I put together this army set by combining my favorite units from the
default and spectremia sets. I wanted to create a good balanced set that
would allow selection of the appropriate army unit to greatly affect strategy
and tactics. Many of the armies in the default set are either so weak and/or
take so long to produce that they are essentially useless. I sought to
remedy these failings.
The Spectremia army set both had more interesting/detailed graphics and
utilized more variety in terrain and special bonuses. It forms the basis
for most of the units in this army set. I prefered the dwarf icon from
"Ice World Armies" over the default dwarf icon so I have borrowed
it for my set as well.
================================================================= AltSpectre Armies Table: ================================================================= --- Bonuses --- --- Costs --- Unit Name Str. Time Speed Movement Combat Produce Retool ================================================================= Scouting Units ----------------------------------------------------------------- Ranger 1 1 24 for/hil -- 2 40 War Eagle 1 1 20 fly -- 3 60 ================================================================= These are just your basic scouting units. The ranger's speed of 30 in the original Spectremia set was too fast for such a cheap unit so I slowed it down a bit. City Specialists ----------------------------------------------------------------- New Orcs 2 1 12 +1 city 4 75 Ogres 4 2 12 +2 city 12 500 Griffin 5 3 20 fly +2 city 24 1000 Juggers 6 3 12 +3 city 22 900 ================================================================= The city bonus is probably the most useful of the terrain bonuses, since taking and defending cities are what Warlords is about. To compensate, these city warriors, except for the griffin, are slower moving than most of the other army units. The griffin's strength of 6 in the default set was deemed a tad strong given all the other benefits of the unit. Due to their flying ability, these units are often blessed to augment their strength. Plains Specialists ----------------------------------------------------------------- Hoplites 2 1 16 +1 plains 4 75 Pterosaurs 5 3 20 fly +2 plains 18 700 Raptors 6 3 22 +3 plains 20 800 ================================================================= The plains bonus is probably the second most useful terrain bonus. These armies have decent speed and are great for intercepting stacks before they get to your cities. Hoplites are cheap, quickly produced armies that work extrememly well for this purpose. Pterosaurs may double as scouts for mapping out open territory.... with more tooth and fang than the war eagle to repulse ambushers. Raptors are fast.... and deadly. Armies caught out in the open should beware of these ravagers. Forest Specialists ----------------------------------------------------------------- Skirmishers 2 1 16 for 4 75 Elven Archers 2 1 16 for +2 in woods 8 250 ================================================================= Skirmishers are your basic cheap fighting unit. In order to make game play more interesting, their ability to navigate hills (in the standard spectremia set) has been taken away. Elves are ideal for protecting forests. Hills Specialists ------------------------------------------------------------------ Dwarves 2 1 10 hill +2 in hills 6 150 Giant 5 2 18 hill +1 stack-hills 14 500 ================================================================== Dwarves are stout creatures who make up in stamina what they lack in raw speed. They are especially effective in hills. Giants are the mighty rulers of the steep, rocky terrains. Stacks combining giants with dwarves are especially potent for blocking mountain passes. Other Units --------------------------------------------------------------- Beast Rider 4 2 22 10 350 Hawkmen 4 2 24 fly 16 600 Mad Mutants 7 3 18 for/hil 20 700 Siege Train 5 4 12 cancel city 24 1000 Pegasus 5 4 24 fly +1 stack 28 1250 Vat Monster 7 4 16 -1 enemy 32 1500 =============================================================== Beast riders are good general purpose troops.... fast and medium strength. Hawkmen can also double as great scouts, they are actually better than war eagles since they are both stronger and faster. Good hero companions. Mad Mutants have decent strength and can negotiate hostile terrain as well. The siege train's ability to negate enemy fortifications makes them an invaluable component of any offensive. Their build time reflects this. The pegasus is another good hero companion. They combine with hawkmen to form a formidable air attack. The Vat Monster is an invaluable addition to any army group. It is also the most expensive unit to re-tool your cities with. Ally Units ---------------------------------------------------------------- Dopplegang 6 4 20 +1 stack & 32 -3000 cancel hero Wizard 6 4 40 for/hil +1 stack & 34 -3000 fortify bonus Giant Worm 7 4 18 +1 stack & 34 -3000 cancel city Liche 7 4 18 +1 stack & 36 -2000 -2 enemy Djinn 7 4 24 fly +2 stack 36 -5000 Leviathan 9 5 18 +1 stack & 40 -2000 cancel non-hero Death Lord 8 5 20 fly +1 stack & 40 -5000 cancel hero Dragon 9 5 24 fly +3 stack 44 -2000 ================================================================ Giant Worms can tunnel underneath an enemy fortification, and either undermine its foundations or allow surprise infiltration attacks, thus negating fortification bonuses. Their innate ferociousness makes them stronger and faster than man-made catapults. Dopplegang's are crafty shapeshifters that can infiltrate an enemy's lines, neutralizing the hero's command abilities. Wizards are extremely fast, and have stores of knowledge which make a journey through wild woods or hills no more challenging than a stroll in the park. Their leadership value is unquestionable. The liche are masters of the undead and strike fear upon all who face them. This would probably be the best unit, even better than dragons, if it were a little faster and had flight ability. As it stands, they are excellent anyways. Beware of the hero-liche super stack. Djinn are comparable to the dragons in the standard set. They may be awarded by temples for completed quests. Leviathans are mighty creatures. They are formidable enemies and require the full attention of enemy special units, thus negating their stack bonuses. The death lord is feared by all heros. Temples will award them after fulfilled quests for the specific purpose of seeking out and eliminating enemy heros. Dragons are the mightiest of the mighty. Swift warriors of the air, dragons can only be sought as allies (not at temples)... powerful allies they make indeed.