only Morgoth can make them (without spending a fortune)

Spearmen: Weak Human units, not much good period.

Orchish Legion: Orcs are twisted elves, that are hideous and evil. They are fairly strong.

Horse Archer: Fast, strong in plains. High Elven horsemen, armed with bows of the Teleri.

Seige Tool: City taking devices. Stronger than the default, and less time

Swordsmen: Standard human troops.

Gray Elves: Fairly strong, but great in woods.

Dwarven Legion: Powerful and organized Dwarf armies.

Human Bandit: Cheap, fast, weak. Use for scouts or ambushes.

Elven Knight: A High Noldor. These wariors are strong and a powerful asset in plains.

Wolf Pack: Morgoth's wolves. Strong and fast and almost live off the land.

Human Merc.: Powreful fighters, who are quick to train and can be bought almost anywhere. Of course, too many and you'll find yourself out of money.

Beast-Men: Weak, quick to make, I don't really know their use, but I like the picture. Sort of, spearmen for Morgoth.

Spider: Morgoth trains these beasts to tunnel into cities. Cheap seige engines, weak Very useful.

Vile Stench: The evil smell that covers Angband is posonous. It drifts slowly on the winds. (this picture was easy)

Dwarf Lord: The Mouned Dwarven warriors. Good fighters, slightly slower since they ride dwarven horses.

Hounds: The Great dogs from the Isle of the Valar are feirce and strong allies.

Osgolith: These monsters are used by Morgoth as powerful weapons and scare troops.

Eagles: Manw is lord of all birds. He sent Eagles to aid the Noldor in exile.

Water Spirit: Ulmo, Valar of the Water is the most concerned with aiding the Elves. He has often times aided the Elves with water spirits, which quench all the evil flame and trickery of Morgoth. They also come free.

Un-Dead: Morgoth had the power to raise bodies from the dead, they will figth on either side though.

Balrog: The most powerful of Morgoth's followers. The Balrog's were one of his main weapons.

Melian's Girdle: The Magical power of Melian protected Doriath from all evil. (like the picture)

High Elves: Some of the Elves still on the Isle of the Valar came during the war and helped their kin.

Western Maia Spirit-folk from the west. Strong, but no cancel bonus, unlike their counter-part the Archon. They bear the sign of the tree. Technically any one that is on Morgoth's side wouldn't be western...

Dragon: Morgoth created the Fire Drakes also, but they proved to be hard to control. They do take away from city defense though (psst... they can fly over the walls)