WARLORDS II SCENARIO BUILDER NOTES

   SAVE - SAVE - SAVE

   ---------------------

   When creating a scenario take the time out to save the file at
   regular intervals. Army and city set manipulations are particularly
   memory intensive and you should save before starting these. When
   you have completed a section of work it is recommended that you use
   PACKSCEN to create a SZP file so that the work you have completed
   is backed up. When you finish a scenario save the SZP file to a
   disk and place it in a safe place. Remember that if in doubt, SAVE.


   PACKSCEN ADDITION
   -----------------

   PACKSCEN, in addition to the -c and -a switches, also has a -s
   switch attached to it to disable the shield set that has been
   attached to the scenario. 


   NAMES
   -----

   Some legal names may be so long that they overwrite the area
   allocated in the game screen dialogs. These do not cause the system
   any problems but can look untidy. It is best to check the names of
   cities etc. in the game to see if this has occurred.


   DELETING ARMY AND CITY SETS
   ---------------------------

   Deleting a scenario does NOT get rid of city or army sets attached
   to the scenario as they may be used by another scenario. 


   CREATION HINTS
   --------------

   Make temple allies fly as quests are often completed over water and
   if there are no flying armies to be given the system will reward
   the player in another way.
   Do not make ruins and cities only accessible by air. The AI does
   not like it although it will try its best. 
   Make sure that you make a cheap, fast flying army in any new army
   set as players using the hidden map option do not want to be
   handicapped.