Name | Strength | Bonuses | Cancellations | Move | Move Bonus | T-Ally | |
---|---|---|---|---|---|---|---|
Quasi-Elemental | 3 | - | - | 24 | fly | - | |
Centaur | 4 | +2 Forest | - | 22 | Forest | - | |
Wraith | 4 | +2 Hills | - | 18 | Hills | - | |
Armigers | 6 | +2 City, +2 Open | - | 22 | - | - | |
Phoenix | 5 | +1 Special | - | 50 | fly | yes | |
Demi-Lich | 5 | +1 Special, +3 Forest | - | 18 | Forest | no | |
Blue Dragons | 6 | +2 Special | - | 22 | fly | yes | |
Djinn | 7 | +1 Special, -1 Enemy | - | 24 | Forest/Hills | no | |
Deva | 6 | +1 Special | Non-Hero | 28 | fly | yes | |
Demons | 8 | +1 Special,-2 Enemy | - | 16 | fly | yes | |
Red Dragons | 9 | +2 Special | - | 26 | fly | yes |
Quasi-Elementals were inspired by the AD&D Quasi-Elemental Lightning and were meant to be a compromise between the underachieving War Eagle and the versatile Hawkmen. We came up with a creature that was neither too powerful, nor defenseless. Quasi-Elementals may be used as good "padding" for flying armies/heroes, as well as scouts that pack a punch. They are neither exceedingly expensive, nor trivial purchases for increasing city defense bonuses.
Centaur ostensibly replaces the Beast Rider in force and function. It answers the need for a mid-range ground unit. As a denizen of the forests, we thought it appropriate to endow it with travel and strength bonuses there.
Wraith is another mid-range land-based unit which is meant to replace the Killer Ape. They are very similar in strength and movement, except that the Killer Ape had a +2 bonus in Open, whereas the Wraith has a +2 bonus in the Hills as well as a movement bonus there. The Hills can often spell disaster for a player who underestimates the movement penalties therein. This thing can be your friend.
Armigers are identical to the Lancers of yore, but they have an additional +2 strength in the City.
Phoenix acts as a replacement for the Warlock. We thought that the Warlock was too similar to the Witch, so we decided to shake things up a bit with this fiery bird. From the ashes, it rises perhaps as the weakest Ally strength-wise, but it does confer a +1 Special and benefits from truly phenomenal range (50 fly). To the Phoenix, the temples don't seem quite so far away... so it is not uncommon to see a strength 9 Phoenix flying circles around your troops. A nice addition to any army.
Demi-Lich takes the place of the Death Mote. Because we've added 3 more Allies to this army (since its Spectremia beginnings), we had to pare down the strength of some previously existing creatures. The Demi-Lich is slightly less powerful than its predecessor, but does confer a +3 stack bonus to those traveling through the deep, dark woods of its origin.
Blue Dragons were born out of our love for these potent beasts and our nostalgia for our days of AD&D adventuring. We wanted to better define the ubiquitous green Dragon from the Spectremia set, so we came up with this Draco, one of a new pair. This is the weaker of the two, but it is certainly nothing to laugh at: with its 6 strength and +2 Special, it could certainly tip the balance of power in one's favor.
Djinn are basically retooled Vat Monsters. They are still land-based but can move through forest and hills with ease. Also, they are now Allies, but not of the Temple variety (as they cannot fly).
Deva are the winged seriphs which guard the skies from the awsome power of the evil forces that be. Actually, they're just really cool. A hybrid of the Hawkmen and the Darkspawn, the Deva is certainly one of the most formidable opponents in our army set. Their strength and long-range flight ability make them a most enviable acquisition from the Priests.
Demons are the spawn of fire and brimstone. So foul is their presence that they dishearten even the bravest Hero (-2 to enemy stack!). To mitigate their frightening might, the Demons were given limited flight range, but are still considered Temple Allies. Don't let your opponent get too many of these.
Red Dragons are the undisputed kings of the skies, as they are in AD&D. They are actually identical to the original Dragons, except they move just a little better (26 move) to further differentiate them from the Blue Dragons.