AltSpectre Armies

Created by Kay Chang for Warlords II (Mac version)

Download the Army Set (stuffed & binhexed)

I put together this army set by combining my favorite units from the default and spectremia sets. I wanted to create a good balanced set that would allow selection of the appropriate army unit to greatly affect strategy and tactics. Many of the armies in the default set are either so weak and/or take so long to produce that they are essentially useless. I sought to remedy these failings.

The Spectremia army set both had more interesting/detailed graphics and utilized more variety in terrain and special bonuses. It forms the basis for most of the units in this army set. I prefered the dwarf icon from "Ice World Armies" over the default dwarf icon so I have borrowed it for my set as well.

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AltSpectre Armies Table:
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                              --- Bonuses ---    --- Costs ---
Unit Name    Str. Time Speed  Movement Combat   Produce Retool 
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Scouting Units
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Ranger         1    1    24   for/hil    --       2       40    
War Eagle      1    1    20     fly      --       3       60    
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These are just your basic scouting units.  The ranger's speed of 30
in the original Spectremia set was too fast for such a cheap unit
so I slowed it down a bit.


City Specialists
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New Orcs       2    1    12           +1 city     4       75
Ogres          4    2    12           +2 city    12      500
Griffin        5    3    20     fly   +2 city    24     1000
Juggers        6    3    12           +3 city    22      900
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The city bonus is probably the most useful of the terrain bonuses,
since taking and defending cities are what Warlords is about.  To
compensate, these city warriors, except for the griffin, are slower
moving than most of the other army units.

The griffin's strength of 6 in the default set was deemed a tad
strong given all the other benefits of the unit.  Due to their flying
ability, these units are often blessed to augment their strength.


Plains Specialists
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Hoplites       2    1    16           +1 plains   4       75
Pterosaurs     5    3    20   fly     +2 plains  18      700
Raptors        6    3    22           +3 plains  20      800
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The plains bonus is probably the second most useful terrain bonus.
These armies have decent speed and are great for intercepting
stacks before they get to your cities.  Hoplites are cheap, quickly
produced armies that work extrememly well for this purpose.

Pterosaurs may double as scouts for mapping out open territory....
with more tooth and fang than the war eagle to repulse ambushers.

Raptors are fast....  and deadly.  Armies caught out in the open
should beware of these ravagers.


Forest Specialists
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Skirmishers    2    1    16   for                 4       75
Elven Archers  2    1    16   for  +2 in woods    8      250
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Skirmishers are your basic cheap fighting unit.  In order to make
game play more interesting, their ability to navigate hills (in the
standard spectremia set) has been taken away.

Elves are ideal for protecting forests.


Hills Specialists
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Dwarves        2    1    10  hill  +2 in hills    6      150
Giant          5    2    18  hill +1 stack-hills 14      500
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Dwarves are stout creatures who make up in stamina what they lack in raw
speed. They are especially effective in hills.

Giants are the mighty rulers of the steep, rocky terrains.  Stacks combining
giants with dwarves are especially potent for blocking mountain passes.


Other Units
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Beast Rider  4     2     22                        10    350
Hawkmen      4     2     24      fly               16    600
Mad Mutants  7     3     18    for/hil             20    700
Siege Train  5     4     12            cancel city 24   1000
Pegasus      5     4     24      fly     +1 stack  28   1250
Vat Monster  7     4     16              -1 enemy  32   1500
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Beast riders are good general purpose troops.... fast and medium strength.

Hawkmen can also double as great scouts, they are actually better than
war eagles since they are both stronger and faster.  Good hero companions.

Mad Mutants have decent strength and can negotiate hostile terrain as well.

The siege train's ability to negate enemy fortifications makes them an
invaluable component of any offensive.  Their build time reflects this.

The pegasus is another good hero companion.  They combine with hawkmen
to form a formidable air attack.

The Vat Monster is an invaluable addition to any army group.  It is also
the most expensive unit to re-tool your cities with.


Ally Units
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Dopplegang    6     4    20           +1 stack &    32  -3000
                                      cancel hero
Wizard        6     4    40  for/hil  +1 stack &    34  -3000
                                      fortify bonus
Giant Worm    7     4    18           +1 stack &    34  -3000
                                      cancel city
Liche         7     4    18           +1 stack &    36  -2000
                                      -2 enemy
Djinn         7     4    24    fly    +2 stack      36  -5000

Leviathan     9     5    18           +1 stack &    40  -2000
                                    cancel non-hero
Death Lord    8     5    20    fly    +1 stack &    40  -5000
                                      cancel hero
Dragon        9     5    24    fly    +3 stack      44  -2000

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Giant Worms can tunnel underneath an enemy fortification, and either
undermine its foundations or allow surprise infiltration attacks, thus
negating fortification bonuses. Their innate ferociousness makes them
stronger and faster than man-made catapults.

Dopplegang's are crafty shapeshifters that can infiltrate an enemy's
lines, neutralizing the hero's command abilities.

Wizards are extremely fast, and have stores of knowledge which make a
journey through wild woods or hills no more challenging than a stroll in the
park. Their leadership value is unquestionable.

The liche are masters of the undead and strike fear upon all who face
them.  This would probably be the best unit, even better than dragons,
if it were a little faster and had flight ability.  As it stands, they
are excellent anyways.  Beware of the hero-liche super stack.

Djinn are comparable to the dragons in the standard set.  They may be awarded
by temples for completed quests.

Leviathans are mighty creatures.  They are formidable enemies and require
the full attention of enemy special units, thus negating their stack
bonuses.

The death lord is feared by all heros.  Temples will award them after
fulfilled quests for the specific purpose of seeking out and eliminating
enemy heros.

Dragons are the mightiest of the mighty. Swift warriors of the air,
dragons can only be sought as allies (not at temples)... powerful allies
they make indeed.